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Eckerdal, Anna – Studies in Higher Education, 2015
Computer programming education has practice-oriented as well as theory-oriented learning goals. Here, lab work plays an important role in students' learning. It is however widely reported that many students face great difficulties in learning theory as well as practice. This paper investigates the important but problematic relation between the…
Descriptors: Theory Practice Relationship, Computer Science Education, Programming, Laboratories
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Ngan, Shing-Chung; Law, Kris M. Y. – Asia-Pacific Education Researcher, 2015
Educating our future engineers so that they can gain high proficiency in computational thinking is essential for their career prospects. As educators, acquiring a good understanding of the various learning motivation factors/tools as well as their inter-relationships is a significant step forward in achieving this goal. In this article, we…
Descriptors: Network Analysis, Learning Motivation, Electronic Learning, Computer Science Education
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Larraza-Mendiluze, Edurne; Garay-Vitoria, Nestor; Soraluze, Iratxe; Martín, José; Muguerza, Javier; Ruiz-Vazquez, Txelo – ACM Transactions on Computing Education, 2016
The computer input/output (I/O) subsystem and its functioning are very abstract concepts that are difficult for undergraduate freshmen to understand. However, it is important that freshmen assimilate these low-level concepts if they are going to be taught about the operating systems (OS) working over that architecture layer, or working directly…
Descriptors: Active Learning, Student Projects, Computer Science Education, College Freshmen
Agada, Ruth O. – ProQuest LLC, 2016
Recognition of spontaneous emotion would influence human-computer interaction and emotion-related studies in many related fields. In any given environment, the spontaneous generation of expression are more often observed than their prototypic counterparts.This thesis explores methods for detecting emotional facial expressions occurring in a…
Descriptors: Intelligent Tutoring Systems, Comprehension, Nonverbal Communication, Identification
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Tomkins, Sabina; Ramesh, Arti; Getoor, Lise – International Educational Data Mining Society, 2016
With the success and proliferation of Massive Open Online Courses (MOOCs) for college curricula, there is demand for adapting this modern mode of education for high school courses. Online and open courses have the potential to fill a much needed gap in high school curricula, especially in fields such as computer science, where there is shortage of…
Descriptors: Prediction, Pretests Posttests, Electronic Learning, Student Behavior
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Santoso, Harry B.; Batuparan, Alivia Khaira; Isal, R. Yugo K.; Goodridge, Wade H. – Journal of Educators Online, 2018
Student Centered e-Learning Environment (SCELE) is a Moodle-based learning management system (LMS) that has been modified to enhance learning within a computer science department curriculum offered by the Faculty of Computer Science of large public university in Indonesia. This Moodle provided a mechanism to record students' activities when…
Descriptors: Case Studies, Educational Environment, Student Centered Learning, Electronic Learning
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Buzzetto-Hollywood, Nicole A.; Wang, Hwei C.; Elobeid, Magdi; Elobaid, Muna E. – Interdisciplinary Journal of e-Skills and Lifelong Learning, 2018
Aim/Purpose: The digital divide and educational inequalities remain a significant societal problem in the United States, and elsewhere, impacting low income, first-generation, and minority learners. Accordingly, institutions of higher education are challenged to meet the needs of students with varying levels of technological readiness with…
Descriptors: Information Literacy, Access to Computers, Disadvantaged, Minority Group Students
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Adadan, Emine; Oner, Diler – Australian Journal of Teacher Education, 2018
This mixed method study aimed to examine if, and then potentially how, the level of preservice teachers' metacognitive awareness (MA) influences their reflective thinking on their teaching practicum experiences in the context of web-based portfolio construction. Data sources included two sets of reflection task responses and a Likert-type…
Descriptors: Preservice Teachers, Metacognition, Thinking Skills, Practicums
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Steghöfer, Jan-Philipp; Burden, Håkan; Hebig, Regina; Calikli, Gul; Feldt, Robert; Hammouda, Imed; Horkoff, Jennifer; Knauss, Eric; Liebel, Grischa – ACM Transactions on Computing Education, 2018
Problem: The involvement of external stakeholders in capstone projects and project courses is desirable due to its potential positive effects on the students. Capstone projects particularly profit from the inclusion of an industrial partner to make the project relevant and help students acquire professional skills. In addition, an increasing push…
Descriptors: Stakeholders, Capstone Experiences, Student Projects, School Business Relationship
US House of Representatives, 2018
This document records testimony from a joint meeting of the Subcommittee on Cybersecurity and Infrastructure Protection and the Subcommittee on Higher Education and Workforce Development regarding public-private solutions to educating a cyber workforce. Member statements were presented by: (1) Honorable John Ratcliffe, Chairman, Subcommittee on…
Descriptors: Labor Force Development, Computer Security, Higher Education, Hearings
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Baneres, David; Rodriguez-Gonzalez, M. Elena; Serra, Montse – IEEE Transactions on Learning Technologies, 2019
Identifying at-risk students as soon as possible is a challenge in educational institutions. Decreasing the time lag between identification and real at-risk state may significantly reduce the risk of failure or disengage. In small courses, their identification is relatively easy, but it is impractical on larger ones. Current Learning Management…
Descriptors: Prediction, Feedback (Response), At Risk Students, College Freshmen
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Topi, Heikki – Journal of Information Systems Education, 2019
This essay discusses the current state of and potential future directions for information systems education structured around several key themes that have emerged as central in several large-scale IS education initiatives over the past 15 years. The core idea that connects all of these themes is the centrality of IS as a transformative enabler for…
Descriptors: Information Systems, Computer Science Education, Educational Trends, State of the Art Reviews
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Akcaoglu, Mete; Green, Lucy Santos – Educational Technology Research and Development, 2019
In this mixed-methods study, we examined if students benefitted from a game design course offered during an enrichment hour in terms of gains in their system analysis and design skills. Students at a rural middle school in Southeast US (n = 19) attended a 1-hour game design course offered weekly during an academic enrichment class period, for the…
Descriptors: Systems Approach, Computer Games, Design, Rural Schools
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Das, Ashish K.; Nguyen, Quynh T.; Nguyen, An T.; Nomikoudis, Milton; Van, Dung Ha – Issues in Educational Research, 2019
Conventional, teacher-centred classroom activities are prominent in Vietnam where educators are familiar with a one-way flow of information and using limited resources for their practice, whilst a culture of creativity in the classroom is often ignored. Vietnamese educators face a huge challenge, motivating passive learners to be more creative and…
Descriptors: Blended Learning, Teaching Methods, Business Administration Education, Learner Engagement
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Aljaloud, Abdulaziz; Billingsley, William; Kwan, Paul – Learning: Research and Practice, 2019
Smartphone clicker apps are increasingly used in university classrooms to facilitate teacher--student interaction and collaborative learning. This study aimed to identify the factors that influence teachers' decisions to adopt smartphone clicker app technology to enhance teacher--student interactions in university classrooms in Saudi Arabia. A…
Descriptors: Teacher Attitudes, Decision Making, Computer Science Education, College Faculty
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