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Travica, Bob; Olson, Rebecca – Proceedings of the ASIS Annual Meeting, 1998
Evaluates Web sites representing businesses in 11 countries in East and Central Europe (ECE) by taking a stance of the Western business user. Findings indicate that the ECE business Web is showing a capability of survival usability, while lacking for the most part more competitive usability. (Author/AEF)
Descriptors: Access to Information, Business, Computer System Design, Electronic Libraries
Peer reviewedKahng, SungWoo; Iwata, Brian – Journal of Applied Behavior Analysis, 1998
A survey of 15 developers of computerized real-time observation systems found many systems have incorporated laptop or handheld computers as well as bar-code scanners. Most systems used IBM-compatible software, and ranged from free to complete systems costing more than $1,500. Data analysis programs were included with most programs. (Author/CR)
Descriptors: Computer Oriented Programs, Computer Peripherals, Computer Software, Computer System Design
Peer reviewedJones, Arthur P. – International Journal of Instructional Media, 1993
Notetaking and note reviewing appear to increase learning from conventional instruction. An experiment on notetaking with interactive videodisk (IVD) did not mirror these findings. With the IVD lesson, no statistically significant effects were associated with notetaking or reviewing, either conventional or matrix notes. (AEF)
Descriptors: Computer Assisted Instruction, Computer System Design, Conventional Instruction, Educational Technology
Peer reviewedByers, John A. – Educational Media International, 1999
Describes a software system that allows teachers and students in practically any subject to make interactive expert systems of quizzes on the Internet. Discusses the design of the system, including building a database of questions and answers; integrating text files of questions and answers with JavaScript-HTML pages; and the JavaScript and HTML…
Descriptors: Computer Assisted Testing, Computer Software Development, Computer System Design, Database Design
Peer reviewedKoehler, Wallace – Journal of the American Society for Information Science, 1999
Explores Web page and Web site mortality rates, and considers two types of change: content and structural. Examines those constancy and permanence phenomena for different Web document classes. Suggests that, from the perspective of information maintenance and retrieval, the Web does not represent revolutionary change, that in some ways it is less…
Descriptors: Change, Computer System Design, Electronic Publishing, Information Dissemination
Peer reviewedHamilton, Gregory C.; Davis, James E.; Kastigar, Gerald F., Jr. – Journal of Interactive Instruction Development, 1999
Presents an overview of a suite of software tools called "Of Course!" that was created for the design and development of interactive multimedia instructional (IMI) programs. Describes the tool's three built-in quality assurance operating modes; the Event Status buttons that handle the quality assurance feature; and the design and…
Descriptors: Computer Software Development, Computer System Design, Instructional Design, Instructional Materials
Peer reviewedJafari, Ali – T.H.E. Journal, 1999
Discusses the design and implementation of Indiana University's course management enterprise system, Oncourse. The Oncourse project provides a technical framework for the dynamic creation of Web environments and Web-based supplementary functions for every course section offered in the university. (Author)
Descriptors: Computer Oriented Programs, Computer System Design, Computer Uses in Education, Higher Education
Yu, Edmund; Feldman, Susan – Searcher, 1999
Provides an in-depth introduction to the various technologies that are bringing intelligent agents into the forefront of information technology, explaining how such agents work, the standards involved, and how agent-based applications can be developed. (Author/AEF)
Descriptors: Artificial Intelligence, Computer Oriented Programs, Computer System Design, Expert Systems
Spink, Amanda; Wilson, Tom; Ellis, David; Ford, Nigel – D-Lib Magazine, 1998
This study investigates the nature, manifestations, and behavior of successive searching by users in digital environments, and establishes criteria for use in the design of information-retrieval interfaces and systems supporting successive-searching behavior. Study includes two projects--one based at the University of North Texas, one at the…
Descriptors: Computer Interfaces, Computer System Design, Foreign Countries, Higher Education
Shepherd, M.; Watters, Carolyn; Kaushik, Raj – Proceedings of the ASIST Annual Meeting, 2001
Results from user studies support the importance of genre and task in interface design and effectiveness of filtering of electronic news. Preliminary results from a study on effectiveness of predicting interesting Web pages based on the content of previously visited pages suggest a great similarity between reading electronic news and browsing the…
Descriptors: Computer Interfaces, Computer System Design, Information Seeking, Information Systems
Hirsh, Sandra – Proceedings of the ASIST Annual Meeting, 2001
Usability tests were conducted on different corporate library Web sites, within the same company but based in three different countries, as part of efforts to build a global library portal site for a large high tech company. Results addressed factors influencing the success rates on the Web sites, user perceptions of usability of the sites, and…
Descriptors: Access to Information, Computer Networks, Computer System Design, Corporate Libraries
Weippl, Edgar R.; Tjoa, A Min – Interactive Technology and Smart Education, 2005
Privacy is a requirement that has not received the required attention in most e-learning platforms. Based on the results of a survey we identified weaknesses of e-learning platforms and describe improvements we made in Moodle as a proof-of-concept.
Descriptors: Electronic Learning, Privacy, Improvement, Computer Security
Gee, J. P. – Innovate: Journal of Online Education, 2005
A good instructional game, like many good commercial games, should be built around what the author calls "authentic professionalism." In such games, skills, knowledge, and values are distributed between the virtual characters and the real-world player in a way that allows the player to experience first-hand how members of that profession think,…
Descriptors: Learning Theories, Video Games, Cognitive Psychology, Video Technology
Gee, James Paul – E-Learning, 2005
This article asks how good video and computer game designers manage to get new players to learn long, complex and difficult games. The short answer is that designers of good games have hit on excellent methods for getting people to learn and to enjoy learning. The longer answer is more complex. Integral to this answer are the good principles of…
Descriptors: Video Games, Educational Games, Educational Principles, Computer System Design
Scholder, Amy; Zimmerman, Eric – E-Learning, 2005
This article is excerpted, with the permission of the editors and the publishers, from an edited book published by Peter Lang Publishing in conjunction with Eyebeam (www.eyebeam.org), a not-for-profit new media arts organization in New York City. It reproduces one of the book's four organizing "modules"--Games as Exchange--which focuses on new…
Descriptors: Interpersonal Relationship, Interaction, Learning Modules, Educational Games

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