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Ethan R. Van Norman; Emily R. Forcht – Online Submission, 2024
The purpose of this report was to evaluate the Lalilo software program. This large-scale quasi-experimental study independently conducted by Lehigh University reported that K-1 students in schools using Lalilo increased their early literacy skills at a greater rate than students in similar schools that did not use Lalilo.
Descriptors: Computer Software Evaluation, Computer Uses in Education, Emergent Literacy, Primary Education
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Jingyuan Chen; Hongfeng Liu – International Journal of Web-Based Learning and Teaching Technologies, 2024
This meta-analysis examines the influence of smart classrooms on students' learning outcome, synthesizing findings from 21 empirical studies. The results indicate a significant overall effect size (SMD = 1.10), suggesting that smart classrooms positively affect learning outcomes more than traditional settings. Cognitive development (SMD = 1.014)…
Descriptors: Computer Uses in Education, Computer Assisted Instruction, Computer Assisted Testing, Influence of Technology
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Siu-Cheung Kong; Wei Shen – Interactive Learning Environments, 2024
Logistic regression models have traditionally been used to identify the factors contributing to students' conceptual understanding. With the advancement of the machine learning-based research approach, there are reports that some machine learning algorithms outperform logistic regression models in terms of prediction. In this study, we collected…
Descriptors: Student Characteristics, Predictor Variables, Comprehension, Computation
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Nuno Verdelho Trindade; Lidia Custodio; Alfredo Ferreira; Joao Madeiras Pereira – IEEE Transactions on Learning Technologies, 2024
Ray tracing is a computer graphics technique used to produce realistic visuals by physically simulating the behavior of light. Although this technique can be described straightforwardly, fully comprehending it might be challenging. It is typically taught in the classroom using the 2-D formats, such as paper or a blackboard. We propose using…
Descriptors: Computer Simulation, Computer Graphics, Visualization, Computer Assisted Instruction
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Gary Wong Wai Chung; Daniel Shen Jiandong; Paulina Pui Yun Wong – International Society for Technology, Education, and Science, 2024
This study examines the effectiveness of a game-based metaverse platform in enhancing learning outcomes in economics education. Students were virtually transported back to the Great Depression within the metaverse. System data and self-assessment surveys assessed aspects such as ease of use and perceived usefulness for learning, evaluating their…
Descriptors: Game Based Learning, Economics Education, Instructional Effectiveness, Undergraduate Students
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de Brabander, Cornelis J.; Glastra, Folke J. – Education and Information Technologies, 2021
This study explored the readiness of teachers to learn about learning and teaching supportive modes of ICT use with the lens of the Unified Model of Task-specific Motivation (UMTM). According to the UMTM readiness for action is driven by feelings of activities and thoughts about the value of consequences of activities, which both can be positive…
Descriptors: Computer Uses in Education, Teacher Motivation, Readiness, Models
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Rugaiyah, Rugaiyah; Kustandi, Cecep; Rahmawati, Desi; Fadhillah, Dini Nur – International Journal of Web-Based Learning and Teaching Technologies, 2021
This study aimed to develop a valid draft clinical supervision web-based model for increasing the professionalism of elementary school teachers who have complete commitment, integrity, and competence in Jakarta, Indonesia. This study used qualitative research. Data was collected through observation and interview. The researcher worked together…
Descriptors: Elementary School Teachers, Teacher Improvement, Clinical Supervision (of Teachers), Computer Uses in Education
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Kang, Jina; Diederich, Morgan; Lindgren, Robb; Junokas, Michael – Educational Technology & Society, 2021
Recent research has emphasized the importance of leveraging embodied interactions for learning critical STEM concepts. ELASTIC3S--an embodied environment for learning about cross-cutting concepts (i.e., non-linear growth)--allows learners to interact with different science simulations through whole-body gestures. Technological advances in gesture…
Descriptors: Nonverbal Communication, Computer Simulation, Pattern Recognition, Computer Uses in Education
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Xing, Danxia; Lu, Chun – Best Evidence in Chinese Education, 2021
The objective assessment of the development level of information and communications technology (ICT) in education can support the government in formulating and implement ICT policies. The article first introduced the Entire-Array-Polygon (EAP) indicator method and then designed an evaluation indicator system which containing five first indicators…
Descriptors: Foreign Countries, Computer Uses in Education, Evaluation Methods, Municipalities
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Wares, Arsalan – International Journal of Mathematical Education in Science and Technology, 2021
The purpose of this note is to introduce two challenging problems in geometry that were inspired by some well-known problems in high school geometry. These problems can be explored in the dynamic geometry environments of computer construction programmes.
Descriptors: Mathematics Instruction, Geometry, Computer Uses in Education, Educational Technology
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Turalbayeva, Almash; Zhubandykova, Akgul; Nabuova, Roza; Buzaubakova, Klara; Mailybaeva, Gulmira; Abdullina, Gulzhan – World Journal on Educational Technology: Current Issues, 2021
The aim of this research is to evaluate the formation of students' knowledge culture through information technology with student views. In the research, qualitative methods were used to collect the data, and the content analysis method was used for the analysis of the data. The data were collected by the researcher through semi-structured…
Descriptors: Foreign Countries, Elementary School Students, Grade 4, Computer Uses in Education
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Sense, Florian; Krusmark, Michael; Fiechter, Joshua; Collins, Michael G.; Sanderson, Lauren; Onia, Joshua; Jastrzembski, Tiffany – International Educational Data Mining Society, 2021
Cardiopulmonary resuscitation (CPR) is a foundational lifesaving skill for which medical personnel are expected to be proficient. Frequent refresher training is needed to prevent the involved skills from decaying. Regular low-dose, high-frequency training for staff at fixed intervals has proven successful at maintaining CPR competence but does not…
Descriptors: First Aid, Training, Artificial Intelligence, Prediction
Achieving the Dream, 2021
Many students worry about taking and succeeding in the gateway math courses needed to enter most community college degree and certificate programs. Their concern is not surprising given that these courses have traditionally had some of the highest failure and withdrawal rates at community colleges, in many cases disproportionally affecting…
Descriptors: Introductory Courses, College Mathematics, Community Colleges, Courseware
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Jesus, Guilherme C. C.; Castro, Tiago J. – Physics Education, 2022
In this work, we report the development of a low-cost Arduino-controlled device for didactic activities in light polarization. The main body of the prototype was designed and produced using laser-cut medium density fibreboard parts, including gears and pulleys. As a light source and detector, a 532 nm laser pointer and a light dependent resistor…
Descriptors: Physics, Science Instruction, Light, Computer Uses in Education
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Marzhan, Danabayeva; Maxat, Dairabayev; Akbota, Autayeva; Moldabek, Kulakhmet; Rabiga, Kenzhebekova; Rysbayeva, Galiya – Cypriot Journal of Educational Sciences, 2022
With this study, it is aimed to improve the calculation skills of visually impaired children in elementary grades. In this context, it is expected that mathematical calculation skills will gain meaning and target behaviours will be changed with the help of technology for visually impaired children. The study group of the study consists of 78…
Descriptors: Mathematics Skills, Skill Development, Computation, Visual Impairments
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