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Farley, Jennifer; Duppong Hurley, Kristin; Aitken, A. Angelique – Grantee Submission, 2020
This project explored the reliability and utility of transcription in coding qualitative data across two studies in a program evaluation context. The first study tested the method of direct audio coding, or coding audio files without transcripts, using qualitative data software. The presence and frequency of codes applied in direct audio coding…
Descriptors: Program Implementation, Audio Equipment, Coding, Usability
Sherron McLennon – ProQuest LLC, 2020
Educational software can increase cognitive load and reduce learning in the K-12 classroom. The purpose of this quantitative quasi-experimental study was to compare the pretest/posttest changes in critical thinking skills and cognitive load in fourth-grade students after using multimedia software based on whether the design of the software product…
Descriptors: Computer Software, Cognitive Processes, Difficulty Level, Critical Thinking
Firat, Mehmet; Altinpulluk, Hakan; Kilinç, Hakan – Asian Association of Open Universities Journal, 2021
Purpose: This study aims to investigate the preferences of 96 educational researchers on the use of digital technologies in scientific research. Design/methodology/approach: The study was designed as a quantitative-dominant sequential explanatory mixed-method research. Findings: Despite the spreading use of advanced technologies of big data and…
Descriptors: Educational Researchers, Preferences, Scientific Research, Technology Uses in Education
Sharman, Jonathan; Acemyan, Claudia Ziegler; Kortum, Philip; Wallach, Dan – International Journal of Computer Science Education in Schools, 2021
Software security is inevitably dependent on developers' ability to to design and implement software without security bugs. Perhaps unsurprisingly, developers often fail to do this. Our goal is to understand this from a usability perspective, identifying how we might best train developers and equip them with the right software tools. To this end,…
Descriptors: Teaching Methods, Computer Science Education, Undergraduate Students, Computer Software
Baccaglini-Frank, Anna – Educational Studies in Mathematics, 2021
This paper focuses on students' mathematical discourse emerging from interactions in the digital environment GeoGebra, in which one can construct virtual objects that realize mathematical signifiers and then interact with them. These virtual object realizations can become "dynamic interactive mediators" (DIMs) that influence the…
Descriptors: Electronic Learning, Mathematics Education, Computer Software, Geometry
Chou, Naomi; Hsu, Chen-Chia; Shen, Ji-Lin – Physics Education, 2021
We show that the gravitational acceleration g near Earth's surface can be easily determined with high accuracy by conducting the usual free fall experiment in high school or college physics laboratories. Unlike the conventional method of data analysis that uses formulas without taking air resistance into account, we consider the effect of air drag…
Descriptors: Science Instruction, Science Experiments, Physics, Scientific Concepts
Huang, Hsin; Hwang, Gwo-Jen – Interactive Learning Environments, 2021
In this study, a synthesis review of the studies published in Elsevier's Scopus database from 1985 to 2017 was conducted to analyze the technology-based learning of newly graduated nurses, including the software and technologies adopted, course content, teaching strategies, research issues, care units, and so on. From the review results, it was…
Descriptors: Educational Technology, Information Technology, College Graduates, Nurses
Nurhayati; Ampera, Dina; Chalid, Surniati; Farihah; Baharuddin – International Journal of Education in Mathematics, Science and Technology, 2021
This research development is motivated by low learning outcomes Art Culture students of class XI software engineering 1 SMK Negeri 14 Medan. This study aims to (1) describe the design of blended learning development, (2) to describe the validity of the blended learning development result, and (3) to know the effectiveness of the use of blended…
Descriptors: Foreign Countries, Computer Software, Flipped Classroom, Blended Learning
Reha, Mark; Fai, Victoria – Journal of Instructional Research, 2021
Students are pressed for time, struggle to manage their time, and often do not have the training and tools to help them out. Are there some cost-effective tools that could be used by both faculty and students to help solve this problem? This paper documents the results of analyzing one such tool that could be used in the classroom to help students…
Descriptors: Program Administration, Computer Software, Educational Technology, Student Projects
Hall, Jori; Fassbender, William; Jones, Sheree – International Journal of Research & Method in Education, 2021
Despite the varied approaches to qualitative data analysis software (QDAS) instruction, teaching QDAS remains a challenge as students' skills with digital tools and understanding of qualitative research vary. In this paper, we report on our experiences providing QDAS instruction via an introductory NVivo 11 workshop to graduate students. To report…
Descriptors: Reflection, Case Studies, Computer Software, Data Analysis
Call, Tristan; Fox, Erik; Sprint, Gina – IEEE Transactions on Education, 2021
Contribution: Research has shown that computer science (CS) students who start programming assignments (PAs) early generally receive higher grades. This article presents and evaluates a gamification approach that utilizes software engineering tools to motivate CS students to start and finish PAs earlier. Background: CS can be difficult to learn…
Descriptors: Game Based Learning, Computer Software, Engineering, Computer Science Education
Mollakuqe, Vesa; Rexhepi, Shpetim; Iseni, Egzona – International Electronic Journal of Mathematics Education, 2021
The most influential books on geometry are those of Euclid called "Elements". In our century, in addition to classical learning, various interactive software are used in teaching geometry. Among them, we can mention GeoGebra. GeoGebra is an interactive math measurement program that consists of teaching and learning from elementary to…
Descriptors: Computer Software, Mathematics Instruction, Teaching Methods, Computer Assisted Instruction
Fernández-León, Aurora; Gavilán-Izquierdo, José María; Toscano, Rocío – International Journal of Mathematical Education in Science and Technology, 2021
In this paper, we investigate how a research mathematician conjectures and proves when conducting her research. To be precise, the aim of this study is to achieve a comprehensive understanding of the way this research mathematician develops these mathematical practices and thus gain insight to improve the teaching and learning of these two…
Descriptors: Case Studies, Mathematics, Mathematics Instruction, Teaching Methods
Öndes, Rabia Nur – World Journal on Educational Technology: Current Issues, 2021
Dynamic geometry software (DGS), especially GeoGebra, have been used in mathematics lessons around the world since it enables a dynamic learning environment. To date, there exist so many published researches about DGS, which leads to the need for meaningful organisation. This study aims to give a broad picture about researches related to DGS. For…
Descriptors: Trend Analysis, Educational Trends, Geometry, Computer Software
Han, Ahyoung; Wohn, Kwangyun; Ahn, Jaehong – International Journal of Technology and Design Education, 2021
Fashion designers in the digital era will be expected to have a profound knowledge of programming and physical computing. Therefore, finding effective methods to adopt E-textiles in fashion education is developing imperative furtherance. E-textiles are clothes embedded with microcomputers, digital components (sensor, LED), and other electronic…
Descriptors: Clothing, Teaching Methods, Feedback (Response), Programming

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