Publication Date
In 2025 | 189 |
Since 2024 | 755 |
Since 2021 (last 5 years) | 2244 |
Since 2016 (last 10 years) | 3948 |
Since 2006 (last 20 years) | 5967 |
Descriptor
Source
Author
Barnes, Tiffany | 22 |
Armoni, Michal | 18 |
Yadav, Aman | 17 |
Gal-Ezer, Judith | 16 |
Malmi, Lauri | 15 |
Xinogalos, Stelios | 15 |
Soh, Leen-Kiat | 14 |
Frydenberg, Mark | 13 |
Hazzan, Orit | 13 |
Kafai, Yasmin B. | 13 |
Howe, Richard D. | 12 |
More ▼ |
Publication Type
Education Level
Audience
Practitioners | 722 |
Teachers | 398 |
Researchers | 149 |
Policymakers | 95 |
Administrators | 71 |
Students | 66 |
Media Staff | 11 |
Parents | 9 |
Community | 6 |
Counselors | 1 |
Support Staff | 1 |
More ▼ |
Location
Turkey | 246 |
Australia | 163 |
United Kingdom | 153 |
Canada | 127 |
Taiwan | 117 |
California | 112 |
China | 109 |
United States | 94 |
Germany | 85 |
Spain | 78 |
Finland | 75 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Meets WWC Standards with or without Reservations | 2 |
Does not meet standards | 1 |
Dursun, Ozcan Ozgur – Contemporary Educational Technology, 2019
This study investigates the changes in self-efficacy perceptions, professional self-esteem, and attitudes towards the teaching profession of pre-service information technology teachers in accordance with their academic achievement and career choices. A longitudinal research was conducted over a four-year time period with participation of 40…
Descriptors: Preservice Teachers, Information Technology, Self Efficacy, Self Esteem
Douce, Chris – Open Learning, 2019
This paper describes an Open University eSTEeM project that gathered the experiences of computing and information technology tutors who teach an undergraduate module called "Web Technologies" with the intention of understanding more about how they and their students can be best supported. Twelve distance learning tutors were interviewed…
Descriptors: Undergraduate Study, Educational Technology, Technology Uses in Education, Distance Education
Hosseini, Hadi; Hartt, Maxwell; Mostafapour, Mehrnaz – ACM Transactions on Computing Education, 2019
Game-based learning has received significant attention in educational pedagogy as an effective way of increasing student motivation and engagement. The majority of the work in this area has been focused on digital games or games involving technology. We focus on the use of traditional game design in improving student engagement and perception of…
Descriptors: Game Based Learning, Computer Science Education, Learner Engagement, Higher Education
Bosnic, Ivana; Cavrak, Igor; Žagar, Mario – ACM Transactions on Computing Education, 2019
Various software engineering (SE) curricula in higher education have started including courses on global software engineering (GSE), carried out as internationally distributed project-based courses. These courses, known for their closeness to "real-world" work experience, emphasize the importance of involving industry partners as…
Descriptors: Computer Software, Higher Education, Student Projects, Experiential Learning
Karaahmetoglu, Kübra; Korkmaz, Özgen – Online Submission, 2019
The aim of this study is to investigate the effects of project-based Arduino educational robot applications on students' computational thinking skills and their perception of STEM skill levels. The study group consists of 6th grade students from 2 different secondary schools from Turkey. Within the scope of the research, classes were assigned to…
Descriptors: Robotics, Thinking Skills, Programming, Student Projects
Swanson, Dewey A.; Swanson, Courtney S. – Association Supporting Computer Users in Education, 2019
In the past eleven years we have developed several papers for ASCUE about hybrid classes. The initial paper we shared our experience developing a hybrid course and followed with comparisons of student opinions about face-to-face, hybrid, and online classes and finally a paper reviewing components that we were using in hybrid and online classes. It…
Descriptors: Preferences, Online Courses, Synchronous Communication, Blended Learning
Caroline D. Hardin – ProQuest LLC, 2019
Hackathons, the time-bound collaborative project-based competitions increasingly popular with undergraduate CS students, are both transformative and problematic. On one hand, they are unique opportunities to apply skills learned in the classroom to real-world, interest driven projects that celebrate risk taking, collaboration, and playfulness. On…
