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Peer reviewedNevison, Christopher H. – Journal of Higher Education, 1980
A study of college faculty evolution at Colgate University using a computer simulation model demonstrates how such a model can be used in planning and policy development. The potential effects of changes in retirement and tenure policies at Colgate and their ramifications for the affirmative action program are discussed. (Author/JMF)
Descriptors: Affirmative Action, Case Studies, College Faculty, Computer Programs
Peer reviewedMitchell, P. David – Computers and Education, 1979
EDSIM is a computer assisted learning (CAL) facility which provides practice in feedback-controlled instructional planning, and also may be used for research on instructional design. EDSIM can compress considerable teaching experience into a short period so that users can acquire the requisite flexibility in lesson planning. (Author)
Descriptors: Computer Assisted Instruction, Educational Practices, Educational Programs, Educational Theories
Peer reviewedKuhl, Julius; Blankenship, Virginia – Psychological Review, 1979
Atkinson and Birch's dynamic theory of action is discussed with regard to achievement motivation theory. Implications are derived that are in contrast to expectations derived from traditional episodic theories. Implications of dynamic theory for the theory of fear of failure are discussed. Recent results support the dynamic theory. (Author/RD)
Descriptors: Achievement, Behavior Theories, Failure, Fear
Gade, Eldon – Vocational Guidance Quarterly, 1980
This simulation activity brings experiential learning opportunities into the classroom. The activity includes Dictionary of Occupational Titles worker traits, a job satisfaction perception, and a research study. This exercise is effective in helping prospective counselors learn the realities of working conditions. (Author/BEF)
Descriptors: Career Counseling, Career Development, Experiential Learning, Higher Education
Marsh, C. J. – British Journal of Teacher Education, 1979
The Challenge of Change teacher education simulation program provides opportunities for preservice teachers to analyze and follow up broad issues frequently experienced by classroom teachers. The objectives are a widening of the range of attitudes to educational issues and encouraging decision making on educational issues based on reasoned…
Descriptors: Attitude Change, Decision Making, Preservice Teacher Education, Simulation
Soil Conservation, 1979
This game simulates land use planning to meet continually changing national needs for timber, recreation, and other forest resources. The game condenses 75 years of the future of the hypothetical "Mystic Mountain National Forest" into four hours of playing time. (Author/RE)
Descriptors: Conservation Education, Educational Games, Educational Media, Environment
Peer reviewedCline, Starr – Gifted Child Quarterly, 1979
The article discusses the use of simulation games (an activity in which participants interact within an artificially produced environment which recreates some aspect of social reality) with gifted children. (PHR)
Descriptors: Bibliographies, Class Activities, Educational Games, Elementary Secondary Education
Howe, J. A. M.; du Boulay, B. – Programmed Learning and Educational Technology, 1979
Identifies difficulties of using microcomputer-based systems as surrogate teachers and some benefits from their appropriate use in partnership with the teacher. Uses considered include application program, simulation program, drill and practice, tutorial program, computer modeling, and administration program. (JEG)
Descriptors: Computer Assisted Instruction, Computer Managed Instruction, Computer Oriented Programs, Instructional Design
Peer reviewedMarkham, Bonnie; And Others – Journal of Medical Education, 1979
In an attempt to focus student attention on interpersonal aspects of medical practice, 31 students were trained to present the history and symptoms of an actual patient and then visited 11 physicians to get help for their "problem." Follow-up discussions were held to evaluate the physician-patient relationship. (LBH)
Descriptors: Experiential Learning, Higher Education, Interpersonal Relationship, Medical Education
Peer reviewedWright, Emmett – School Science and Mathematics, 1979
Describes an energy resources ranking simulation program for high school and college students. This program has the major objective of illustrating the complexity of issues concerning energy by involving students in a decision-making process that will call upon information from different disciplines. (HM)
Descriptors: College Students, Decision Making, Energy, Higher Education
Peer reviewedWeiss, Fran – Science Teacher, 1979
Presents a nuclear power plant simulation game which is designed to involve a class of 30 junior or senior high school students. Scientific, ecological, and social issues covered in the game are also presented. (HM)
Descriptors: Class Activities, Educational Games, Educational Media, Models
Peer reviewedRemus, William; Jenner, Steve – Simulation and Games, 1979
Comparisons were made of attitudes and behavior between single- and multiperson teams in business simulation games. Multiperson games gave rise to higher initial goals for business success, but lower individual feelings of responsibility for outcome. (CMV)
Descriptors: Comparative Analysis, Decision Making, Educational Research, Group Dynamics
Peer reviewedKourilsky, Marilyn – Elementary School Journal, 1977
Describes a teacher-guided program called Kinder-Economy that introduces basic economic concepts to children in the primary grades through action, simulation and participation emphasizing decision-making concepts on economics related to the real world; also reports on an investigation of pupils' mastery of kinder-economy concepts. (BF/JH)
Descriptors: Concept Teaching, Consumer Education, Decision Making Skills, Economics Education
Peer reviewedBedwell, Lance E. – American Biology Teacher, 1977
Describes a game format and procedures for developing teacher-prepared games in environmental education. Uses a game board, place markers, dice, and question and problem cards. Discusses development of learner objectives and preparation of evaluation procedures as well as follow-up tasks in revision. (CS)
Descriptors: Educational Games, Elementary School Science, Elementary Secondary Education, Environmental Education
Peer reviewedHinton, Terry – Physics Education, 1977
Discusses the programs and packages of a computer-assisted instruction project called Computational Physics Teaching Laboratory, in which students solve simulated physics at a computer terminal with visual display. (MLH)
Descriptors: College Science, Computer Assisted Instruction, Computer Graphics, Higher Education


