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Panpan Yang; Wenlan Zhang – Innovation in Language Learning and Teaching, 2025
Augmented reality (AR) is an immersive, interactive, and engaging advanced information technology and it is widely used in language learning. Although several studies have evaluated the effectiveness of AR in EFL learners' language gains, these research findings are inconsistent. Therefore, this study conducted a meta-analysis to analyze to what…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, English (Second Language)
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Verónica Marín; Begoña E. Sampedro; Marina Morales-Diaz – Journal of New Approaches in Educational Research, 2025
When talking about digital resources in secondary education classrooms in the 21st Century, we must mention tools such as Mixed Reality (MR). However, we must not only have in mind the perspective and training of teachers on their use, but we must consider that the ecologies of the classroom are becoming increasingly diverse, thus demanding an…
Descriptors: Secondary School Teachers, Teacher Attitudes, Foreign Countries, Faculty Development
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Meng-Lei Monica Hu; Hao-Chiang Koong Lin; Yu-Hsuan Lin; Yu-Hsi Yuan – Innovations in Education and Teaching International, 2025
Technical culinary skills are fundamental competencies for professional chefs. Consequently, demonstrating and enhancing these skills pose significant challenges within culinary education. This study aims to develop a virtual reality (VR) system for culinary skill development and assess its effectiveness when integrated into a hospitality…
Descriptors: Computer Simulation, Technology Uses in Education, Outcomes of Education, Cooking Instruction
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Lisda Nurjaleka; Rina Supriatnaningsih; Yuyun Rosliyah; Muthi Afifah; Tommi Yuniawan – International Journal of Multilingualism, 2025
Sociolinguistic awareness is crucial for L2 learners because language is not just a set of grammatical rules and vocabulary; it is deeply intertwined with social and cultural context. The linguistic landscape serves as a conduit for discerning facets of language use in a given community. This study focuses on raising sociolinguistic awareness…
Descriptors: Sociolinguistics, Metalinguistics, Second Language Instruction, Second Language Learning
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Todd Whitney; Justin T. Cooper; Kate Snider – Journal of Special Education Technology, 2025
Students with disabilities are being educated in the general education setting at an ever-increasing rate; therefore, it becomes imperative that educator preparation programs ensure that pre-service teachers are equipped to meet the needs of all students. Teacher education scholars have encouraged educator preparation programs to maximize the…
Descriptors: Students with Disabilities, Preservice Teachers, Preservice Teacher Education, Inclusion
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Jennine M. Harvey-Northrop; Isaac Chang; Gabriela Fonseca Pereira; Megan Cuellar – Teaching and Learning in Communication Sciences & Disorders, 2025
While the growing demand for technology integration in healthcare education and practice, technology training in speech-language pathology education is limited. Further research is warranted to investigate digital health and literacy training across interprofessional experiences. This study investigated interdisciplinary digital health and…
Descriptors: Interdisciplinary Approach, Speech Language Pathology, Technology, Interior Design
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Matthew Clemson; Alice Huang; Gareth Denyer; Maurizio Costabile – Biochemistry and Molecular Biology Education, 2025
The teaching of laboratory skills to undergraduate students is central to all experimental sciences. In this setting, students must understand the experimental procedures as well as the fundamental principle(s) being demonstrated, all while learning within a limited time. Other limiting factors include access to equipment and reagents, resulting…
Descriptors: Science Laboratories, Science Process Skills, Science Instruction, Undergraduate Students
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Adam Carreon; Amber Rowland; Sean Smith; Alisa Lowery; Maggie Mosher – Journal of Special Education Technology, 2025
Virtual Reality (VR) and immersive instruction hold great promise to alter instruction for students with autism spectrum disorder (ASD). Yet, the voices of the direct users (e.g., the teachers and students) are often underutilized or not at all utilized in the creation of educational applications, particularly in the field of VR. The purpose of…
Descriptors: Computer Simulation, Educational Environment, Autism Spectrum Disorders, Students with Disabilities
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Anthony J. Ries; Chloe Callahan-Flintoft; Anna Madison; Louis Dankovich; Jonathan Touryan – Cognitive Research: Principles and Implications, 2025
In military operations, rapid and accurate decision-making is crucial, especially in visually complex and high-pressure environments. This study investigates how eye and head movement metrics can infer changes in search behavior during a naturalistic shooting scenario in virtual reality (VR). Thirty-one participants performed a foraging search…
Descriptors: Stress Variables, Time Management, Decision Making, Reaction Time
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Soon C. Lee – Journal of College Science Teaching, 2025
Effective elementary science education is fundamentally dependent on teachers' science content knowledge and self-efficacy in teaching science, areas that have been central to science education reform initiatives. This study examines the development and implementation of a physical science content course curriculum incorporating both hands-on…
Descriptors: Elementary School Teachers, Elementary School Science, Preservice Teachers, Preservice Teacher Education
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Park, Mihwa – Journal of Science Education and Technology, 2020
This study explored how scientific ideas interacted in college students' scientific explanations using text analysis techniques and network analysis. A task was given to first-year college students asking them to answer a series of physics questions associated with a computer simulation. Students' written responses were classified into three…
Descriptors: Network Analysis, Physics, Scientific Concepts, College Freshmen
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Hod, Yotam; Twersky, Daniel – International Journal of Computer-Supported Collaborative Learning, 2020
This research examines small group collaboration on the Augmented Reality (AR) Sandbox, an interactive, real-time topographical simulator that provides a color layer of augmentation showing depths and height, contour lines, and hydrology vis-a-vis the terrain of sand in a box. Prior research has focused on AR Sandbox activity designs, outcome…
Descriptors: Topography, Computer Simulation, Spatial Ability, Computer Uses in Education
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Zhang, Lian; Weitlauf, Amy S.; Amat, Ashwaq Zaini; Swanson, Amy; Warren, Zachary E.; Sarkar, Nilanjan – Journal of Autism and Developmental Disorders, 2020
Existing literature regarding social communication outcomes of interventions in autism spectrum disorder (ASD) depends upon human raters, with limited generalizability to real world settings. Technological innovation, particularly virtual reality (VR) and collaborative virtual environments (CVE), could offer a replicable, low cost measurement…
Descriptors: Interpersonal Communication, Cooperation, Autism, Pervasive Developmental Disorders
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Kerr, Jeremy; Lawson, Gillian – International Journal of Art & Design Education, 2020
The rapid and ongoing development of digital technologies continues to create new opportunities for education. Over the last decade this has enabled the establishment of blended learning approaches and online education. More recently, Augmented Reality (AR) has emerged as a unique technology that can transform learning experiences across diverse…
Descriptors: Computer Simulation, Architectural Education, Horticulture, College Freshmen
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Liu, Xiaofeng Steven; Shin, Hyejo Hailey – Teaching Statistics: An International Journal for Teachers, 2020
Computer simulation can be used to demonstrate why the unbiased sample variance uses degrees of freedom (n-1). This is first demonstrated for sampling from a normal random variable, and in additional simulations for some selected non-normal random variables, namely, chi-square and binomial.
Descriptors: Computer Simulation, Statistics, Sampling, Statistical Bias
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