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Carbonaro, Antonella – Interactive Learning Environments, 2019
There have been many successful examples of new methodological approaches developed to help students in computer programming courses. Of these approaches, the peer assessment mechanism could be useful in providing students with opportunities to learn from one another, improve their learning experience and reach efficient learning outcomes. The…
Descriptors: Best Practices, Learner Engagement, Outcomes of Education, Conventional Instruction
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Roodt, Sumarie; Ryklief, Yusuf – International Journal of Game-Based Learning, 2019
Educators have started exploring the potential of digital game-based learning (DGBL) to enhance the learning experience of students. The objective of this experimental research was to explore the potential of DGBL to improve the academic efficiency among vocational education students in South Africa. Students were separated into two groups, an…
Descriptors: Game Based Learning, Vocational Education, Academic Achievement, Foreign Countries
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Korkmaz, Özgen; Bai, Xuemei – Participatory Educational Research, 2019
The purpose of this study is to adapt the computational thinking scale to Chinese. The study group consists of 1015 students. The study was performed in the descriptive scanning model. The final version of the scale was corrected in line with the opinions of the language experts who received the items translated from Turkish to Chinese.…
Descriptors: Problem Solving, High School Students, Thinking Skills, Chinese
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Ehsan, Hoda; Rehmat, Abeera P.; Cardella, Monica E. – Science and Children, 2019
Computational thinking can provide a basis for problem solving, for making evidence-based decisions, and for learning to code or create programs. Therefore, it is critical that all students across the K-12 continuum--including students in the early grades--have opportunities to begin developing problem solving and computational thinking skills.…
Descriptors: Teaching Methods, STEM Education, Computer Science Education, Thinking Skills
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McCord, Rachel; Jeldes, Isaac – Computer Science Education, 2019
Background and Context: Flipped classrooms are becoming more widely adopted across engineering higher education contexts. In degree programs where enrollment is increasing and undergraduate curricula are packed with content, pedagogies that allow more time for actively participate in classroom activities are being highly sought after to aid in…
Descriptors: Computer Software, Computer Science Education, Blended Learning, Intervention
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Kong, Siu-Cheung; Wang, Yi-Qing – Computer Science Education, 2019
Background and Context: Positive youth programming development (PYPD) was conceptualized to measure various positive qualities of students in programming education. Objective: This study aimed to develop a valid PYPD instrument in the pilot before exploring students' positive qualities in two follow-up studies. Method: A multi-study design was…
Descriptors: Computer Science Education, Programming, College Students, Test Validity
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Turra, Héctor; Carrasco, Valeria; González, Ciro; Sandoval, Vicente; Yáñez, Soledad – Higher Education Pedagogies, 2019
This paper analyzes the impact of a Course Transformation process based on a Flipped Classroom strategy on Chilean Engineering students' attitudes toward university-level mathematics. The Attitudes Toward Mathematics Inventory (ATMI) questionnaire was applied as both pre- and post-test to 76 students in three mathematic courses (Calculus I,…
Descriptors: Foreign Countries, Engineering Education, Pretests Posttests, Mathematics Instruction
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Nasser-Abu Alhija, Fadia; Levi-Eliyahu, Orna – Computer Science Education, 2019
Background and Context: Understanding the effects of learner characteristics and perceived learning environment on achievement in academic fields including Computer Science (CS) is of critical importance. Objective: This study aimed at testing a hypothesized model of achievement in CS in terms of the learner and the learning environment…
Descriptors: Computer Science Education, Grade 11, Grade 12, High School Students
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Brinda, Torsten; Napierala, Stephan; Tobinski, David; Diethelm, Ira – Education and Information Technologies, 2019
The ability to categorize concepts is an essential capability for human thinking and action. On the one hand, the investigation of such abilities is the purview of psychology; on the other hand, subject-specific educational research is also of interest, as a number of research works in the field of science education show. For computer science…
Descriptors: Information Technology, Computer Science Education, Misconceptions, Student Attitudes
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Tichavakunda, Antar A. – Industry and Higher Education, 2019
Students' summer experiences during college potentially influence their postsecondary outcomes and job placement. Little is known, however, about how college students spend their summers. Drawing from prior research, current strands of literature, and Pierre Bourdieu's theory of societal reproduction, the author suggests that scholars explore the…
Descriptors: College Students, Outcomes of Education, Engineering, Computer Science
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Bringula, Rex P.; Balcoba, Alexander C.; Alfaro, Laurie E.; Merritt, Jennifer – Educational Research for Policy and Practice, 2019
This descriptive survey research utilized a content-validated questionnaire to determine the perceived impact of the implementations of a K to 12 education system in the Philippines. It also determined how teachers plan to manage the possible threats of the new K to 12 education system to their tenure and financial stability. For this study, 77…
Descriptors: Elementary Secondary Education, Educational Change, Foreign Countries, Private Colleges
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Sharp, Jason H. – Information Systems Education Journal, 2019
With the recent renewed interest in programming, online learning environments like Codecademy have become quite popular, boasting some 25 million members worldwide. The purpose of this paper is to describe the author's experience using Codecademy Interactive Lessons as an instructional supplement in an introductory Python programming course. The…
Descriptors: Programming Languages, Teaching Methods, Outcomes of Education, Introductory Courses
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Brita-Paja, J. L.; Gregorio, C.; Llana, L.; Pareja, C.; Riesco, A. – Interactive Learning Environments, 2019
During the last years online education, in particular Massive Open Online Courses (MOOCs), has contributed to spread and popularize educational methodologies such as peer-review, automatic assessment, self-paced courses, self-evaluation, etc. Although these techniques can benefit face-to-face courses, most of them are not yet widely used in these…
Descriptors: Online Courses, Synchronous Communication, Undergraduate Study, Peer Evaluation
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Tsai, Meng-Jung; Wang, Ching-Yeh; Hsu, Po-Fen – Journal of Educational Computing Research, 2019
Computer programming has been gradually emphasized in recent computer literacy education and regarded as a requirement for all middle school students in some countries. To understand young students' perceptions about their own learning in computer programming, this study aimed to develop an instrument, Computer Programming Self-Efficacy Scale…
Descriptors: Programming, Computer Literacy, Middle School Students, Student Attitudes
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Ryoo, Jean J. – ACM Transactions on Computing Education, 2019
The Computer Science (CS) for All movement has taken hold of the United States and CS education is rapidly expanding across nations throughout the world. Yet, as curricula and professional development opportunities are developed, key questions remain about what "works" for engaging youth in CS education, especially those who are…
Descriptors: Computer Science Education, Access to Education, Equal Education, Teaching Methods
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