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Holenko Dlab, Martina; Candrlic, Sanja; Pavlic, Mile – Journal of Information Technology Education: Innovations in Practice, 2021
Aim/Purpose: During the education of future engineers and experts in the field of computer science and information communication technology, the achievement of learning outcomes related to different levels of cognitive ability and knowledge dimensions can be a challenge. Background: Teachers need to design an appropriate set of activities for…
Descriptors: Undergraduate Students, Computer Science Education, Engineering Education, Formative Evaluation
Gu, Lin; Ling, Guangming; Liu, Ou Lydia; Yang, Zhitong; Li, Guirong; Kardanova, Elena; Loyalka, Prashant – Assessment & Evaluation in Higher Education, 2021
We examine the effects of computer-based versus paper-based assessment of critical thinking skills, adapted from English (in the U.S.) to Chinese. Using data collected based on a random assignment between the two modes in multiple Chinese colleges, we investigate mode effects from multiple perspectives: mean scores, measurement precision, item…
Descriptors: Critical Thinking, Tests, Test Format, Computer Assisted Testing
Lévano, Marcos; Albornoz, Andrea – International Association for Development of the Information Society, 2016
This paper aims to propose a framework to improve the quality in teaching and learning in order to develop good practices to train professionals in the career of computer engineering science. To demonstrate the progress and achievements, our work is based on two principles for the formation of professionals, one based on the model of learning…
Descriptors: Guidelines, Educational Quality, Profiles, Communities of Practice
MacCallum, Kathryn; Day, Stephanie; Skelton, David; Verhaart, Michael – International Journal of Mobile and Blended Learning, 2017
Mobile technology promises to enhance and better support students' learning. The exploration and adoption of appropriate pedagogies that enhance learning is crucial for the wider adoption of mobile learning. An increasing number of studies have started to address how existing learning theory can be used to underpin and better frame mobile learning…
Descriptors: Electronic Learning, Educational Technology, Affordances, Learning Theories
Grey, Simon; Grey, David; Gordon, Neil; Purdy, Jon – International Journal of Game-Based Learning, 2017
This paper offers an approach to designing game-based learning experiences inspired by the Mechanics-Dynamics-Aesthetics (MDA) model (Hunicke et al., 2004) and the elemental tetrad model (Schell, 2008) for game design. A case for game based learning as an active and social learning experience is presented including arguments from both teachers and…
Descriptors: Instructional Design, Educational Games, Models, Active Learning
Karnalim, Oscar – Themes in Science and Technology Education, 2017
This paper empirically enlists Python plagiarism attacks that have been found on Introductory Programming course assignments for undergraduate students. According to our observation toward 400 plagiarism-suspected cases, there are 35 plagiarism attacks that have been conducted by students. It starts with comment & whitespace modification as…
Descriptors: Plagiarism, Introductory Courses, Programming Languages, Taxonomy
Guloy, Sheryl; Salimi, Farimah; Cukierman, Diana; McGee Thompson, Donna – Higher Education: The International Journal of Higher Education Research, 2017
Using a design-based orientation, this mixed-method study explored ways to support computing science and engineering students whose study strategies may be inadequate to meet coursework expectations. Learning support workshops, paired with university courses, have been found to assist students as they transition to university learning, thereby…
Descriptors: Mixed Methods Research, Student Attitudes, Computer Science Education, Engineering Education
Isayama, Daiki; Ishiyama, Masaki; Relator, Raissa; Yamazaki, Koichi – ACM Transactions on Computing Education, 2017
We explore the feasibility of early introduction to automata theory through gamification. We designed a puzzle game that players can answer correctly if they understand the fundamental concepts of automata theory. In our investigation, 90 children played the game, and their actions were recorded in play logs. An analysis of the play logs shows…
Descriptors: Secondary School Students, Concept Formation, Computer Games, Computer Science Education
Umapathy, Karthikeyan; Ritzhaupt, Albert D. – ACM Transactions on Computing Education, 2017
Several experiments on the effects of pair programming versus solo programming in the context of education have been reported in the research literature. We present a meta-analysis of these studies that accounted for 18 manuscripts with 28 independent effect sizes in the domains of programming assignments, exams, passing rates, and affective…
Descriptors: Programming, Cooperative Learning, Computer Science Education, Educational Practices
Gonzalez, Ruben – International Association for Development of the Information Society, 2017
There are many difficulties with learning and teaching programming that can be alleviated with the use of software tools. Most of these tools have focused on the teaching of introductory programming concepts where commonly code fragments or small user programs are run in a sandbox or virtual machine, often in the cloud. These do not permit user…
Descriptors: Programming, Computer Science Education, Automation, Advanced Courses
Baker, Catherine M. – ProQuest LLC, 2017
Teaching people with disabilities tech skills empowers them to create solutions to problems they encounter and prepares them for careers. However, computer science is typically taught in a highly visual manner which can present barriers for people who are blind. The goal of this dissertation is to understand and decrease those barriers. The first…
Descriptors: Blindness, Access to Information, Computer Science Education, Barriers
Weidler-Lewis, Joanna R.; DuBow, Wendy; Kaminsky, Alexis – AERA Online Paper Repository, 2017
Increasing participation and continued persistence of women in computing is a perennial problem. This paper explores how participation in computing has been defined and the consequences definitions have on understanding women's persistence in computing. The data for this paper come from 64 in-depth, qualitative interviews with young women who in…
Descriptors: College Students, Occupational Aspiration, Career Choice, Computer Science
Tran, Yune Kim – AERA Online Paper Repository, 2017
This research examined over 200 elementary students' pre and post-test changes in computational thinking from a 10-week coding program delivered as part of the regular school day. Participants benefited from early access to computer science (CS) lessons with increases in understanding and applying coding concepts. Interviews from participants…
Descriptors: Computation, Thinking Skills, Elementary School Students, Grade 3
Asif, Muhammad; Sheeraz, Muhammad; Sacco, Steven J. – Pegem Journal of Education and Instruction, 2022
The current investigation aimed to explore how and to what extent technology tools and web-delivered language learning platforms impact the academic performance of English language learners (ELLs) at the tertiary level. The study used a quantitative experimental research method employing a single-group pre-test and post-test design. A total of…
Descriptors: Academic Achievement, Comparative Analysis, Undergraduate Students, Second Language Instruction
Zaman, Rafida – ProQuest LLC, 2022
The vision of Smart Connected Community (SCC) is to integrate technology to improve economy, safety, education, health and provide equity in the society. Human factor plays a vital role in the SCC in human societal, psychological, physical factors in the technology uses from various aspects. In this research, first, we have studied the impact of…
Descriptors: COVID-19, Pandemics, Municipalities, City Government

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