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Xu, Shun; Zhu, Sha – Computers in the Schools, 2020
Based on an extensive literature review, in this study we proposed a model of influencing factors that affect teachers' intention to adopt mobile devices in teaching. An online survey questionnaire was developed to investigate K-12 teachers' intention to adopt mobile devices in teaching and the influencing factors of that intention. Partial least…
Descriptors: Technology Integration, Elementary School Teachers, Secondary School Teachers, Handheld Devices
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Pellegrino, Azure J.; Higbee, Thomas S.; Becerra, Lorraine A.; Gerencser, Kristina R. – Journal of Behavioral Education, 2020
We compared the acquisition of receptive labeling using stimuli delivered via tablet and via flashcards during discrete trial instruction in three preschoolers with Autism Spectrum Disorder. Using an adapted alternating treatments design, we compared the number of sessions required to meet a mastery criterion for receptively identifying stimuli…
Descriptors: Autism, Pervasive Developmental Disorders, Visual Stimuli, Visual Aids
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Gonzalez, Alexis A.; Lizana, Pablo A.; Pino, Sonia; Miller, Brant G.; Merino, Cristian – Advances in Physiology Education, 2020
The integrated mechanisms of heart contraction are some of the most complex processes for undergraduate biomedical students to understand. Visual models have the potential to enhance learning environments by providing visual representations of complex mechanisms. Despite their benefits, the use of visual models in undergraduate classrooms is still…
Descriptors: Computer Simulation, Physiology, Biomedicine, Medical Students
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Cavus, Nadire – World Journal on Educational Technology: Current Issues, 2020
The advance of pervasive technologies such as mobile technologies and various mobile devices has brought opportunities for educators to design and perform interactive learning activities and has also enabled educationalists to access the virtual learning environment anytime and anywhere without restrictions of time or place and without too much…
Descriptors: Virtual Classrooms, Teaching Methods, Telecommunications, Handheld Devices
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Mulenga, Eddie Mumba; Marbán, José María – Journal of Research and Advances in Mathematics Education, 2020
Social media technologies have reshaped our lives today and Zambian teachers do a massive use of smart phones, tablets, and other portable tools. In addition, they are continually searching for forefront innovations. Frequently, the utilization of these gadgets is not in manners foreseen by innovation advocates. This study focuses on exploring the…
Descriptors: Social Media, Preservice Teachers, Secondary School Teachers, Mathematics Teachers
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Potter, Sharyn J.; Moschella, Elizabeth A.; Smith, Delilah; Draper, Nora – Health Education & Behavior, 2020
Sexual assault is a significant problem on college campuses. To date, much of the research on prevention and response has been conducted with students enrolled at traditional 4-year institutions. Limited research exists on 2-year institutions (also known as community colleges), which enroll a more diverse population (e.g., economic, gender,…
Descriptors: Community Colleges, Two Year College Students, Sexual Abuse, Violence
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Ling, Yizhou; Xiang, Jiamin; Chen, Kai; Zhang, Junyao; Ren, Hongyan – Journal of Chemical Education, 2020
To promote the integration of aesthetic education into chemistry education, this study designed activities to photograph precipitation reaction experiments with a smartphone, thereby combining experimental inquiry with artistic creation across disciplines. These activities were divided into (i) perceiving, (ii) appreciating, (iii) exploring, and…
Descriptors: Chemistry, Science Instruction, Secondary School Science, High Schools
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Liu, I-Fan – International Journal of Distance Education Technologies, 2020
Fun games can generate a flow experience for players, and further increase their willingness to continue gameplay. However, an important issue that has long concerned educators and game developers is how to incorporate learning subjects into games and achieve the goal of learning through play. This study designed an English blockade-running game…
Descriptors: Game Based Learning, Handheld Devices, Intention, Educational Games
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Egüz, Esra – International Online Journal of Education and Teaching, 2020
New internet technologies have not only transformed communication but also revolutionized teaching and learning. One of the greatest steps forward in this area was Web 2.0 technology. In addition, new technologies such as podcasts, social networking, and online learning communities started to shape communication between teachers and students, and…
Descriptors: Web 2.0 Technologies, Electronic Learning, Higher Education, Technology Uses in Education
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Seok, Soonhwa; DaCosta, Boaventura – Journal of Online Learning Research, 2020
The misuse of the Internet that takes advantage of adolescents and young adults' lack of understanding along with their growing online presence has left them at risk. A study comprising 1,092 South Korean high school students investigated ways in which adolescents and young adults may be exploited while engaged in popular and everyday online…
Descriptors: Foreign Countries, Internet, High School Students, Violence
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Murcia, Karen; Pepper, Coral; Joubert, Mathilda; Cross, Emma; Wilson, Sinead – Issues in Educational Research, 2020
We present research that explored digital coding in an Australian early years learning centre and how it impacted on a focus group of 3 and 4-year-old children's creativity. The questions that guided the design experimental method were: (1) how do young children develop and demonstrate creativity when learning through play with digital coding…
Descriptors: Foreign Countries, Preschool Children, Creative Thinking, Creativity
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Aspiranti, Kathleen B.; Henze, Erin E. C.; Reynolds, Jennifer L. – School Psychology Review, 2020
Curriculum-based measurement (CBM) tools are increasingly administered through technology-based modalities such as computers and tablets. Two studies were conducted to examine whether students perform similarly on paper-based and tablet-based math fact probes. Ten students completed 1-min addition or multiplication math probes using a single-case…
Descriptors: Mathematics Tests, Test Format, Computer Assisted Testing, Handheld Devices
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Shaibani, Mariam Hejab Al – Psycho-Educational Research Reviews, 2020
This study aims to determine the prevalence of social networking addiction among Saudi university students and its association with demographic variables. It also aims to assess students' perceptions of the benefits of social media and explore the relationship between social media usage and students' preferred social networking platform. Method:…
Descriptors: Incidence, Addictive Behavior, Social Networks, Social Media
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Baroutsis, Aspa – Journal of Early Childhood Literacy, 2020
This paper maps a teacher's pedagogic practices when teaching young children to produce texts using digital technologies during a literacy lesson for 7-8 year-old children. Pedagogies are broadly understood as what the teacher does in a classroom to facilitate learning in a twenty-first century classroom. The paper argues that the very notion of…
Descriptors: Photography, Teaching Methods, Literacy Education, Information Technology
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Carswell, Steven B.; Mitchell, Shannon G.; Gryczynski, Jan; Lertch, Elizabeth – Journal of Drug Education, 2020
This article reports findings from formative research on translating key elements of the National Institute on Alcohol Abuse and Alcoholism (NIAAA) and American Academy of Pediatrics Practitioner's Guide for pediatric alcohol misuse to a computerized web- and mobile-compatible format with patient risk screening and tailored decision support…
Descriptors: Screening Tests, Intervention, Drinking, Alcohol Abuse
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