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Peng, Jun; Wang, Minhong; Sampson, Demetrios; van Merriënboer, Jeroen J. G. – Australasian Journal of Educational Technology, 2019
Project-based learning (PjBL) has been widely promoted in educational practice, for example, computer programming education. While PiBL may help learners to connect abstract knowledge with authentic practice, the complexity of completing an authentic project may overwhelm learners, making them unable to achieve the desired learning outcomes. This…
Descriptors: Computer Science Education, Programming, Visualization, Active Learning
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Snow, Eric; Rutstein, Daisy; Basu, Satabdi; Bienkowski, Marie; Everson, Howard T. – International Journal of Testing, 2019
Computational thinking is a core skill in computer science that has become a focus of instruction in primary and secondary education worldwide. Since 2010, researchers have leveraged Evidence-Centered Design (ECD) methods to develop measures of students' Computational Thinking (CT) practices. This article describes how ECD was used to develop CT…
Descriptors: Evidence Based Practice, Test Construction, Computation, Cognitive Tests
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Xie, Benjamin; Loksa, Dastyni; Nelson, Greg L.; Davidson, Matthew J.; Dong, Dongsheng; Kwik, Harrison; Tan, Alex Hui; Hwa, Leanne; Li, Min; Ko, Andrew J. – Computer Science Education, 2019
Background and Context: Current introductory instruction fails to identify, structure, and sequence the many skills involved in programming. Objective: We proposed a theory which identifies four distinct skills that novices learn incrementally. These skills are tracing, writing syntax, comprehending templates (reusable abstractions of programming…
Descriptors: Programming, Skill Development, Computer Science Education, Instructional Design
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Borowczak, Mike; Burrows, Andrea C. – Education Sciences, 2019
There is a clear call for pre-collegiate students in the United States to become literate in computer science (CS) concepts and practices through integrated, authentic experiences and instruction. Yet, a majority of in-service and pre-service pre-collegiate teachers (instructing children aged five to 18) lack the fundamental skills and…
Descriptors: Computer Science Education, Faculty Development, Technological Literacy, Elementary Secondary Education
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Gulzar, Zameer; Raj, L. Arun; Leema, A. Anny – International Journal of Information and Communication Technology Education, 2019
Traditional e-learning systems lack the personalization feature to guide learners for selecting the most suitable courses needed. Choosing appropriate courses in the seminal years is important for a future learner who depends on such decisions, as selecting the wrong courses means a mismatch between learner's capability and personal interests.…
Descriptors: Electronic Learning, Course Selection (Students), Educational Technology, Information Retrieval
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Denner, Jill; Campe, Shannon; Werner, Linda – ACM Transactions on Computing Education, 2019
It is widely believed that there are educational benefits to making computer games, but there is no systematic review of research on this topic. This article describes a meta-synthesis of research on children designing and programming computer games that investigates the extent to which there is evidence of benefits for computer science learning…
Descriptors: Computer Games, Design, Programming, Children
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Atkins, Marisha Speights; Seals, Cheryl; Bailey, Dallin – Science Education and Civic Engagement, 2019
The use of innovative technologies in speech-language pathology is revolutionizing diagnostic and treatment approaches for individuals with communication disorders. This evolution has required educators to integrate the use of technologies into the clinical training pedagogy. Phonetic transcription is a foundational skill presented early in the…
Descriptors: Computer Science Education, Computer Software, Communication Disorders, Speech Language Pathology
Levy, Christopher – ProQuest LLC, 2019
The purpose of this qualitative case study research is to understand the professional development needed for elementary school (Grades K-6) educators to effectively teach computer science as part of the Computer Science for All initiative. Two research statements guided this study: Professional development training is needed for Florida elementary…
Descriptors: Faculty Development, Elementary School Teachers, Computer Science Education, Educational Technology
West Virginia Department of Education, 2019
STEM is an acronym for the transdisciplinary integration of the four disciplines of Science, Technology, Engineering, and Mathematics. STEM education places a priority on the study of science and math with purposeful integration of technology and the engineering design process. STEM education is an opportunity for students to collaboratively solve…
Descriptors: STEM Education, Art Education, Program Evaluation, Elementary Secondary Education
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Chang, Jen-Chia; Hsiao, Yuan-Du; Chen, Su-Chang; Tsung-Ta, Yu – Education & Training, 2018
Purpose: The purpose of this paper is to investigate entrepreneurial competencies of students in practicums within departments of electrical engineering and computer sciences (EECS) in universities of technology. In total, 71 faculty members who advised in entrepreneurial competitions in universities of technology were participants in the…
Descriptors: College Students, Engineering, Entrepreneurship, Departments
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Berková, Katerina; Boruvková, Jana; Lízalová, Lenka – Journal on Efficiency and Responsibility in Education and Science, 2018
The article presents an analysis of factors influencing the students´ motivation to study economic subjects in economic and technical study programmes in the conditions of a practically oriented college. The research is focused on quality management systems of universities and the competitiveness in the tertiary education market. Specifically, the…
Descriptors: Student Motivation, Universities, Colleges, Foreign Countries
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Waite, Jane Lisa; Curzon, Paul; Marsh, William; Sentance, Sue; Hadwen-Bennett, Alex – International Journal of Computer Science Education in Schools, 2018
Research indicates that understanding levels of abstraction (LOA) and being able to move between the levels is essential to programming success. For K-5 contexts LOA levels have been named: problem, design, code and running the code. In a qualitative exploratory study, five K-5 teachers were interviewed on their uses of LOA, particularly the…
Descriptors: Elementary School Teachers, Programming, Pedagogical Content Knowledge, Computation
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Elvina, Elvina; Karnalim, Oscar; Ayub, Mewati; Wijanto, Maresha Caroline – Journal of Technology and Science Education, 2018
Numerous Program Visualization tools (PVs) have been developed for assisting novice students to understand their source code further. However, none of them are practical to be used in the context of completing programming laboratory task; students are required to keep switching between PV and programming workspace since PV's features are…
Descriptors: Visualization, Programming, Computer Science Education, Intelligent Tutoring Systems
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Hassani, Hossein; Kadir, Govand; Al-Salihi, Nawzad K.; Monnet, Wrya Muhammad Ali; Ali-Yahiya, Tara; Alizade, Fattah – Education Sciences, 2018
Final Year Projects (FYPs) play a significant role in undergraduate education in the computing field of study, and most of the related university departments and schools consider them an essential contribution to this study. However, issues such as whether to assign the projects individually or to a group of students, the procedures followed in…
Descriptors: Supervision, College Seniors, Undergraduate Students, Student Projects
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Rosamond, Frances – Informatics in Education, 2018
The Computer Science Unplugged activities and project has been an influential STEM (Science, Technology, Engineering & Mathematics) initiative, providing enrichment and teaching activities supporting computational thinking. Many of its activities are suitable for children. One of the most popular Unplugged activities is "Kid Krypto",…
Descriptors: Technology, Computation, Thinking Skills, Enrichment Activities
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