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Saulnier, Bruce – Information Systems Education Journal, 2016
To more effectively meet the expectations of industry for entry-level IT employees, a case is made for the inclusion of writing throughout the Computer Information Systems (CIS) curriculum. "Writing Across the Curriculum" ("WAC") principles are explained, and it is opined that both Writing to Learn (WTL) and Writing in the…
Descriptors: Writing Across the Curriculum, Computer Science Education, Systems Analysis, Information Systems
Price, Thomas W.; Dong, Yihuan; Barnes, Tiffany – International Educational Data Mining Society, 2016
Intelligent Tutoring Systems (ITSs) have shown success in the domain of programming, in part by providing customized hints and feedback to students. However, many popular novice programming environments still lack these intelligent features. This is due in part to their use of open-ended programming assignments, which are difficult to support with…
Descriptors: Intelligent Tutoring Systems, Programming, Data, Computer Science Education
Qarabash, Haneen; Heslop, Philip; Kharrufa, Ahmed; Balaam, Madeline; Devlin, Marie – British Journal of Educational Technology, 2019
Collaborative learning in class-based teaching presents a challenge for a tutor to ensure every group and individual student has the best learning experience. We present Group Tagging, a web application that supports reflection on collaborative, group-based classroom activities. Group Tagging provides students with an opportunity to record…
Descriptors: Retention (Psychology), Learning Activities, Undergraduate Students, Computer Science Education
Boldbaatar, Nomin; Sendurur, Emine – Journal of Educational Computing Research, 2019
The emergence of block-based environments aims to facilitate the problems caused by the abstractness of text-based languages. Recent studies generally focus on the effect of having block-based experience on programming education. This study is an attempt to observe the transfer of previous programming experiences (block-based vs. text-based) into…
Descriptors: Educational Games, Computer Games, Computer Simulation, Computer Software
Rafique, Muhammad Usman; Mohammed, Aquil Mirza; Li, Shuai; Khan, Ameer Tamoor; Kadry, Seifedine – Advances in Engineering Education, 2019
Consumer electronics are creating huge job markets for graduates with the programming back-ground, and more and more computer science departments are launching embedded software subjects to meet this demand. However, most students majoring computer science do not have the background in electronics, or even circuits. Due to this reason, how to…
Descriptors: Case Studies, Open Source Technology, Electronics, Engineering Education
George, Joey F.; Marett, Kent – Journal of Information Systems Education, 2019
Changes to degree programs in Information Systems are often attributed to quickly-evolving technology and the subsequent changing needs of the employers who hire IS graduates. In this paper, we explore other social and economic factors that were the inspiration for curriculum changes by assigning them to one of four eras in the IS timeline. Using…
Descriptors: Curriculum Development, Programming, Computer Science Education, Bachelors Degrees
Lending, Diane; Mitri, Michel; Dillon, Thomas W. – Journal of Information Systems Education, 2019
This paper describes James Madison University's undergraduate major in Computer Information Systems as an example of a high-quality Information Systems (IS) program and discusses our planned evolution in the context of the rapid changes of technological, business, and social factors. We have determined what we consider to be five essential…
Descriptors: Undergraduate Students, Majors (Students), Teaching Methods, Integrated Curriculum
Yang, Dazhi; Xu, Dianxiang; Yeh, Jyh-haw; Fan, Yibo – Journal of STEM Education: Innovations and Research, 2019
Undergraduate research opportunities have expanded from elite universities in the United States to universities and institutions of all ranks and sizes. Research studies have shown positive outcomes in regards to the research experience for undergraduates (REU), such as enhanced research skills and competencies. However, with the widespread…
Descriptors: Undergraduate Students, Student Research, Computer Security, Information Security
Costa, Joana Martinho; Miranda, Guilhermina Lobato – Informatics in Education, 2019
This paper presents an approach to the initial programming learning using the four components instructional model and the Alice software. The quasi-experimental design was developed with two groups of students that attended two schools with very different socioeconomic status and school retention levels. The differences obtained in the mean of the…
Descriptors: Computer Software, Instructional Design, Models, Programming
Hakami, Mohssen – Journal of Educational Issues, 2019
The present study reports an attempt to identify and evaluate the effectiveness of integrating teaching MOOC platform into traditional learning system to teach a face-to-face course. It investigated students' opinions of Sharurah College of Science and Arts about the benefits and challenges based on their learning experiences in a hybrid learning…
Descriptors: Instructional Effectiveness, Online Courses, Technology Integration, Synchronous Communication
Xu, Zhen; Ritzhaupt, Albert D.; Tian, Fengchun; Umapathy, Karthikeyan – Computer Science Education, 2019
Background and Context: The use of block-based programming environments is purported to be a good way to gently introduce novice computer programmers to computer programming. A small, but growing body of research examines the differences between block-based and text-based programming environments. Objective: Thus, the purpose of this study was to…
Descriptors: Outcomes of Education, Novices, Computer Science Education, Programming
Peters, Anne-Kathrin – Contributions from Science Education Research, 2019
Decades of research on engagement, retention, and under-representation in STEM conclude that a better understanding of learner development as a long-term, social process is needed. Social identity theory is increasingly used to understand the interplay between individual development and social structure. The present report summarises findings from…
Descriptors: Computer Science Education, Self Concept, Longitudinal Studies, STEM Education
Adkins, Joni K.; Linville, Diana R. – Information Systems Education Journal, 2017
This paper reports the findings of a study done to determine if increasing the number of exams in a course had an effect on student grades. Some studies have found that more frequent exams positively influence scores while other studies have found more frequent exams do not make a difference in student achievement. This study examines the impact…
Descriptors: Introductory Courses, Computer Science Education, Programming, Undergraduate Students
Manches, Andrew; Plowman, Lydia – British Journal of Educational Technology, 2017
International changes in policy and curricula (notably recent developments in England) have led to a focus on the role of computing education in the early years. As interest in the potential of computing education has increased, there has been a proliferation of programming tools designed for young children. While these changes are broadly to be…
Descriptors: Computer Science Education, Early Childhood Education, Young Children, Educational Research
Jevremovic, Aleksandar; Shimic, Goran; Veinovic, Mladen; Ristic, Nenad – IEEE Transactions on Learning Technologies, 2017
The case study presented in this paper describes the pedagogical aspects and experience gathered while using an e-learning tool named IPA-PBL. Its main purpose is to provide additional motivation for adopting theoretical principles and procedures in a computer networks course. In the proposed model, the sequencing of activities of the learning…
Descriptors: Problem Based Learning, Computer Networks, Case Studies, Electronic Learning

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