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Anping Yu; Zheng Xu – International Journal of Information and Communication Technology Education, 2024
Landscape garden design is an important design foundation course for undergraduate students of landscape architecture in China, but the current classroom teaching has the problem of limited spatial dimension of the course. This paper proposes a virtual scene model construction method through the computer software with the creation of the need to…
Descriptors: Computer Simulation, Technology Uses in Education, Architectural Education, Design
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Behnaz Norouzi; Sumita Sharma; Marianne Kinnula; Netta Iivari; Minttu Ukkola; Ivan Sanchez Milara; Gleb Bulygin; Jari uusitalo; Megumi Iwata – International Journal of Technology and Design Education, 2024
Digital fabrication laboratories (Fab Labs) are accessible to the public, including children and families. However, a variety of technical skills, tools, and expertise are needed in these spaces, and Fab Lab staff--instructors working there--are in a key role in helping Fab Lab users. There is, however, a lack of research on how these instructors…
Descriptors: Children, Student Participation, Manufacturing, Laboratories
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Steve Chenoweth; Panagiotis K. Linos – IEEE Transactions on Education, 2024
Contribution: A novel undergraduate course design at the intersection of software engineering (SE) and machine learning (ML) based on industry-reported challenges. Background: ML professionals report that building ML systems is different enough that we need new knowledge about how to infuse ML into software production. For instance, various…
Descriptors: Artificial Intelligence, Computer Software, Undergraduate Study, Engineering
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Chotika Wanglang; Kobkiat Sraubon; Pallop Piriyasurawong – Higher Education Studies, 2024
This research aims to develop a combining game-based learning with design thinking using block-based programming to enhance computational thinking and creative games for primary students and will be referred to as game-based learning from now on. The purpose of this research is to 1) develop a model for game-based learning, 2) develop the system…
Descriptors: Game Based Learning, Design, Thinking Skills, Programming
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Melissa Barnes; Kate Lafferty; Bingqing Li – Educational Review, 2024
There is global recognition of the need to teach and assess complex competencies, which are often referred to as twenty-first century or work-ready knowledge and skills. While several assessment frameworks have been co-developed by researchers and teachers to assess competencies in schools, little is known about how these frameworks are shaped,…
Descriptors: 21st Century Skills, Competence, Competency Based Education, Student Attitudes
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Melis Örnekoglu-Selçuk; Marina Emmanouil; Deniz Hasirci; Marianthi Grizioti; Lieva Van Langenhove – International Journal of Art & Design Education, 2024
The state-of-the-art literature indicates an increasing need for co-design education as it is imperative to equip future designers with the co-designing mindset. This derives from the significance of involving 'people with lived experience' in co-design processes to better meet their needs. However, the traditional design education system seems to…
Descriptors: Design, Learning Experience, Barriers, Workshops
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Miguel Ángel Rodriguez-Florido; José Juan Reyes-Cabrera; Aday Melián; Carmen Nieves Hernández-Flores; Juan Ruiz-Azola; Manuel Maynar – Journal of New Approaches in Educational Research, 2024
The metaverse is known as the hypothetical iteration of the Internet as a single, connected, universal and immersive virtual world that can be accessed via immersive technology devices. One approach to this concept can be achieved through the use of multi-user immersive virtual reality applications. Immersive virtual reality (IVR), which uses…
Descriptors: Medical Education, Medical Students, Internet, Computer Simulation
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Carol Bertram; Lee Rusznyak – Education as Change, 2024
A long-standing concern in teacher education is the variability in the quality of practicum experiences afforded to preservice teachers. Although some variability is due to their personal attributes, preservice teachers often find it difficult to connect theoretical insights to teachers' classroom practices. These challenges can be exacerbated…
Descriptors: Curriculum Design, Preservice Teacher Education, Preservice Teachers, Practicums
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Sefa Emre Öncü; I?rfan Süral – Asian Journal of Distance Education, 2024
This study explores users' perceptions of the Virtual Assistant application facilitated by the Anadolu University Open Education System. It assesses the application's effectiveness and user satisfaction by analyzing opinions regarding its importance and the experience it delivers. The research delineates its population as learners engaging with…
Descriptors: Open Education, Artificial Intelligence, Foreign Countries, Open Universities
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Jeremy St. John; Karen St. John – Journal of Information Systems Education, 2024
This study provides an overview of efforts to improve experiential learning outcomes by integrating the curriculum of an upper-level Project Management (PM) course with an Introductory Programming (IP) course using a game-making project. Students in the PM course applied PM methods and techniques while supervising teams of students in the IP…
Descriptors: Experiential Learning, Peer Teaching, Programming, Program Administration
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Jeffrey Choppin; Christine Green; William Zahner – Education Policy Analysis Archives, 2024
In this article, we explore demands and tensions involved when schools implement ambitious mathematics teaching (AMT). Following a description of a framework that distinguishes between internal and external demands, we characterize the tension between these in terms of alignment, balance, and buffering, which collectively speak to coherence. We…
Descriptors: Mathematics Instruction, Teaching Methods, Educational Change, Educational Policy
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Susana Beltrán-Grimm – Journal of Latinos and Education, 2024
Co-design approaches have roots in participatory research design methodologies, amplifying participants' experiences, cultures, and beliefs by co-designing or co-creating an artifact or activity for and with other people. Little research has incorporated Spanish-speaking Latine families in co-designing early math tools and resources. Therefore,…
Descriptors: Mathematics Activities, Spanish Speaking, Hispanic Americans, Mothers
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Zehra Tugba Guzel – Turkish Online Journal of Distance Education, 2024
The advent of digital technology has enabled the development of alternative learning methods that enable personalized education to meet the demands of the modern era. Regardless of geographical location and time, online education facilitates the provision of personalized learning opportunities through asynchronous or synchronous recording. Thanks…
Descriptors: Individualized Instruction, Electronic Learning, Informal Education, Evaluation
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Verónica Pérez Bentancur; Lucía Tiscornia – Sociological Methods & Research, 2024
Experimental designs in the social sciences have received increasing attention due to their power to produce causal inferences. Nevertheless, experimental research faces limitations, including limited external validity and unrealistic treatments. We propose combining qualitative fieldwork and experimental design iteratively--moving back-and-forth…
Descriptors: Research Design, Social Science Research, Public Opinion, Punishment
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Richard Miiro; Joseph Kiwanuka; Frank Matsiko; Michael Ugen – Journal of Agricultural Education and Extension, 2024
Purpose: The study determined (i) the mediation effect of motivation to transfer on the relationship between performance self-efficacy and (a) training design (b) farmer capacity to transfer and (c) training transfer; and (ii) the mediation effect of training design on the relationship between performance self-efficacy and training transfer.…
Descriptors: Performance, Self Efficacy, Transfer of Training, Agricultural Education
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