Descriptors: Undergraduate Students, Computer Science Education, Programming, Group Activities
Pinkwart, Niels – International Journal of Artificial Intelligence in Education, 2016
This paper attempts an analysis of some current trends and future developments in computer science, education, and educational technology. Based on these trends, two possible future predictions of AIED are presented in the form of a utopian vision and a dystopian vision. A comparison of these two visions leads to seven challenges that AIED might…
Descriptors: Artificial Intelligence, Technology Uses in Education, Computer Science, Educational Technology
Sobolev, Alexandr Borisovich – Russian Education & Society, 2016
The article describes peculiarities of implementation and major differences in network educational programs, currently introduced in Russia. It presents a general typology of models and forms for implementing interaction between educational institutions of Russia, including teacher institutes and federal universities, as well as a typology of…
Descriptors: Program Implementation, Classification, Differences, Foreign Countries
Yamashita, Koichi; Nagao, Takamasa; Kogure, Satoru; Noguchi, Yasuhiro; Konishi, Tatsuhiro; Itoh, Yukihiro – Research and Practice in Technology Enhanced Learning, 2016
In this paper, we describe a code-reading support environment and practical classroom applications using this environment to understand nested loops. Previously, we developed a code-reading support system based on visualization of the relationships among the program code, target domain world, and operations. We implemented the proposed system in…
Descriptors: Programming, Computer Science Education, Learning Activities, Computer Uses in Education
Asif, Muhammad; Sheeraz, Muhammad; Sacco, Steven J. – Pegem Journal of Education and Instruction, 2022
The current investigation aimed to explore how and to what extent technology tools and web-delivered language learning platforms impact the academic performance of English language learners (ELLs) at the tertiary level. The study used a quantitative experimental research method employing a single-group pre-test and post-test design. A total of…
Descriptors: Academic Achievement, Comparative Analysis, Undergraduate Students, Second Language Instruction
Zaman, Rafida – ProQuest LLC, 2022
The vision of Smart Connected Community (SCC) is to integrate technology to improve economy, safety, education, health and provide equity in the society. Human factor plays a vital role in the SCC in human societal, psychological, physical factors in the technology uses from various aspects. In this research, first, we have studied the impact of…
Descriptors: COVID-19, Pandemics, Municipalities, City Government
Edwards, John; Hart, Kaden; Shrestha, Raj – Journal of Educational Data Mining, 2023
Analysis of programming process data has become popular in computing education research and educational data mining in the last decade. This type of data is quantitative, often of high temporal resolution, and it can be collected non-intrusively while the student is in a natural setting. Many levels of granularity can be obtained, such as…
Descriptors: Data Analysis, Computer Science Education, Learning Analytics, Research Methodology
Liu, Xin; Xu, Chan; Ouyang, Boyu – International Journal of Distance Education Technologies, 2015
Nowadays, computer programming is getting more necessary in the course of program design in college education. However, the trick of plagiarizing plus a little modification exists among some students' home works. It's not easy for teachers to judge if there's plagiarizing in source code or not. Traditional detection algorithms cannot fit this…
Descriptors: Computer Science Education, Plagiarism, Mathematics, Computer Software
Costa, Sidonie F.; Costa e Silva, Eliana; Correia, Aldina – International Journal for Technology in Mathematics Education, 2021
b-Mat@plicada is a b-learning Mathematics course for Higher Education students, mainly composed of educational videos available in the institutional Moodie platform. These contents were created by following a set of guidelines, where three components are considered: the quality of students' learning, the teacher's time and computer skills, as well…
Descriptors: Mathematics Instruction, Teaching Methods, Audio Equipment, Video Technology