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Chiru, Costin-Gabriel; Rebedea, Traian – Creativity Research Journal, 2017
This article proposes a new fully automated method for identifying creativity that is manifested in a divergent task. The task is represented by chat conversations in small groups, each group having to debate on the same topics, with the purpose of better understanding the discussed concepts. The chat conversations were created by undergraduate…
Descriptors: Creativity, Heuristics, Creative Thinking, Undergraduate Students
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Jethwani, Monique M.; Memon, Nasir; Seo, Won; Richer, Ariel – Journal of Educational Computing Research, 2017
Utilizing qualitative data gleaned from focus groups with adolescent girls participating in a cybersecurity summer program (N = 38, mean age = 16.3), this study examines the following research questions: (a) How do adolescent girls perceive the cybersecurity field?; and (b) What are the promising practices that engage girls in cybersecurity…
Descriptors: Adolescents, Females, Computer Security, Focus Groups
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de Castro-Santos, Amable; Fajardo, Waldo; Molina-Solana, Miguel – International Association for Development of the Information Society, 2017
Our students taking the Artificial Intelligence and Knowledge Engineering courses often encounter a large number of problems to solve which are not directly related to the subject to be learned. To solve this problem, we have developed a game based e-learning system. The elected game, that has been implemented as an e-learning system, allows to…
Descriptors: Electronic Learning, Educational Games, Artificial Intelligence, Computer Science Education
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Galindo, Cipriano; Fernandez-Madrigal, Juan-Antonio – IEEE Transactions on Education, 2020
Contribution: There exist software tools designed for professional or research purposes that may serve for grounding the learning of real-time scheduling within introductory courses. This article contributes with a hardware and software infrastructure aimed at improving the learning process of the essentials of real-time scheduling in…
Descriptors: Scheduling, Computer Software, Introductory Courses, Learning Processes
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Tzafilkou, Katerina; Protogeros, Nicolaos – European Educational Researcher, 2020
This study investigates students' mouse behavior during their interaction with a web-based experiential learning environment for Computer Science courses. The research focuses on the detection of correlations between the monitored mouse metrics and students' technology acceptance items of perceived usefulness and ease of use. Findings reveal…
Descriptors: Electronic Learning, Learning Analytics, Student Attitudes, Usability
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Turkmen, Gamze; Caner, Sonay – Turkish Online Journal of Distance Education, 2020
This study aims to provide a comprehensive and in-depth investigation of the debugging process in programming teaching in terms of cognitive and metacognitive aspects, based on programming students who demonstrate low, medium, and high programming performance and to propose instructional strategies for scaffolding novice learners in an effective…
Descriptors: Programming, Novices, Electronic Learning, Troubleshooting
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Nofriansyah, Dicky; Ganefri; Ridwan – International Journal of Evaluation and Research in Education, 2020
This research focused on the development a new learning model in Vocational Education to answer the challenges of this Industrial Revolution 4.0 era. The problem identified was the lack of learning outcomes, especially subjects oriented to software engineering for information systems students in particular and other computer science seen in the…
Descriptors: Foreign Countries, Computer Software, Engineering, Vocational Education
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Simulwi, Leslie; Musonda, Evaristo – International Journal of Information and Communication Technology Education, 2020
The study investigates the impact of compulsory computer studies (CS) on information and communication technology (ICT) literacy in secondary schools in the Livingstone District, Zambia. The objectives were to investigate the availability of specialised ICT teachers, to find out the availability of ICT equipment and infrastructure, and to…
Descriptors: Compulsory Education, Computer Science Education, Technological Literacy, Information Technology
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Newman, Christopher B. – Journal of STEM Education: Innovations and Research, 2020
This study was based on a multiple case study of two Predominantly White Institutions. Interviews were conducted with 61 individuals including undergraduate and graduate engineering and computer science majors and recent graduates, faculty, and administrators. This study focuses specifically on how students' experiences with corporate internships,…
Descriptors: Internship Programs, Student Research, Economic Status, Undergraduate Students
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Flores, Rejeenald M.; Rodrigo, Ma. Mercedes T. – Journal of Educational Computing Research, 2020
Wheel-spinning refers to the failure to master a skill in a timely manner or after a considerable number of practice opportunities. Several past studies have developed wheel-spinning models in the areas of Mathematics and Physics. However, no models have been made for the context of novice programming. The purpose of this study was to develop…
Descriptors: Mastery Learning, Novices, Programming, Computer Science Education
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González-Zamar, Mariana-Daniela; Abad-Segura, Emilio; Luque de la Rosa, Antonio; López-Meneses, Eloy – Education Sciences, 2020
The constant development of digital technologies has allowed living in a digital environment based on connections, also transforming the context of the educational process. Experiences show that digital technologies have influenced the way of learning and, consequently, the way of teaching. Learning in the digital age is a complex process since it…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Art
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Eustace, James; Bradford, Michael; Pathak, Pramod – Journal of Computers in Mathematics and Science Teaching, 2020
Mathematics is a foundation subject within Computer Science which students continue to find challenging. Technology-enhanced learning pedagogies provide opportunities to improve educational learning outcomes, supporting dialogue and best practice. Research conducted over a three-year period at National College of Ireland's "Introduction to…
Descriptors: Blended Learning, Teaching Methods, Computer Science Education, Mathematics Instruction
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Brush, Thomas; Ottenbreit-Leftwich, Anne; Kwon, Kyungbin; Karlin, Michael – Journal of Computers in Mathematics and Science Teaching, 2020
The focus of this research project was to examine how problem- based learning (PBL) impacts students' interest and knowledge in computer science (CS) at the elementary level. By focusing on a problem that emphasizes social activism, we hypothesized that PBL CS could increase interest for students. We employed an iterative design-based research…
Descriptors: Culturally Relevant Education, Curriculum Implementation, Problem Based Learning, Computer Science Education
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Nouri, Jalal; Zhang, Lechen; Mannila, Linda; Norén, Eva – Education Inquiry, 2020
Teachers around the world have started teaching programming at the K-9 level, some due to the formal introduction of programming in the national curriculum, others without such pressure and on their own initiative. In this study, we attempted to understand which skills -- both CT-related and general -- are developed among pupils in the process of…
Descriptors: Skill Development, Computer Science Education, 21st Century Skills, Thinking Skills
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Çakiroglu, Ünal; Atabas, Samet; Sariyalçinkaya, Dogukan; Öner, Ibrahim Enes – International Journal of Computer Science Education in Schools, 2020
This article draws on a one-semester online programming course to determine the relationships between the types of feedback that students received and their programming performances. An explorative study was designed including both quantitative and qualitative data. Participants were 15 second-year students enrolled at an Information Technology…
Descriptors: Computer Science Education, Programming, Feedback (Response), Online Courses
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