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Xia, Belle Selene; Liitiäinen, Elia – European Journal of Engineering Education, 2017
The benefits of using online exercises have been analysed in terms of distance learning, automatic assessment and self-regulated learning. In this study, we have not found a direct proportional relationship between student performance in the course exercises that use online technologies and the exam grades. We see that the average submission rate…
Descriptors: Computer Science Education, Electronic Learning, Programming, Academic Achievement
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Petkova, Olga – Information Systems Education Journal, 2017
The paper explores relevant past research on service-learning in Information Systems courses since 2000. One of the conclusions from this is that most of the publications are not founded on specific theoretical models and are mainly about sharing instructor or student experiences. Then several theoretical frameworks from Education and other…
Descriptors: Student Experience, Service Learning, Information Systems, Computer Science Education
Green, Nicholas – ProQuest LLC, 2017
Worked-out examples are a common teaching strategy that aids learners in understanding concepts by use of step-by-step instruction. Literature has shown that they can be extremely beneficial, with a large body of material showing they can provide benefits over regular problem solving alone. This research looks into the viability of using this…
Descriptors: Computer Science Education, Intelligent Tutoring Systems, Teaching Methods, Units of Study
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Hinds, Matthew; Baghaei, Nilufar; Ragon, Pedrito; Lambert, Jonathon; Rajakaruna, Tharindu; Houghton, Travers; Dacey, Simon – International Association for Development of the Information Society, 2017
Programming promotes critical thinking, problem solving and analytic skills through creating solutions that can solve everyday problems. However, learning programming can be a daunting experience for a lot of students. "RunJumpCode" is an educational 2D platformer video game, designed and developed in Unity, to teach players the…
Descriptors: Educational Games, Video Games, Computer Science Education, Programming
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Niess, Margaret L.; Rooker, Terry – AERA Online Paper Repository, 2017
After designing an online Computer Science post-baccalaureate degree program, this study was undertaken to inform the redesign of an introductory computer science course in a student-centered, problem-based learning approach. The research team proposed a weekly/unit learning trajectory, outlining "an ordered network of experiences students…
Descriptors: Student Centered Learning, Problem Based Learning, Computer Science Education, Online Courses
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Demir, Ümit – International Journal of Computer Science Education in Schools, 2021
During recent years coding education has been an important issue in many countries. Coding education has been an important topic for these countries. One of the reasons why coding education is being discussed by educators and other partners of the schools is that it is seen as a key competence for students, and workers at developing…
Descriptors: Instructional Effectiveness, Programming, Computer Science Education, Special Education
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Bayraktar, Aysegul; Yalcin, Seher – International Journal of Assessment Tools in Education, 2021
In this study, the aim was to both develop a valid and reliable measurement tool for determining teachers' attitudes as well as to determine their opinions towards design and skill workshops (DSW). In addition, the researchers aimed to determine how teachers rank design and skill workshops based on their importance. Since an attempt was made to…
Descriptors: Teacher Attitudes, Elementary School Teachers, Secondary School Teachers, Value Judgment
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Onah, Daniel F. O.; Pang, Elaine L. L.; Sinclair, Jane E.; Uhomoibhi, James – International Journal of Information and Learning Technology, 2021
Purpose: Massive open online courses (MOOCs) have received wide publicity and many institutions have invested considerable effort in developing, promoting and delivering such courses. However, there are still many unresolved questions relating to MOOCs and their effectiveness in a blended-learning context. One of the major recurring issues raised…
Descriptors: MOOCs, Questionnaires, Learning Strategies, Blended Learning
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Coetzee, Bronwynè; Kagee, Ashraf – Africa Education Review, 2021
In psychology departments in South Africa, the Statistical Package for the Social Sciences (SPSS) is routinely used for quantitative analysis. While SPSS has a user-friendly interface, it does not permit application of some of the more sophisticated analytic approaches and therefore has limited functionality. The programming language R can perform…
Descriptors: Teaching Methods, Faculty Development, Psychology, Programming Languages
Mills, Kelly; Coenraad, Merijke; Ruiz, Pati; Burke, Quinn; Weisgrau, Josh – Digital Promise, 2021
Technology is becoming more integral across professional fields and within our daily lives, especially since the onset of the pandemic. As such, opportunities to learn computational thinking are important to all students--not only the ones who will eventually study computer science or enter the information technology industry. However, large…
Descriptors: Cognitive Processes, Computation, Computer Science Education, Equal Education
Swati Mehta – ProQuest LLC, 2021
This dissertation study is about understanding the beliefs of undergraduate computer science (CS) faculty to adapt culturally responsive computing (CRC) pedagogical approach in teaching computer science courses. Using the lenses of critical pedagogy, culturally responsive teaching, and culturally responsive computing, this study explored whether…
Descriptors: Computer Science Education, Teaching Methods, Undergraduate Students, Culturally Relevant Education
Anita Lavakumar – ProQuest LLC, 2021
It has been projected that the U.S. economy will have a surplus of computer science jobs in the future to keep up with innovation and the evolution of the digital world, and more computer science professionals will be needed to fill these jobs. In the past 15-20 years, efforts have been underway that focus on the recruitment and retention of…
Descriptors: Computer Science Education, Minority Group Students, Elementary Secondary Education, Undergraduate Study
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Rakhimzhanova, B. Lyazzat; Issabayeva, N. Darazha; Khakimova, Tiyshtik; Bolyskhanova, J. Madina – International Education Studies, 2015
The purpose of this study was to justify of the formation technique of representation of modeling methodology at computer science lessons. The necessity of studying computer modeling is that the current trends of strengthening of general education and worldview functions of computer science define the necessity of additional research of the…
Descriptors: Foreign Countries, Computer Science, Computer Science Education, Computer Simulation
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Alsmadi, Mohareb Ali – EURASIA Journal of Mathematics, Science and Technology Education, 2020
This research aimed to investigate the requirements of the application of the STEM approach in teaching science and mathematics and the teachers' attitudes towards it. The study used descriptive approach. The study sample consisted of (159) male and female teachers chosen by the random stratified sample method from the study community represented…
Descriptors: STEM Education, Science Instruction, Mathematics Instruction, Teacher Attitudes
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Al Hashlamoun, Nafeth; Daouk, Lina – Education and Information Technologies, 2020
This research explores the ways in which Information Technology (IT) teachers experience the use of online communities of practice (CoP) in teaching a computer course called Computer Skills 2 (WRCO2). This course is the second of two computer skills courses in the Work Readiness Program (WRP) running at a Higher Education Institution in the Middle…
Descriptors: Information Technology, Computer Science Education, Teacher Attitudes, Communities of Practice
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