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Peer, Andrea Jo – ProQuest LLC, 2017
Organizations interested in increasing their user experience (UX) capacity lack the tools they need to know how to do so. This dissertation addresses this challenge via three major research efforts: 1) the creation of User Data Spectrum theory and a User Data Spectrum survey for helping organizations better invest resources to grow their UX…
Descriptors: Data Collection, Data Interpretation, Theories, Use Studies
Kyrilov, Angelo – ProQuest LLC, 2017
Information technology is now ubiquitous in higher education institutions worldwide. More than 85% of American universities use e-learning systems to supplement traditional classroom activities. An obvious benefit of these online tools is their ability to automatically grade exercises submitted by students and provide immediate feedback. Most of…
Descriptors: Case Method (Teaching Technique), Educational Quality, Feedback (Response), Computer Assisted Testing
Sukhodolsky, Jacob – Online Submission, 2017
The problem of Computer Science students' cheating in their homework assignments so far has been handled mainly through administrative punishment of the cheaters. The success of such an approach depends to a large degree on the ability of the instructor to recognize the fact of cheating, which is a complicated task. With a large number of students…
Descriptors: Computer Science Education, Cheating, Ethics, Homework
Gutiérrez-Carreón, Gustavo; Daradoumis, Thanasis; Jorba, Josep; Peña-Gomar, Mary-Carmen – Journal of Information Technology Education: Innovations in Practice, 2020
Aim/Purpose: The current study was conducted to investigate the students' perceived satisfaction with the use of a semantic-based online laboratory, which provides students with a search mechanism for laboratory resources, such as instruments and devices. Background: The increasing popularity of using online teaching labs, as an important element…
Descriptors: Semantics, Online Courses, Student Attitudes, Undergraduate Students
Rivenbark, Jessica; Cummings, Jeff; Kline, Doug; Patterson, Laurie – Information Systems Education Journal, 2020
Since the early 2000s, we have seen an increase in the need for graduates in various STEM fields. The Professional Science Master's (PSM) program was created in 2001 to address this increased demand. While research has shown the benefits these programs may provide, there is limited research examining the current state of PSM programs. The current…
Descriptors: Professional Education, Masters Degrees, Educational Benefits, Program Effectiveness
Fronza, Ilenia; Corral, Luis; Pahl, Claus – Journal of Information Technology Education: Research, 2020
Aim/Purpose: This work aims to introduce and evaluate an instructional strategy that aids end-users with developing their software products during intensive project-based events. Background: End-users produce software in the labor market, and one of the challenges for End-User Software Engineering (EUSE) is the need to create functional software…
Descriptors: Teaching Methods, Computer Software, Computer Science Education, Student Projects
Lui, Debora; Walker, Justice T.; Hanna, Sheri; Kafai, Yasmin B.; Fields, Deborah; Jayathirtha, Gayithri – Interactive Learning Environments, 2020
Portfolios have recently gained traction within computer science education as a way to assess students' computational thinking and practices. Whereas traditional assessments such as exams tend to capture learning within artificial settings at a single point in time, portfolios provide more authentic opportunities to document a trajectory of…
Descriptors: High School Students, Computer Science Education, Textiles Instruction, Portfolios (Background Materials)
Litts, Breanne K.; Lewis, Whitney E.; Mortensen, Chase K. – Interactive Learning Environments, 2020
In response to a need to equip youth to become successful contributors to our growing digital economy, educators and researchers are exploring ways to incorporate computational thinking (CT) for all across curricular domains. In this paper, we take a place-based approach to examine how and what CT practices youth learn through designing mobile…
Descriptors: Teaching Methods, Educational Games, Telecommunications, Handheld Devices
Fissore, Cecilia; Marchisio, Marina; Rabellino, Sergio – International Association for Development of the Information Society, 2020
The technologies and online supports that can offer students study opportunities have increased a lot in recent years, but often students do not use computers or mobile devices in school and, in general, for educational purposes. The Action of the University of Turin, within the "Ragazzi Connessi" project, proposes strategies for school…
Descriptors: Mathematics Instruction, Teaching Methods, Secondary School Students, Foreign Countries
Aizat Nurshatayeva; Lindsay C. Page – Journal of Research on Educational Effectiveness, 2020
English-only college education in non-English speaking countries is a rapidly growing phenomenon that has been dubbed as the most important trend in higher education internationalization. Despite worldwide popularity, there is little empirical evidence about how the transition to English-only instruction affects students' academic outcomes. Using…
Descriptors: Language of Instruction, English (Second Language), Outcomes of Education, Educational Trends
Wang, Gui Ping; Chen, Shu Yu; Yang, Xin; Feng, Rui – European Journal of Engineering Education, 2016
Practical abilities are important for students from majors including Computer Science and Engineering, and Electrical Engineering. Along with the popularity of ACM International Collegiate Programming Contest (ACM/ICPC) and other programming contests, online judge (OJ) websites achieve rapid development, thus providing a new kind of programming…
Descriptors: Competition, Programming, Programming Languages, Computer Science
Westerfield, Giles; Mitrovic, Antonija; Billinghurst, Mark – International Journal of Artificial Intelligence in Education, 2015
We investigate the combination of Augmented Reality (AR) with Intelligent Tutoring Systems (ITS) to assist with training for manual assembly tasks. Our approach combines AR graphics with adaptive guidance from the ITS to provide a more effective learning experience. We have developed a modular software framework for intelligent AR training…
Descriptors: Intelligent Tutoring Systems, Computer Simulation, Computer Science Education, Instructional Effectiveness
Kogure, Satoru; Nakamura, Riki; Makino, Kanae; Yamashita, Koichi; Konishi, Tatsuhiro; Itoh, Yukihiro – Research and Practice in Technology Enhanced Learning, 2015
In this study, we developed a programming practice monitoring system to facilitate teachers to give appropriate instructions to students at the appropriate time during classroom lectures. To help teachers to provide appropriate instruction to learners, we identified parameters that would be useful for teachers during programming exercise in…
Descriptors: Programming, Computer Science Education, Class Activities, Student Evaluation
Chao, Jenyi; Jiang, Tzyy-Wen; Yeh, Yi-Hsin; Liu, Chuan-Hsi; Lin, Chia-Min – EURASIA Journal of Mathematics, Science and Technology Education, 2019
This study involved using teaching strategies from the ARCS Motivational Model to develop new interdisciplinary curricular modules and ability assessments that combine Atayal culture with information technology. The purpose was to explore whether, through pedagogy based on the ARCS motivational model, indigenous middle-school students had a…
Descriptors: Indigenous Populations, Information Technology, Foreign Countries, Interdisciplinary Approach
Soto, Xigrid; Olszewski, Arnold; Goldstein, Howard – Journal of Early Intervention, 2019
This article summarizes the findings of a systematic review of 15 group and two single-subject experimental design studies that evaluated the effectiveness of phonological awareness interventions for dual language learners (DLL) in preschool through second grade. Studies were evaluated using a "Consumer Reports"-like rating system. Each…
Descriptors: Phonological Awareness, Bilingualism, Intervention, Second Language Learning

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