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Kouser, Shazia; Majid, Ishfaq – Online Submission, 2021
In recent years technology has changed dramatically. Due to the increasing need and accessibility of technology, it has expanded the toolbox and provides opportunities to the teachers for using technology. Computer devices are considered to be the more powerful tools which have come in various forms. The internet helps connect those devices and…
Descriptors: Educational Technology, Technology Uses in Education, Integrated Learning Systems, Teamwork
Sugat Dabholkar – ProQuest LLC, 2021
This dissertation is about designing learning environments that foreground students' epistemic agency as they "do science" in a science classroom. I build on the prior work that combines two important strands in learning sciences - agent-based modeling of complex systems and constructionism to design learning environments. I call such…
Descriptors: Science Education, Curriculum Design, Educational Environment, Active Learning
Giovanni Bryan Jamal McKinney – ProQuest LLC, 2021
A high number of cyber breaches in organizations occur as a result of email phishing attempts. Research has shown that cyber education has a positive impact in user awareness of attack methods resulting in the reduction of compromises from email phishing attempts. However, in some instances, cyber education does not have a positive impact on the…
Descriptors: Employees, Computer Security, Information Security, Electronic Mail
Stephen Russell Mallory – ProQuest LLC, 2021
This dissertation examines how analog and digital history games complicate and challenge the dominant discourse of teaching American History through Texas state high school-focused texts and these texts complicity in suppressing non-normative histories. These histories are formed at the intersection of political, social, and cultural power…
Descriptors: History Instruction, Teaching Methods, Thinking Skills, Educational Games
Stacey Michelle Jacobson – ProQuest LLC, 2021
Pronunciation is often not given the attention it deserves in the foreign language classroom, especially as research continues to show that poor pronunciation can impede communication (Agostinelli, 2012; Arteaga, 2000). Recent attempts have been made to determine the utility of technology for the purposes of acquiring another language;…
Descriptors: Educational Technology, Technology Uses in Education, Second Language Instruction, Spanish
Lauren P. Bruno; Mary Ball; Erica Kaldenberg; Patricia Bahr; Jordan Willits – Journal of Inclusive Postsecondary Education, 2021
This study evaluated how students enrolled in a comprehensive post-secondary transition program learned how to use text-to-speech (TTS) software to read higher-level written text. Using a pre- and post-test research design, researchers examined whether direct instruction effectively taught students to use a TTS program. We used third and…
Descriptors: Transitional Programs, Computer Software, Assistive Technology, Students with Disabilities
Asmita Thakore – ProQuest LLC, 2021
The problem addressed in this study is that the potential roles of an artificial intelligence-enhanced chatbot using big data in e-learning in higher education were not widely documented in the research community. The purpose of this qualitative case study was to explore the potential roles of an artificial intelligence-enhanced chatbot using big…
Descriptors: Artificial Intelligence, Data, Synchronous Communication, Computer Software
Sasha Brown; Zerrin Dogança Küçük; Angela Rickard; James Lonergan; Rachel Abernethy; Lorraine McNerney; Eimear McNerney; Ronan Foley; Avril Behan; Aengus Byrne; Bernard Essel; Jack Ffrench; Jonathan Faull; Conor Cahalane – International Research in Geographical and Environmental Education, 2024
This paper investigates the role of teacher agency for those who were trained in using an innovative Geographic Information Systems (GIS) approach and incorporated GIS into their teaching. While national curricula increasingly emphasise STEM and sustainability approaches, there has been limited analysis of how teachers can bring new software,…
Descriptors: Geographic Information Systems, Professional Autonomy, Educational Innovation, Teaching Methods
Mark Frydenberg; William VanderClock – Information Systems Education Journal, 2024
This paper reflects on the process of designing and implementing an update to the "Introduction to Information Technology" course at Bentley University, a business university in New England. Driven by a university-wide curriculum reform initiative and following best practices from digital literacy frameworks and IS model curricula, the…
Descriptors: Computer Science Education, Educational Change, Curriculum Development, Pilot Projects
Damar Isti Pratiwi; Sri Wuli Fitriati; Issy Yuliasri; Budi Waluyo – Asian-Pacific Journal of Second and Foreign Language Education, 2024
While gamified technology integration in vocabulary instruction within a flipped classroom has yielded beneficial teaching outcomes, specific studies have raised concerns about potential adverse effects linked to this approach. As a result, conducting a comparative analysis between gamified technology and conventional paper-based methods within…
Descriptors: Teaching Methods, Vocabulary Development, Game Based Learning, Comparative Analysis
Hannah Clare; Margot Darragh; Felicity Goodyear-Smith – British Journal of Guidance & Counselling, 2024
The acceptability to, and feasibility of, guidance counsellors using YouthCHAT to screen New Zealand secondary school students for mental health issues and risky health behaviours was investigated. Participants were eight guidance counsellors using YouthCHAT in two schools. Over eight months, School A implemented a systematic school-wide screening…
Descriptors: School Counseling, School Counselors, Feasibility Studies, Foreign Countries
Mike Richards; Kevin Waugh; Mark A Slaymaker; Marian Petre; John Woodthorpe; Daniel Gooch – ACM Transactions on Computing Education, 2024
Cheating has been a long-standing issue in university assessments. However, the release of ChatGPT and other free-to-use generative AI tools has provided a new and distinct method for cheating. Students can run many assessment questions through the tool and generate a superficially compelling answer, which may or may not be accurate. We ran a…
Descriptors: Computer Science Education, Artificial Intelligence, Cheating, Student Evaluation
Alfarabi Imashev; Aigerim Kydyrbekova; Nurziya Oralbayeva; Azamat Kenzhekhan; Anara Sandygulova – Education and Information Technologies, 2024
The current body of scholarly literature highlights the increasing importance of Mixed Reality (MR) in the field of education since it provides an alternative way through visual stimuli inside an immersive environment. In recent years, the possibility for educators to use Mixed Reality as an additional pedagogical instrument has witnessed notable…
Descriptors: Deafness, Case Studies, Sign Language, Learning Processes
Patrick D. Hagge – Journal of Geography in Higher Education, 2024
With the introduction of in-class group-based virtual reality (VR), multiple students can interact in a single shared "metaverse". One geography-focused group VR option is the Wooorld app, available on various Meta Quest unit models. To evaluate the feasibility of group VR in a higher education geography lecture classroom, a pilot study…
Descriptors: Geography, Lecture Method, Computer Simulation, Technology Uses in Education
Devon M. Christman – ProQuest LLC, 2024
Computer use has become a fact of life, especially for children, many of whom were forced to switch to online learning during the COVID-19 pandemic and resorted to digital hobbies as a safety measure. Further the amount of time children spend on computers, as well as the number of different computer devices that pervade our post-pandemic society…
Descriptors: Computer Software, Computer Use, Information Technology, Cognitive Science

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