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Strijbos, J. W.; Martens, R. L.; Jochems, W. M. G. – Computers and Education, 2004
At present, the design of computer-supported group-based learning (CSGBL) is often based on subjective decisions regarding tasks, pedagogy and technology, or concepts such as "cooperative learning" and "collaborative learning." Critical review reveals these concepts as insufficiently substantial to serve as a basis for CSGBL design. Furthermore,…
Descriptors: Cooperative Learning, Interaction, Computer Assisted Instruction, Instructional Design
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Kim, Paul – Interactive Learning Environments, 2006
This study examines the effects of a teaching method using 3D virtual reality simulations on achievement and attitude toward science. An experiment was conducted with fifth-grade students (N = 41) to examine the effects of 3D simulations, designed to support inquiry-based science curriculum. An ANOVA analysis revealed that the 3D group scored…
Descriptors: Grade 5, Computer Simulation, Science Curriculum, Plate Tectonics
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Vogelwiesche, Uta; Grob, Alexander; Winkler, Britta – Learning and Instruction, 2006
In a voluntary tutor-based training program, socially disadvantaged adolescents acquired basic computer skills. Two training groups were compared: one group was instructed by adolescents, the other by adults. Both groups achieved comparable results in a final test. The tutees' learning results did not differ with respect to their initial…
Descriptors: Adolescents, Disadvantaged, Computer Literacy, Tutoring
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Hoppe, Sue E. – TechTrends: Linking Research & Practice to Improve Learning, 2004
This article evaluates Check and Connect (Hoppe & Bray, 2000), a computer-assisted learning program funded by a competitive subgrant under the "Individuals with Disabilities Education Act Part B" (ages 3-21). The program targeted 20 students in high school with disabilities categorized as "learning disabilities,"…
Descriptors: Student Attitudes, Computer Assisted Instruction, Learning Disabilities, Multimedia Instruction
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Schmid, E. Cutrim – Computer Assisted Language Learning, 2006
Several authors have pointed out that CALL research does not have the academic status that it should have because it does not take place within a well-developed theoretical framework. For this reason, there have been several proposals which seek to anchor CALL research within various existing theoretical frameworks--for instance, instructed second…
Descriptors: Educational Technology, English (Second Language), Critical Theory, Second Language Instruction
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Stover, Dana L.; Pendegraft, Norman – Clearing House: A Journal of Educational Strategies, Issues and Ideas, 2005
The first part of this article describes the use of Computer-aided note taking (CAN) for a fifth-grade student with a profound hearing loss who has been mainstreamed in her local grade school since first grade. As such, this is a case study of how technology can directly and dramatically impact the educational experience of a student with a…
Descriptors: Computer Assisted Instruction, Assistive Technology, Hearing Impairments, Grade 5
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Wang, Shiang-Kwei; Yang, Chiachi – Journal of Science Education and Technology, 2005
This article describes practical issues related to the design and the development of a Web-Based Learning Environment (Web-LE) for high school students. The purpose of the Fossilization Web-LE was to help students understand the process of fossilization, which is a complex phenomenon and is affected by many factors. The instructional design team…
Descriptors: Computer Interfaces, Web Based Instruction, Educational Environment, Instructional Design
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Schmitz, Dawn M.; Hinchliffe, Lisa Janicke – Research Strategies, 2005
The Global News VILLAGE (Virtual Information Literacy Learning and Growing Environment) is an online tutorial developed at the University of Illinois at Urbana-Champaign to help undergraduates learn how to use the library to find current information about global events and issues. Supporting the interdisciplinary Global Studies curriculum, the…
Descriptors: Case Studies, Tutorial Programs, Information Literacy, Programmed Tutoring
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Adria, Marco; Rose, Teresa – Journal of Education for Business, 2004
In this article, the authors report on two international case studies that used comparable applications of information and communication technologies (ICTs) and were undertaken in comparable academic areas and levels of study. In the two cases, the authors explored faculty resistance to the use of ICTs for teaching and learning in higher…
Descriptors: Comparative Analysis, Case Studies, Information Technology, Resistance to Change
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Prins, Frans J.; Sluijsmans, Dominique M. A.; Kirschner, Paul A.; Strijbos, Jan-Willem – Assessment and Evaluation in Higher Education, 2005
In this case study our aim was to gain more insight in the possibilities of qualitative formative peer assessment in a computer supported collaborative learning (CSCL) environment. An approach was chosen in which peer assessment was operationalized in assessment assignments and assessment tools that were embedded in the course material. The course…
Descriptors: Program Effectiveness, Cooperative Learning, Computer Assisted Instruction, Peer Evaluation
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Seddon, Frederick A.; O'Neill, Susan A. – Psychology of Music, 2006
This study examined 48 computer-based compositions produced by adolescents (13-14 years old) using evaluations by specialist music teachers and the adolescents' self-evaluations and self-assessments. Based on previous research (Seddon and O'Neill, 2001), we expected that the teachers' evaluations of the compositions would not differentiate between…
Descriptors: Music Education, Music, Adolescents, Music Teachers
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Jeffs, Tara; Evmenova, Anna; Warren, Sandra Hopfengardner; Rider, Robin L. – Assistive Technology Outcomes and Benefits, 2006
This investigation examined the use of computer-assisted instruction (i.e., "WordMaker") on students having different levels of reading ability. Of particular interest were the effects of "WordMaker" on the spelling performance of first graders in a co-taught classroom. In a short 10-week period, the "WordMaker" software program had a positive…
Descriptors: Spelling, Action Research, Computer Assisted Instruction, Computers
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Habgood, M. P. J.; Ainsworth, S. E.; Benford, S. – Simulation & Gaming, 2005
Many people believe that educational games are effective because they motivate children to actively engage in a learning activity as part of playing the game. However, seminal work by Malone, exploring the motivational aspects of digital games, concluded that the educational effectiveness of a digital game depends on the way in which learning…
Descriptors: Educational Games, Fantasy, Instructional Effectiveness, Student Motivation
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Thomas, Siobhan – Simulation & Gaming, 2006
Pervasive gaming has tremendous potential as a learning tool and represents an interesting development in the field of video games and education. The literature surrounding video games and education is vast: For more than 20 years, educationalists have been discussing the potential that exists for the application of video games to learning.…
Descriptors: Foreign Countries, Video Games, Educational Games, Multimedia Materials
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Yazici, Hulya Julie – Simulation & Gaming, 2006
Teaching quantitative courses can be challenging. Similarly, layout modeling and lean production concepts can be difficult to grasp in an introductory OM (operations management) class. This article describes a simulation model developed in PROMODEL to facilitate the learning of layout modeling and lean manufacturing. Simulation allows for the…
Descriptors: Statistical Analysis, Manufacturing, Business Administration Education, Spreadsheets
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