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Israel-Fishelson, Rotem; Hershkovitz, Arnon; Eguíluz, Andoni; Garaizar, Pablo; Guenaga, Mariluz – Journal of Educational Computing Research, 2021
Creativity and Computational Thinking (CT) have been both extensively researched in recent years. However, the associations between them are still not fully understood despite their recognition as essential competencies for the digital age. This study looks to bridge this gap by examining the association between CT and two types of creativity,…
Descriptors: Learning Analytics, Correlation, Creativity, Creative Thinking
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Ilic, Ulas – International Journal of Research in Education and Science, 2021
The present study aimed to determine the effect of Scratch-assisted expressions and applications on the Computational Thinking skills of pre-service teachers. For this purpose, the research was designed with an exploratory sequential design, a mixed research method. Thirty-three pre-service teachers participated in the study. Data were collected…
Descriptors: Programming Languages, Computer Science, Thinking Skills, Creative Thinking
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Zheng, Lanqin; Zhong, Lu; Niu, Jiayu; Long, Miaolang; Zhao, Jiayi – Educational Technology & Society, 2021
In recent years, the rapid development of artificial intelligence has increased the power of personalized learning. This study aimed to provide personalized intervention for each group participating in computer-supported collaborative learning. The personalized intervention adopted a deep neural network model, Bidirectional Encoder Representations…
Descriptors: Instructional Effectiveness, Individualized Instruction, Computer Assisted Instruction, Cooperative Learning
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Hu, Yue; Chen, Cheng-Huan; Su, Chien-Yuan – Journal of Educational Computing Research, 2021
Block-based visual programming tools, such as Scratch, Alice, and MIT App Inventor, provide an intuitive and easy-to-use editing interface through which to promote programming learning for novice students of various ages. However, very little attention has been paid to investigating these tools' overall effects on students' academic achievement…
Descriptors: Instructional Effectiveness, Programming Languages, Computer Science Education, Computer Interfaces
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Haroldson, Rachelle; Ballard, Dave – Computer Science Education, 2021
Background and Content: Many children's books related to computer science have been published in the last five years, creating opportunities to integrate these texts into the classroom. Objective: Determine where the children's books support an inclusive computing culture by representing people with diverse intersectional identities engaging in…
Descriptors: Picture Books, Childrens Literature, Cartoons, Novels
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Chen, Chenin – Contemporary Educational Technology, 2021
Along with the rapid development of technology, the constant innovation and application of computer and information technology has information technology change humans' future lifestyles as well as induce comprehensive changes in humans' learning. Due to knowledge digitization, knowledge creation and update is fast that the acceleration and…
Descriptors: Business Administration Education, College Students, Critical Thinking, Learning Activities
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Duzenli, Hülya – Journal of Educational Technology and Online Learning, 2021
Gen Z stands out as a new age learner group in the context of open and distance learning. Research shows that Gen Z has different needs and expectations form their predecessors; therefore, new educational interventions are required. The purpose of this study is to examine the suggestions of the scientific articles on Gen Z to draw educational…
Descriptors: Age Groups, Generational Differences, Distance Education, Open Education
Knudson, Joel; Handjojo, Candice; Sunde, Ashley – American Institutes for Research, 2021
Computer science (CS) education in California has grown substantially in the last decade. Early grassroots efforts have evolved into a broad coalition of educators, industry leaders, and other members of the CS community known as Computer Science for California (CSforCA). At the same time, developments in multiple aspects of state policy reflect…
Descriptors: State Policy, Educational Policy, Computer Science Education, Educational Development
Nonye Alozie; Patrik Lundh; Kate Laguarda; Caroline E. Parker; Reina Fujii; Beth McBride – National Comprehensive Center, 2021
In this first of three whitepapers on designing curricula for diversity, the authors explain why equity and inclusion should be addressed in standardized curriculum materials and introduce the Equity and Inclusion Framework for Curriculum Design (EI-CD). [For Part 2, see ED615694. For Part 3, see ED615695.]
Descriptors: Inclusion, Diversity, Equal Education, Curriculum Design
Isabel Alonso – ProQuest LLC, 2021
In the 21st century, digital technology skills are necessary to succeed in technology-rich environments such as the school, the workplace, and daily life activities such as shopping online, applying for jobs, working online, and receiving education. This qualitative case the study provided insights into digital literacy and the most influential…
Descriptors: Adult Learning, Digital Literacy, English (Second Language), Second Language Learning
Judith Kom Nguiffo; Stephanie M. Werner – Illinois Workforce and Education Research Collaborative, Discovery Partners Institute, 2024
Computer science (CS) programs offered at 2-year institutions are important, as they could significantly impact disparities in educational opportunities and outcomes (i.e., equity gaps) for Hispanic/Latino, Black/African American, and low-income students. These groups have been historically marginalized in 4-year CS programs and often face…
Descriptors: Computer Science Education, STEM Careers, Employment Opportunities, Equal Opportunities (Jobs)
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Gulson, Kalervo N.; Webb, P. Taylor – Discourse: Studies in the Cultural Politics of Education, 2018
In this paper, we are interested in the notion of multiple ways of thinking, knowing and transforming life, namely an increasing capacity to intervene in "life" as a "molecular biopolitics," and the changing ways in which "life" can be understood computationally. We identify and speculate on the ways different ideas…
Descriptors: Educational Policy, Biological Sciences, Computer Science, Ethics
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Lesko, Charles – International Journal on E-Learning, 2018
Virtual collaboration has become an increasingly critical aspect within today's classrooms and modern workplaces. Specifically, virtual collaboration involves groups of people working together who typically are: geographically dispersed; interdependent in their tasks while sharing a common responsibility for task outcomes; and rely on mediated…
Descriptors: Student Projects, Undergraduate Students, College Seniors, Computer Uses in Education
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Karagün, Elif – Journal of Education and Training Studies, 2018
The purpose of the study is to determine the visual and auditory reaction time, perception, attention and memory levels of PE teacher candidates and computer teacher candidates. For this purpose, after giving necessary information to the teacher candidates of the Department of Physical Education and Sports and the candidates of Computer Teaching…
Descriptors: Reaction Time, Perception, Attention, Memory
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Kwon, Kyungbin; Lee, Kyungbin; Chung, Jaehwa – International Journal of Computer Science Education in Schools, 2018
Evaluating the quality of students' programs is necessary for better teaching and learning. Although many innovative learning environments for computer science have been introduced, the scarcity of program evaluation frames and tools is a demanding issue in the teaching practice. This study examined the quality of students' Scratch programs by…
Descriptors: Computer Science Education, Programming, Programming Languages, Program Evaluation
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