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Marlies L. E. van der Wee; Valentina C. Tassone; Arjen E. J. Wals; Peter Troxler – International Journal of Sustainability in Higher Education, 2024
Purpose: This study aims to bring together the available scattered knowledge about teaching and learning in Living Labs within higher education, and to explore their potential for supporting students' sustainability-oriented transformative learning. Design/methodology/approach: A literature review was conducted, applying a realist approach. A…
Descriptors: Barriers, Sustainability, Living Learning Centers, Intervention
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Ming Wang; Jun Zhan; Tao Hu – Journal of Information Systems Education, 2024
This study introduces a modular teaching framework for business data analytics (BDA) curricula and programs. The framework integrates gamification features of the SAP business processes, ERPsim Games, and SAP data warehousing into the experiential learning of BDA curricula. The pedagogical practices of deploying the framework in an undergraduate…
Descriptors: Business Education, Data Analysis, Gamification, Experiential Learning
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Lili Yan; Chungsoo Na; Jina Kang – Journal of Science Education and Technology, 2024
Collaborative problem-solving (CPS) includes multiple socio-cognitive processes that can be challenging to investigate. Constructing arguments is a key practice at the intersection of CPS and science learning. To understand how students construct arguments and develop science knowledge during CPS, we focus on team synchrony--the extent of…
Descriptors: Persuasive Discourse, Cooperative Learning, Problem Solving, Science Education
Juanita Sharpe – ProQuest LLC, 2024
The current study delved into the problematic achievement gap between African-American graduates students and other groups, specifically in the online learning environment. African-American graduate students' lower achievement is problematic due to its lost opportunity costs and social subjugation of an entire group of Americans. The study's…
Descriptors: African American Students, College Students, Learning Motivation, Learner Engagement
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Ulrik Brandi; Bente Elkjaer – Educational Philosophy and Theory, 2024
In the article, we propose to frame organizational learning as inquiry into and resolving tensions arising from the performance of different commitments to work and its organizing. We expand learning as participation with its focus upon identity and membership to the development of work and the experiences and knowledge of its participants. The…
Descriptors: Organizational Learning, Pragmatics, Learning Theories, Educational Philosophy
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Meruyert Seitova; Ziyoda Khalmatova – Turkish Online Journal of Distance Education, 2025
The study's purpose is to reveal the implementer's opinions toward the use of the Station Rotation Model (SRM) of blended learning, in terms of features, challenges and effectiveness of the model including further implementation and suggestions for the station rotation model. A mixed research approach was conducted using qualitative data analysed…
Descriptors: Learning Centers (Classroom), Teaching Methods, Blended Learning, English (Second Language)
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Sokratis Tselegkaridis; Theodosios Sapounidis; Christos Tokatlidis; Dimitrios Papakostas – IEEE Transactions on Education, 2025
Contribution: This study focuses on microcontroller circuits and aims to: 1) investigate the impact of formal reasoning on students' post-knowledge using catastrophe theory; 2) compare the different combination sequences of tangible user interface (TUI) and graphical user interface (GUI); and 3) assess the usability of both interfaces and explore…
Descriptors: College Students, Electronics, Electronic Equipment, Engineering Education
Peter Pavlis – Online Submission, 2025
This quantitative, quasi-experimental study aimed to propose research-based AI constructivist learning activities by measuring students' self-perceptions of their critical thinking using the Motivational Strategies and Learning Questionnaire (MSLQ). The study utilized the input-experience-output framework to evaluate how these learning pursuits…
Descriptors: Critical Thinking, Artificial Intelligence, Constructivism (Learning), Learning Activities
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Komang Setemen; I. Gede Sudirtha; I. Wayan Widiana – Journal of Technology and Science Education, 2023
The results of online learning were not optimal, as evidenced by the unsatisfactory learning outcomes. These issues influenced students who had a poor understanding of concepts and those who were quick to learn. It was the reason for the study that aims to analyze the effectiveness of study, explore, implement, evaluate (SEIE) model e-learning…
Descriptors: Electronic Learning, Models, Problem Based Learning, Active Learning
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Jingyun Wang; Adam Wynn; Takahiko Mendori; Gwo-Jen Hwang – Smart Learning Environments, 2024
This study investigates the effect of studying with topic maps provided by a self-developed language learning support system on (a) learning perception, (b) learning achievement and (c) variation in learning attitude and motivation, from the perspective of prior learning attitude, motivation and learning style. An analysis was conducted on the…
Descriptors: Foreign Countries, Learning Management Systems, Grammar, Concept Mapping
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Almås, Håvard; Pinkow, Felix; Giaever, Fay – Smart Learning Environments, 2023
While the use of games for learning in higher education is well established, existing research provides limited understanding of individual experiences that shape engagement and learning in collaborative learning games. Insights into players' individual experiences can, however, contribute to a more nuanced utilization of learning games and to…
Descriptors: Game Based Learning, Learning Experience, College Students, Cooperative Learning
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Holmsten Stephanie Seidel – Journal of Political Science Education, 2024
Decades of research suggest that interactive classrooms enhance student engagement and improve comprehension. Team-Based Learning (TBL) is an educational strategy used first in medical settings and business schools and then expanded to social sciences and humanities that emphasizes small-group, active-learning, where most classroom time is devoted…
Descriptors: Electronic Learning, In Person Learning, Teamwork, Political Science
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Esra Karan Aynagoz; Burcu Unal – Turkish Online Journal of Distance Education, 2024
Technology-enhanced learning environments (TELEs) have provided language learners with various opportunities to promote their self-sufficient learning outside the classroom lately. Thus, language learners are no longer passive recipients of language; in contrast, they are autonomous learners who apply self-regulated learning strategies through the…
Descriptors: Electronic Learning, Distance Education, Learning Strategies, English
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Jaclyn K. Brandhorst; Keira Solon; Chris Opatrny-Yazell; Dan Jensen – Journal of Management Education, 2024
Research suggests the current generation of learners (called Zoomers or Gen-Z) takes a values-driven approach to their careers. Increasingly, this generation seeks out workplaces that center issues of sustainability, social responsibility, diversity, equity and inclusion. The preferences of Gen-Z suggest that building business programs that focus…
Descriptors: Curriculum Design, Experiential Learning, Ethics, Business Administration Education
Marina Vasilaki – Online Submission, 2024
The purpose of this research was to explain why many people do not like mathematics and find it difficult because it is difficult to understand or because a teacher they had did not give the appropriate weight. The methodology used in this research was the quantitative method. The sample was collected through electronic questionnaires involving…
Descriptors: Mathematics, Pedagogical Content Knowledge, Student Centered Learning, Learning Activities
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