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Tsai, Jinn-Tsong; Chou, Ping-Yi; Fang, Jia-Cen – IEEE Transactions on Education, 2012
An intelligent genetic algorithm (IGA) is proposed to solve Japanese nonograms and is used as a method in a university course to learn evolutionary algorithms. The IGA combines the global exploration capabilities of a canonical genetic algorithm (CGA) with effective condensed encoding, improved fitness function, and modified crossover and…
Descriptors: Puzzles, Artificial Intelligence, Mathematics, Computer Science Education
Jenson, Jennifer; Droumeva, Milena – Electronic Journal of e-Learning, 2016
While advances in game-based learning are already transforming educative practices globally, with tech giants like Microsoft, Apple and Google taking notice and investing in educational game initiatives, there is a concurrent and critically important development that focuses on "game construction" pedagogy as a vehicle for enhancing…
Descriptors: Media Literacy, Computation, Thinking Skills, Foreign Countries
Harris, Robert V.; King, Stephanie B. – Community College Journal of Research and Practice, 2016
The purpose of this study was to see if a relationship existed between American College Testing (ACT) scores (i.e., English, reading, mathematics, science reasoning, and composite) and student success in a computer applications course at a Mississippi community college. The study showed that while the ACT scores were excellent predictors of…
Descriptors: College Entrance Examinations, Standardized Tests, Scores, Predictor Variables
Takala, Tuukka M.; Malmi, Lauri; Pugliese, Roberto; Takala, Tapio – Informatics in Education, 2016
In this paper we present our experiences of teaching an annually organized virtual reality (VR) capstone course. We review three iterations of the course, during which a total of 45 students completed the course and 16 VR applications were implemented. Our comparative analysis describes the students' evaluation of the course, the applications…
Descriptors: Curriculum, Simulated Environment, Computer Simulation, Educational Technology
Philip, Thomas M.; Olivares-Pasillas, Maria C.; Rocha, Janet – Cognition and Instruction, 2016
Data visualizations are now commonplace in the public media. The ability to interpret and create such visualizations, as a form of data literacy, is increasingly important for democratic participation. Yet, the cross-disciplinary knowledge and skills needed to produce and use data visualizations and to develop data literacy are not fluidly…
Descriptors: Race, Cultural Literacy, Data, Visualization
Wan, Hsu-Tien; Hsu, Kuang-Yang; Sheu, Shiow-Yunn – Educational Research and Reviews, 2016
In this research, we aim to understand the effectiveness of adopting educational technologies in a computer literacy course to students in a medical university. The course was organized with three core components: Open Education Resources (OER) reading, a book club, and online game competition. These components were delivered by a learning…
Descriptors: Computer Literacy, Medical Schools, Medical Students, Computer Science Education
Thota, Neena; Berglund, Anders – ACM Transactions on Computing Education, 2016
We know from research that there is an intimate relationship between student learning and the context of learning. What is not known or understood well enough is the relationship of the students' background and previous studies to the understanding and learning of the subject area--here, computer science (CS). To show the contextual influences on…
Descriptors: Computer Science Education, Asians, Foreign Countries, Graduate Students
Watson, Sunnie Lee; Koehler, Adrie A.; Ertmer, Peggy; Kim, WooRi; Rico, Rudy – Interdisciplinary Journal of Problem-based Learning, 2018
Promoting and sustaining effective discussion--that which contributes to learning--is a skill that eludes many instructors (Darling-Hammond, 2008; Ge, Yamashiro, & Lee, 2000). This study explored the role and strategies of an expert instructor in an online advanced instructional design (ID) course that utilized a case-based learning (CBL)…
Descriptors: Instructional Design, Teaching Methods, Problem Based Learning, Interviews
Bell, Tim; Andreae, Peter; Robins, Anthony – ACM Transactions on Computing Education, 2014
For many years computing in New Zealand schools was focused on teaching students how to use computers, and there was little opportunity for students to learn about programming and computer science as formal subjects. In this article we review a series of initiatives that occurred from 2007 to 2009 that led to programming and computer science being…
Descriptors: Foreign Countries, Computer Science, Computer Science Education, Computer Literacy
Joksimovic, S.; Gaševic, D.; Kovanovic, V.; Riecke, B. E.; Hatala, M. – Journal of Computer Assisted Learning, 2015
With the steady development of online education and online learning environments, possibilities to support social interactions between students have advanced significantly. This study examined the relationship between indicators of social presence and academic performance. Social presence is defined as students' ability to engage socially with an…
Descriptors: Computer Mediated Communication, Online Courses, Correlation, Interpersonal Relationship
Kelly, Madeline – College & Research Libraries, 2015
This study takes a multidimensional approach to citation analysis, examining citations in multiple subfields of engineering, from both scholarly journals and doctoral dissertations. The three major goals of the study are to determine whether there are differences between citations drawn from dissertations and those drawn from journal articles; to…
Descriptors: Citation Analysis, Engineering Education, Statistics, Computer Science Education
Park, Thomas H.; Dorn, Brian; Forte, Andrea – ACM Transactions on Computing Education, 2015
Many people are first exposed to code through web development, yet little is known about the barriers beginners face in these formative experiences. In this article, we describe a study of undergraduate students enrolled in an introductory web development course taken by both computing majors and general education students. Using data collected…
Descriptors: Programming Languages, Computer Science Education, Hypermedia, Web Sites
Eryilmaz, Meltem – Contemporary Issues in Education Research, 2015
The object of this experimental study is to measure the effectiveness of a blended learning environment which is laid out on the basis of features for face to face and online environments. The study was applied to 110 students who attend to Atilim University, Ankara, Turkey and take Introduction to Computers Course. During the application,…
Descriptors: Blended Learning, Educational Environment, Introductory Courses, Computer Science Education
Zingaro, Daniel – ACM Transactions on Computing Education, 2015
Computer Science 1 (CS1), the first course taken by college-level computer science (CS) majors, has traditionally suffered from high failure rates. Efforts to understand this phenomenon have considered a wide range of predictors of CS success, such as prior programming experience, math ability, learning style, and gender, with findings that are…
Descriptors: Computer Science Education, Student Interests, College Students, Grades (Scholastic)
Serapiglia, Anthony – Information Systems Education Journal, 2013
Many students are entering Computer Science education with limited exposure to operating systems and applications other than those produced by Apple or Microsoft. This gap in familiarity with the Open Source community can quickly be bridged with a simple exercise that can also be used to strengthen two other important current computing concepts,…
Descriptors: Experiential Learning, Introductory Courses, Laboratories, Computer Science Education

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