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Margulieux, Lauren; Ketenci, Tuba Ayer; Decker, Adrienne – Computer Science Education, 2019
Background and context: The variables that researchers measure and how they measure them are central in any area of research, including computing education. Which research questions can be asked and how they are answered depends on measurement. Objective: To summarize the commonly used variables and measurements in computing education and to…
Descriptors: Measurement Techniques, Standards, Evaluation Methods, Computer Science Education
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Redondo, Jose Manuel – IEEE Transactions on Education, 2019
Contribution: This paper describes a highly flexible design for a master's-level server administration course that uses updated technologies, addresses the most important course design challenges and extracts useful feedback from student work. The main contribution of this design is eliminating the self-regulation challenge students encounter in…
Descriptors: Models, Foreign Countries, Student Evaluation, Student Motivation
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Leon, Steven; Xiong, Jason – Information Systems Education Journal, 2019
Business school students in Computer Information Systems (CIS) majors are empowered to meet the demands of Information Technology with both technical skills and business expertise. Competition from other college majors makes recruiting CIS majors in business schools challenging. This research improves the effectiveness of CIS recruitment programs…
Descriptors: College Students, Student Recruitment, Information Systems, Computer Science Education
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Karunaratne, Thashmee; Hansson, Henrik; Aghaee, Naghmeh – Assessment in Education: Principles, Policy & Practice, 2019
Improving the quality of Bachelor's and Master's theses while at the same time increasing the number of theses without expanding the existing resources proportionately is a huge challenge faced by higher educational institutions. The aim of this study is to investigate the effect of multiple change processes on Bachelors and Masters level thesis…
Descriptors: Theses, Change, Masters Degrees, Bachelors Degrees
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Malik, Sohail Iqbal – International Journal of Information and Communication Technology Education, 2019
Learning to program requires the development of multiple skills including critical thinking, problem-solving, as well as learning the syntax and semantics of the programming language. For novices, to acquire all these skills is considered a challenging and difficult task. They have to focus on both problem-solving strategies and the syntax and…
Descriptors: Computer Science Education, Programming, Introductory Courses, Taxonomy
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Luburic, Nikola; Sladic, Goran; Slivka, Jelena; Milosavljevic, Branko – ACM Transactions on Computing Education, 2019
With ever-greater reliance of the developed world on information and communication technologies, constructing secure software has become a top priority. To produce secure software, security activities need to be integrated throughout the software development lifecycle. One such activity is security design analysis (SDA), which identifies security…
Descriptors: Computer Security, Case Studies, Blended Learning, Models
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Zhi, Rui; Marwan, Samiha; Dong, Yihuan; Lytle, Nicholas; Price, Thomas W.; Barnes, Tiffany – International Educational Data Mining Society, 2019
Viewing worked examples before problem solving has been shown to improve learning efficiency in novice programming. Example-based feedback seeks to present smaller, adaptive worked example steps during problem solving. We present a method for automatically generating and selecting adaptive, example-based programming feedback using historical…
Descriptors: Data Use, Feedback (Response), Novices, Programming
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Kostousov, Sergei A.; Simonova, Irina V. – International Association for Development of the Information Society, 2019
The purpose of the article is to identify conditions for the effective use of visual modeling tools that can help reduce the difficulty level of solving problems during the teaching high school students programming. Visual modeling tools are a type of software that allows you to create visual abstractions that reproduce concepts and objects of the…
Descriptors: Visual Aids, Models, Problem Solving, Computer Science Education
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Joshi, Suhas Govind; Brastad, Live Årmot – International Association for Development of the Information Society, 2019
E-exams used in higher education can accommodate a range of assignment types that have traditionally been conducted with pen-and-paper. However, one issue that remains a challenge is proper support of sketching in larger, generic e-exams systems. Different types of sketching assignment demand input devices suited to the specific type of…
Descriptors: Computer Science Education, Computer Assisted Testing, Higher Education, Student Attitudes
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Hart, Jennifer; Park, Sanghoon – Community College Journal of Research and Practice, 2021
In this case study, we explored how nontraditional community college students regulate their motivational efforts to achieve their goals in a blended technology course. Specifically, we investigated nontraditional community college students' perception of their participation goals in a blended learning course, their use of motivational regulation…
Descriptors: Nontraditional Students, Two Year College Students, Adults, Community Colleges
Hodges, Jaret; Mun, Rachel U.; Oveross, Mattie E.; Ottwein, Jessica K. – Gifted Child Quarterly, 2021
Lewis M. Terman's "Genetic Studies of Genius" stands as one of the landmark studies of the 20th century in the educational and psychological sciences. This longitudinal study of individuals in the top 1% of general cognitive ability has sparked interest and debate among scholars for nearly 100 years. In this study, we examine how…
Descriptors: Academically Gifted, Cognitive Ability, Intelligence Quotient, Bibliometrics
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Sözeri, Mahmut Can; Kert, Serhat Bahadir – International Journal of Computer Science Education in Schools, 2021
In this study, the effects of interactive video usage in programming education on academic achievement and self-efficacy perception of programming were investigated by taking into account learning styles. The research was patterned according to the causal-comparative model, and also, correlation analysis was performed for related research.…
Descriptors: Correlation, Interactive Video, Programming, Academic Achievement
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Dorotea, Nuno; Piedade, João; Pedro, Ana – Education Sciences, 2021
This paper reports a case study, developed in K-12 Portuguese Education, that aimed to analyze the computer science teachers' knowledge, interest, and self-confidence to use educational robotics and other programable objects in classroom activities to teach computer science concepts and to promote students' computational thinking skills. The…
Descriptors: Foreign Countries, Computer Science Education, Teacher Characteristics, Knowledge Base for Teaching
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Chen, Yen Tzu; Liu, Che-Hung; Lee, Chih Yu – Education Quarterly Reviews, 2021
This study used CodeMonkey, an online learning platform through which elementary teachers can learn programming while playing games and experience how to integrate STEM into their courses. The study analyzed and examined their experiences using a qualitative research method. According to the research results, learning programming while playing…
Descriptors: Game Based Learning, Computer Games, Computer Science Education, STEM Education
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Soboleva, Elena V.; Suvorova, Tatyana N.; Zenkina, Svetlana V.; Bocharov, Mikhail I. – European Journal of Contemporary Education, 2021
The problem that the given paper aims to solve is associated with the need to resolve the contradiction between the requirements of the digital economy for a high level of computational thinking of specialists of the future and an insufficiently developed methodological base for training graduates that meets these requirements. The purpose of the…
Descriptors: Computer Games, Computer Science Education, Computer Software, Specialists
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