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Treen, Emily; Atanasova, Christina; Pitt, Leyland; Johnson, Michael – Journal of Marketing Education, 2016
Marketing instructors using simulation games as a way of inducing some realism into a marketing course are faced with many dilemmas. Two important quandaries are the optimal size of groups and how much of the students' time should ideally be devoted to the game. Using evidence from a very large sample of teams playing a simulation game, the study…
Descriptors: Marketing, Business Administration Education, Educational Games, Computer Simulation
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Muir, Tracey; Callingham, Rosemary; Beswick, Kim – Journal of Digital Learning in Teacher Education, 2016
This article presents a case study of one particular lesson in which a teacher uses the features of an interactive whiteboard (IWB) to teach mental computation strategies to a Grade 1 class. The framework of Technological Pedagogical Content Knowledge (TPACK) is used to evaluate the teacher's use of the IWB to teach mathematical concepts to young…
Descriptors: Case Studies, Grade 1, Mathematics Instruction, Technological Literacy
Parthasarathy, M.; Ananthasayanam, R. – Journal of Educational Technology, 2016
Rushing efforts are taken by developing and under-developed countries to match educational standards of developed countries. Education is a life-long activity and continuing process for which necessary steps are initiated to offer and gain with minimum cost of resources. Creating Open Educational Resources (OER) is the preferably right choice in…
Descriptors: Item Banks, Computer Uses in Education, Web Sites, Usability
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Bennett, Dawn; Rowley, Jennifer; Dunbar-Hall, Peter; Hitchcock, Matt; Blom, Diana – Journal of Further and Higher Education, 2016
Although the employability of graduates is of concern across further and higher education it is particularly problematic in the arts disciplines, from which few students transition to a traditional, full-time position. Arts graduates shape their work to meet personal and professional needs, and the successful negotiation of this type of career…
Descriptors: Foreign Countries, Portfolios (Background Materials), Electronic Publishing, Case Studies
Grant, Kelly J. – ProQuest LLC, 2016
The purpose of this study was to evaluate the impact of the first year of a multi-year, district-wide professional development program for teachers that accompanied a one-to-one Apple device rollout for all students. A mixed-method research design was used to perform a logic model of program evaluation. Teacher self-reported proficiency in basic…
Descriptors: Program Effectiveness, Faculty Development, Access to Computers, Computer Uses in Education
Evans, Julie A. – Project Tomorrow, 2019
The Speak Up Research Project is a national initiative of Project Tomorrow, an internationally recognized education nonprofit organization dedicated to ensuring that all students are prepared to become tomorrow's leaders, innovators and engaged citizens of the world. Each year, the Speak Up Project polls K-12 students, parents, and educators about…
Descriptors: Elementary Secondary Education, Student Attitudes, Parent Attitudes, Teacher Attitudes
Morrison, Jennifer R.; Risman, K. L.; Ross, Steven M.; Latham, Gavin; Reid, Alan J.; Cook, Michael – Center for Research and Reform in Education, 2019
The purpose of the present study was to gather formative and summative data related to the FCPSOn initiative during its third year of implementation in the 2018-19 school year within Fairfax County Public Schools (FCPS). The present study documents program implementation in 15 Phase One schools and stakeholder feedback for future FCPSOn schools.…
Descriptors: Program Implementation, Laptop Computers, Access to Computers, Computer Uses in Education
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Howard, Justine; Miles, Gareth E.; Rees-Davies, Laura – International Journal of Early Years Education, 2012
Early years curricula promote learning through play and in addition emphasise the development of computer literacy. Previous research, however, has described that teachers feel unprepared to integrate Information and Communication Technology (ICT) and play. Also, whereas research has suggested that effective computer use in the early years is…
Descriptors: Computer Literacy, Computers, Play, Preschool Children
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Eyo, Mfon – Africa Education Review, 2014
This study investigated digital divide in the utilization of Information and Communication Technology (ICT) in counsellor education in Nigerian universities. It had two research questions and two hypotheses tested at 0.05 level of significance. It adopted a survey design and used ICT Utilization Questionnaire (IUQ) in gathering data from the…
Descriptors: Foreign Countries, Counselor Training, Access to Computers, Computer Uses in Education
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Erlandson, Benjamin E. – Technology, Knowledge and Learning, 2014
Measures of participants' water cycle knowledge and ability to recognize emergence were taken at various points throughout a 2-h experience with the Cloverdale virtual watershed socioecological simulation. Multilevel growth models were estimated for analysis of hypothesized predictive relationships between measured variables. Significant…
Descriptors: Water, Knowledge Level, Recognition (Psychology), Computer Simulation
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Foley, Brian J.; Reveles, John M. – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2014
The prevalence of computers in the classroom is compelling teachers to develop new instructional skills. This paper provides a theoretical perspective on an innovative pedagogical approach to science teaching that takes advantage of technology to create a connected classroom. In the connected classroom, students collaborate and share ideas in…
Descriptors: Science Instruction, Computer Uses in Education, Teaching Methods, Educational Technology
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Gilakjani, Abbas Pourhosein – Universal Journal of Educational Research, 2014
Computer technology has changed the ways we work, learn, interact and spend our leisure time. Computer technology has changed every aspect of our daily life--how and where we get our news, how we order goods and services, and how we communicate. This study investigates some of the significant issues concerning the use of computer technology…
Descriptors: Second Language Instruction, Computer Uses in Education, English (Second Language), Technology Integration
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Davidsen, Jacob; Vanderlinde, Ruben – British Journal of Educational Technology, 2014
This paper discusses a year-long technology integration project during which teachers and researchers joined forces to explore children's collaborative activities through the use of touch screens. In the research project discussed in this paper, 16 touch screens were integrated into teaching and learning activities in two separate classrooms;…
Descriptors: Educational Technology, Technology Integration, Video Technology, Video Equipment
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Krivec, Tjaša; Muck, Tadeja; Germadnik, Rolanda Fugger; Majnaric, Igor; Golob, Gorazd – Journal of Visual Impairment & Blindness, 2014
Everyone has the right to freely participate in the cultural life of the community (United Nations, 2012). In Europe and around the globe, many efforts have been made in order to include people with visual impairments and blindness into the cultural life. The objects and artifacts exhibited in museums for people with visual impairments are…
Descriptors: Visual Impairments, Blindness, Museums, Tactile Adaptation
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Samsudin, Khairulanuar; Rafi, Ahmad; Mohamad Ali, Ahmad Zamzuri; Abd. Rashid, Nazre – Turkish Online Journal of Educational Technology - TOJET, 2014
The aim of this study is to develop and to test a low-cost virtual reality spatial trainer in terms of its effectiveness in spatial training. The researchers adopted three features deriving from the constructivist perspective to guide the design of the trainer, namely interaction, instruction, and support. The no control pre test post test…
Descriptors: Computer Simulation, Constructivism (Learning), Spatial Ability, Middle School Students
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