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Assignon, Selom – ProQuest LLC, 2018
The problem of low student completion rates in distance learning courses remains one of the major issues that institutions of higher learning face. Efforts by school administrators to reverse this trend have so far produced mixed results. The rapid expansion of distance learning has encouraged many institutions to move more courses online,…
Descriptors: Academic Achievement, Computer Science Education, Online Courses, Distance Education
Moral, Cristian; de Antonio, Angelica; Ferre, Xavier; Lara, Graciela – Information Research: An International Electronic Journal, 2015
Introduction: In this article we propose a qualitative analysis tool--a coding system--that can support the formalisation of the information-seeking process in a specific field: research in computer science. Method: In order to elaborate the coding system, we have conducted a set of qualitative studies, more specifically a focus group and some…
Descriptors: Coding, Qualitative Research, Information Seeking, Computer Science
Mishra, Shitanshu; Iyer, Sridhar – Research and Practice in Technology Enhanced Learning, 2015
Background: Problem posing, the generation of questions by learners, has been shown to be an effective instructional strategy for teaching-learning of complex materials in domains such as mathematics. In this paper, we demonstrate the potential of problem posing in two dimensions. Firstly, we present how problem posing can result in unfolding of…
Descriptors: Problem Solving, Programming, Computer Science Education, Teaching Methods
Naik, Nitin – Innovations in Education and Teaching International, 2017
Innovation in learning and teaching is an everyday requirement in contemporary higher education (HE), especially in challenging subjects such as mathematics. Teaching mathematics to students with limited experience of formal mathematical instruction is a good example of a demanding pedagogical undertaking where innovatory practice can help HE…
Descriptors: Mathematics Instruction, Teaching Methods, Instructional Innovation, Educational Games
Sanford, John F.; Naidu, Jaideep T. – Contemporary Issues in Education Research, 2017
The paper argues that mathematical modeling is the essence of computational thinking. Learning a computer language is a valuable assistance in learning logical thinking but of less assistance when learning problem-solving skills. The paper is third in a series and presents some examples of mathematical modeling using spreadsheets at an advanced…
Descriptors: Mathematical Models, Computation, Cognitive Processes, Problem Solving
Hayat, Khizar; Al-Shukaili, Naeem Ali; Sultan, Khalid – Education and Information Technologies, 2017
The success of university-level education depends on the quality of underlying school education and any deficiency therein may be detrimental to a student's career. This may be more glaring with Computer Science education, given its mercurial nature. In the developing countries, the Computer Science school curricula are usually stuffed with…
Descriptors: Computer Science Education, Teaching Methods, Elementary Secondary Education, Programming Languages
Hutz, Benjamin – PRIMUS, 2017
This article examines the use of the computer algebra system SAGE for undergraduate student research projects. After reading this article, the reader should understand the benefits of using SAGE as a source of research projects and how to commence working with SAGE. The author proposes a tiered working group model to allow maximum benefit to the…
Descriptors: Undergraduate Students, Research Projects, Algebra, Computer Science
Pizard, Sebastián; Vallespir, Diego – European Journal of Engineering Education, 2017
Software engineering is the discipline that develops all the aspects of the production of software. Although there are guidelines about what topics to include in a software engineering curricula, it is usually unclear which are the best methods to teach them. In any science discipline the construction of a classification schema is a common…
Descriptors: Computer Science Education, Computer Software, Engineering Education, Taxonomy
Hüttel, Hans; Gnaur, Dorina – Journal of Problem Based Learning in Higher Education, 2017
Danish PBL-based higher education institutions espouse the qualities of problem-based projects but actual practice shows a somewhat different picture. The predominant use of project catalogues and the formal requirements imposed by accreditation inhibit central intentions behind problem-based project work and there is now a danger of employing the…
Descriptors: Problem Based Learning, Higher Education, Student Projects, Computer Science Education
Jankowski, Amy – Issues in Science and Technology Librarianship, 2017
Accessibility and findability of digitized archival resources can be a challenge, particularly for students or researchers not familiar with archival formats and digital interfaces, which adhere to different descriptive standards than more widely familiar library resources. Numerous aggregate archival collection databases exist, which provide a…
Descriptors: Archives, Primary Sources, Scientific and Technical Information, Biology
dos Santos, Vinicius; de Souza, Érica F.; Felizardo, Katia R; Vijaykumar, Nandamudi L. – Informatics in Education, 2017
Context: concept Maps (CMs) enable the creation of a schematic representation of a domain knowledge. For this reason, CMs have been applied in different research areas, including Computer Science. Objective: the objective of this paper is to present the results of a systematic mapping study conducted to collect and evaluate existing research on…
Descriptors: Concept Mapping, Computer Science Education, Literature Reviews, Meta Analysis
Smith, Raymond – Journal of Workplace Learning, 2017
Purpose: The focus on innovation as a foundational element of enhanced organisational performance has led to the promoting and valuing of greater levels of employee participation in innovation processes. An emergent concept of employee-driven innovation could be argued to have hindered understandings of the creative and transformative nature of…
Descriptors: Innovation, Employees, Transformative Learning, Ethnography
Pertegal-Felices, María L.; Castejón-Costa, Juan L.; Gilar-Corbí, Raquel; Mora-Mora, Higinio – Journal of Education, 2017
Several studies have documented the benefits of emotional intelligence particularly in the workplace. The main objective of universities is to educate in terms of acquiring capacities, abilities, competencies, and values, with the ultimate aim of promoting employment. In some Spanish universities, High Academic Performance Groups (HAPs) have been…
Descriptors: Emotional Intelligence, Computer Science Education, Engineering Education, Academic Achievement
Ravitz, Jason; Stephenson, Chris; Parker, Karen; Blazevski, Juliane – ACM Transactions on Computing Education, 2017
This article compares self-reported learning gains and experiences of teachers in four professional development courses funded through Google's 2014 Computer Science for High School program. The courses were designed and taught independently at four universities and started late enough in the year to participate in our pre-post study. Two of the…
Descriptors: Achievement Gains, Computer Science Education, Faculty Development, Teaching Experience
Debabi, Wassila; Champagnat, Ronan – International Association for Development of the Information Society, 2017
Serious games seem to be a promising alternative to traditional practices for learning. Recently, their use in computer science education and learning programming became more widespread. Actually, many students in programming courses have difficulties to master all required competencies and skills especially at introductory level and games have…
Descriptors: Computer Games, Educational Games, Computer System Design, Computer Science Education

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