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Cheng, Li-Chen; Chu, Hui-Chun – Interactive Learning Environments, 2019
Although computer-supported collaborative learning has been successfully applied in educational settings to improve group learning performance, most such systems still lack effective strategies for knowledge representation which could help reduce discussion time. In this study, concept mapping, already applied as a tool to help visualize and…
Descriptors: Cooperative Learning, Computer Uses in Education, Concept Mapping, Visual Aids
Schmitt, Lara Johanna; Weinberger, Armin – Educational Technology Research and Development, 2019
Multi-touch interfaces allow for direct and simultaneous input by several co-present learners and afford hands-on learning experiences. Additional scaffolding for strategic behavior and/or verbalizations may constructively complement collaborative learning with a multi-touch device. In this study, the tablet app "Proportion" is supposed…
Descriptors: Grade 4, Elementary School Students, Computer Uses in Education, Cooperative Learning
Navarro-Pablo, Macarena; López-Gándara, Yiyi; García-Jiménez, Eduardo – Comunicar: Media Education Research Journal, 2019
Research on the integration of digital resources and materials in CLIL contexts is still scant. This article presents the results of a study carried out in eight schools in the province of Seville. Questionnaires and interviews were used to collect the data regarding CLIL teachers' and learners' opinions on the intergration of digital resources…
Descriptors: Educational Technology, Technology Uses in Education, Bilingual Education, Foreign Countries
Gessner, Kathryn E. – Online Submission, 2019
Students are becoming more exposed to technology at wide volume sooner than ever before. Elementary schools are finding ways to implement technology throughout the school day and students are using technological devices inside and outside of the classroom. It is important to study both the relationship students are forming with technology and the…
Descriptors: Educational Technology, Technology Uses in Education, Parent Attitudes, Teacher Attitudes
Maruyama, Yukiko – International Association for Development of the Information Society, 2019
To investigate the effects that experiences in programming have on parents' concerns about programming education in elementary schools, a survey was carried out before and after parent-children workshops. Participation in the programming workshops seemed to promote parents' understanding of programming, boost their expectations, and decrease their…
Descriptors: Programming, Elementary Education, Workshops, Parent Attitudes
Zinnatova, Mariya V.; Zeer, Evald F.; Zavyalova, Ekaterina V.; Sorokin, Vladimir ?.; Yudina, Marina S. – International Journal of Environmental and Science Education, 2016
The ever more growing relevance of the issue under evaluation is explained by the wide expansion of digital technology that leads to the necessity to ensure cybernetic wellness of the population, especially the young. The goal of this article is to detect the psychological peculiarities of the Internet dependence of the youth. The leading approach…
Descriptors: Internet, Wellness, Youth, Computer Use
Varshney, Lav R.; Wang, Jun; Varshney, Kush R. – Journal of Creative Behavior, 2016
Computational creativity, the generation of new, unimagined ideas or artifacts by a machine that are deemed creative by people, can be applied in the culinary domain to create novel and flavorful dishes. In fact, we have done so successfully using a combinatorial algorithm for recipe generation combined with statistical models for recipe ranking…
Descriptors: Creativity, Mathematics, Computation, Cooking Instruction
Gagliardi, R.; Mauri, M.; Polzonetti, A. – Universal Journal of Educational Research, 2016
This presentation illustrates the framework of processing performance of the faculty of the University of Camerino. The evaluation criteria are explained and the technological structure that allows automatic performance assessment available online anywhere and anytime. The designed framework is usually applied to the performance evaluation of…
Descriptors: Foreign Countries, College Faculty, Evaluation Criteria, Automation
Yamashita, Koichi; Nagao, Takamasa; Kogure, Satoru; Noguchi, Yasuhiro; Konishi, Tatsuhiro; Itoh, Yukihiro – Research and Practice in Technology Enhanced Learning, 2016
In this paper, we describe a code-reading support environment and practical classroom applications using this environment to understand nested loops. Previously, we developed a code-reading support system based on visualization of the relationships among the program code, target domain world, and operations. We implemented the proposed system in…
Descriptors: Programming, Computer Science Education, Learning Activities, Computer Uses in Education
Zhang, Lishan; VanLehn, Kurt – Research and Practice in Technology Enhanced Learning, 2016
Science instructors need questions for use in exams, homework assignments, class discussions, reviews, and other instructional activities. Textbooks never have enough questions, so instructors must find them from other sources or generate their own questions. In order to supply biology instructors with questions for college students in…
Descriptors: Questioning Techniques, Biology, Introductory Courses, Artificial Intelligence
Kanthawongs, Penjuree; Kanthawongs, Penjira; Chitcharoen, Chaisak – International Association for Development of the Information Society, 2016
[For full proceedings, see ED571332.]The aim of this study is to explore the impact of perspectives on Facebook in education and relational commitment towards perceived satisfaction with Facebook. The sample included 157 students of two private universities in Bangkok and Pathum Thani province of Thailand during April to May of academic year 2015…
Descriptors: Social Media, Influences, Student Satisfaction, Foreign Countries
Julian, June; Crooks, Julian G. – Online Submission, 2016
Imagine if famous artists could help us guide art discussions in the classroom. In "The Second Life Artist Project", digital avatars for three legendary artists: Frida Kahlo, Georgia O'Keeffe, & Vincent Van Gogh. each respond to three pieces of art by living artists., Those artist avatars model the "Visual Thinking…
Descriptors: Art Education, Visual Arts, Artists, Computer Uses in Education
Chaudhuri, Parama – Distance Learning, 2022
The COVID-19 pandemic began in the late months of 2019, and by the spring of 2020, to limit transmission of the virus, schools across the globe closed and transitioned to emergency online teaching. While the move to online teaching and learning was inevitable, many learners, especially in rural and remote areas, found that online schooling had…
Descriptors: Rural Schools, Elementary School Teachers, COVID-19, Pandemics
Weaver, D'Andre J. – Digital Promise, 2022
Digital knowledge and skills are needed to fully participate in the society and economy of the United States. The historic $65 billion Infrastructure Investment and Jobs Act represents a significant federal investment in advancing digital equity and inclusion, and an opportunity to make lasting change in communities across the country. This report…
Descriptors: Access to Computers, Digital Literacy, Equal Education, Educational Opportunities
Burnell, Kaitlyn; Andrade, Fernanda C.; Hoyle, Rick H. – Developmental Psychology, 2023
There is fear that adolescents have limited control over their digital technology use. The current research examines longitudinal (Study 1) and daily (Study 2) associations between U.S. adolescents' self-control and digital technological impairment and use. Using a large sample (N = 2,104; Wave 1: M[subscript age] = 12.36, 52% female, 57%…
Descriptors: Correlation, Adolescents, Self Control, Information Technology