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Zhang, Fan – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Many researchers are trying to teach in the Smart Cloud Platform(SCP), but most of them either describe it on the conceptual level or realize it on the technical level. The development of the Pedagogical Interaction Model(PIM) has important educational significance and provides guidance for teaching in the emerging cloud learning environment. This…
Descriptors: Computer Uses in Education, Teaching Models, Junior High School Students, Conventional Instruction
Bodily, Robert; Verbert, Katrien – IEEE Transactions on Learning Technologies, 2017
This article is a comprehensive literature review of student-facing learning analytics reporting systems that track learning analytics data and report it directly to students. This literature review builds on four previously conducted literature reviews in similar domains. Out of the 945 articles retrieved from databases and journals, 93 articles…
Descriptors: Literature Reviews, Usability, Information Sources, Design Preferences
Buchanan, Rachel; Southgate, Erica; Smith, Shamus P.; Murray, Tiana; Noble, Brittany – E-Learning and Digital Media, 2017
Given that today's children are prolific users of the internet, concern has been raised about the future impact of the digital footprints they are currently generating. Here, we report on the "Best Footprint Forward" project which utilised focus groups to investigate the digital footprint awareness of 33 children (ranging in age from 10…
Descriptors: Internet, Preadolescents, Elementary School Students, Computer Use
Alghasab, Maha; Handley, Zöe – Computer Assisted Language Learning, 2017
Wikis are "convergent media" which allow authors to work and make meaning across, as well as within, the two modes of interaction. In order to obtain a true picture of the nature of student-student (non-) collaboration in wiki mediated writing activities, this paper therefore argues that it is necessary to examine students' discussion…
Descriptors: Collaborative Writing, Web 2.0 Technologies, High School Students, Foreign Countries
Stereogame: An Interactive Computer Game That Engages Students in Reviewing Stereochemistry Concepts
da Silva, Jose´ Nunes, Jr.; Lima, Mary Anne Sousa; Moreira, Joao Victor Xerez; Alexandre, Francisco Serra Oliveira; de Almeida, Diego Macedo; de Oliveira, Maria da Conceicao Ferreira; Leite, Antonio Jose´ Melo, Jr. – Journal of Chemical Education, 2017
This report provides information about an interactive computer game that allows undergraduate students to review individually stereochemistry topics in an engaging way by responding to 230 novel questions distributed at three difficulty levels. Responses from students and instructors who have played the game have been quite positive. Stereogame is…
Descriptors: Undergraduate Students, College Science, Science Instruction, Computer Uses in Education
Zheng, Lanqin; Li, Xin; Huang, Ronghuai – Educational Technology & Society, 2017
Students' abilities to socially shared regulation of their learning are crucial to productive and successful collaborative learning. However, how group members sustain and regulate collaborative processes is a neglected area in the field of collaborative learning. Furthermore, how group members engage in socially shared regulation still remains to…
Descriptors: Cooperative Learning, Undergraduate Students, Experimental Groups, Control Groups
Koehler, Adrie A.; Newby, Timothy J.; Ertmer, Peggy A. – Journal of Research on Technology in Education, 2017
As learners solve complex problems, such as the ones present in case narratives, they need instructional support. Potentially, Web 2.0 applications can be useful to learners during case-based instruction (CBI), as their affordances offer creative and collaborative opportunities. However, there is limited research available on how the affordances…
Descriptors: Web 2.0 Technologies, Computer Uses in Education, Problem Solving, Case Method (Teaching Technique)
Carter, Susan Payne; Greenberg, Kyle; Walker, Michael S. – Education Next, 2017
Laptop computers have become commonplace in K-12 and college classrooms. With that, educators now face a critical decision. Should they embrace computers and put technology at the center of their instruction? Should they allow students to decide for themselves whether to use computers during class? Or should they ban screens altogether and embrace…
Descriptors: Laptop Computers, Computer Uses in Education, Influence of Technology, Academic Achievement
Saorin, José Luis; Carbonell-Carrera, Carlos; Cantero, Jorge de la Torre; Meier, Cecile; Aleman, Drago Diaz – Turkish Online Journal of Educational Technology - TOJET, 2017
Spatial interpretation features as a skill to acquire in the educational curricula. The visualization and interpretation of three-dimensional objects in tactile devices and the possibility of digital manufacturing with 3D printers, offers an opportunity to include replicas of sculptures in teaching and, thus, facilitate the 3D interpretation of…
Descriptors: Sculpture, Visual Aids, Art Education, High School Students
Riegel, Caitlin; Mete, Rosina – Educational Planning, 2017
As technology continues to evolve, the gap between those who have grown up with technology (digital natives) and those who have not (digital immigrants) continues to widen. This gap is very present in the K-12 classroom, where both digital natives (students) and digital immigrants (teachers) work together. This gap highlights a stigma associated…
Descriptors: Educational Technology, Elementary Secondary Education, Elementary School Students, Secondary School Students
Geyer, L. S.; Hall, H.; le Roux, M. P.; Crafford, G. – Perspectives in Education, 2017
International studies reveal that students have more freedom, as well as unstructured and unsupervised time, which makes them susceptible to problematic internet use (PIU). Although students are a risk group for PIU, no evidence of local research on internet use among students could be identified. This article reports on a study on the nature and…
Descriptors: College Students, Mass Media Use, Mass Media Effects, Internet
Ruddell, Natalie – ProQuest LLC, 2017
Purpose: The purpose of this phenomenological study was to describe the perceptions of current and former Leading Edge Certified (LEC) elementary school teachers regarding instructional technology practices that facilitate students' development of critical thinking, collaboration, communication, and creativity (4Cs) in one-to-one computer…
Descriptors: Elementary School Teachers, Teaching Experience, Educational Technology, Critical Thinking
Reddy, Dinesh Sampangirama – ProQuest LLC, 2017
Cybersecurity threats confront the United States on a daily basis, making them one of the major national security challenges. One approach to meeting these challenges is to improve user cybersecurity behavior. End user security behavior hinges on end user acceptance and use of the protective information technologies such as anti-virus and…
Descriptors: Computer Security, Information Security, Information Technology, Self Efficacy
Binkley, Zachary Wayne McClellan – ProQuest LLC, 2017
This study investigates computer self-efficacy and computer anxiety within 61 students across two academic majors, Aviation and Sports and Exercise Science, while investigating the impact residential status, age, and gender has on those two psychological constructs. The purpose of the study is to find if computer self-efficacy and computer anxiety…
Descriptors: Computer Attitudes, Anxiety, Self Efficacy, Majors (Students)
Stephens, Andrew G. – ProQuest LLC, 2017
The purpose of this qualitative study is to investigate how teachers who have been identified as high level integrators of technology (specifically laptop technology) perceive their journey to integration, the impact of it on their teaching pedagogy, and the impact of it on student learning. Constructivist Theory informed the interpretations of…
Descriptors: Secondary School Teachers, Computer Uses in Education, Laptop Computers, Teacher Attitudes

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