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Manches, Andrew; O'Malley, Claire; Benford, Steve – Computers & Education, 2010
This research aims to explore the role of physical representations in young children's numerical learning then identify the benefits of using a graphical interface in order to understand the potential for developing interactive technologies in this domain. Three studies are reported that examined the effect of using physical representations…
Descriptors: Young Children, Computer Interfaces, Problem Solving, Mathematics Instruction
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Connor, Robert T. – International Multilingual Research Journal, 2008
Matched-guise experiments have passed their 40th year as a powerful attitudinal research tool, and they are becoming more relevant and useful as technology is applied to language research. Combining the specificity of conversation analysis with the generalizability of social psychology research, technological innovations allow the measurement of…
Descriptors: Animation, Research Tools, Computer Graphics, Language Research
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Mayo, Sherry – Journal of Aesthetic Education, 2008
The artist and scientist have been depicted as polar opposites since Michelangelo claimed that Leonardo da Vinci was wasting time with foolish inventions while his art suffered. However, the artist taking on the role of the researcher has precedent. In the 1960s, Experiments in Art and Technology (E.A.T.), led by Bell Labs' engineer Billy Kluver,…
Descriptors: Artists, Scientists, Aesthetics, Art History
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Barton, Erin E.; Reichow, Brian; Wolery, Mark – Journal of Early Intervention, 2007
Graphs are vital components for analyzing data in the experimental analysis of behavior using single subject research methods. This paper extends the previous literature on the construction of single subject graphs by providing instructions for using Microsoft[R] Power Point[TM] and Microsoft[R] PowerPoint for Mac[R], and describes improved…
Descriptors: Research Methodology, Graphs, Computer Software, Data Analysis
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Hurle, R. – Australian Science Teachers Journal, 1970
Descriptors: Computer Graphics, Computers, Resource Materials
Wodarz, Nan – School Business Affairs, 2002
Describes process of selecting digital imaging software that is user-friendly and needs-appropriate. Includes a table listing the names, prices, and contact information (websites and 800 numbers) of nine digital software packages, including a summary of their major features. (PKP)
Descriptors: Computer Graphics, Elementary Secondary Education
Descy, Don – Technology Connection, 1996
Provides instruction for creating a home page on the World Wide Web. Highlights include Hypertext Markup Language, word processing programs, how to import graphics from other Web pages and link them to your page, and how to create your own graphics. (LRW)
Descriptors: Computer Graphics, Hypermedia, Word Processing
Delfino, Erik – Online, 1993
Describes utility programs available for posttransfer processing files that have been downloaded from the Internet. Highlights include file compression; viewing graphics files; converting binary files to ASCII files; and how to find utility programs. (LRW)
Descriptors: Computer Graphics, Computer Software, Internet
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McNair, John R. – Technical Communication Quarterly, 1996
States that key aspects of "memoria," the ancient Art of Memory, especially its focus on vivid representational images set against distinct backgrounds, can be helpful in creating memorable, universal, and easily retrievable computer icons. (PA)
Descriptors: Computer Graphics, Computer Interfaces, Memory
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Kinsey, Brad L.; Towle, Erick; Onyancha, Richard M. – Engineering Design Graphics Journal, 2008
Spatial ability, which is positively correlated with retention and achievement in engineering, mathematics, and science disciplines, has been shown to improve over the course of a Computer-Aided Design course or through targeted training. However, which type of training provides the most beneficial improvements to spatial ability and whether other…
Descriptors: Computer Assisted Design, Spatial Ability, Training Methods, Instructional Innovation
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Peppler, Kylie A. – Teachers College Record, 2010
Background/Context: New technologies have been largely absent in arts education curriculum even though they offer opportunities to address arts integration, equity, and the technological prerequisites of an increasingly digital age. This paper draws upon the emerging professional field of "media arts" and the ways in which youth use new…
Descriptors: Studio Art, Active Learning, Educational Technology, Disadvantaged Youth
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George-Palilonis, Jennifer; Filak, Vincent – International Journal on E-Learning, 2010
As graphically driven, animated, interactive applications offer educators new opportunities for shaping course content, new avenues for research arise as well. Along with these developments comes a need to study the effectiveness of the individual tools at our disposal as well as various methods for integrating those tools in a classroom setting.…
Descriptors: Course Content, Learner Engagement, Science Instruction, Electronic Learning
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Daher, Wajeeh – Educational Technology & Society, 2009
This research describes preservice teachers' perceptions of the use of applets in solving mathematical problems. It examines such perceptions regarding the role and functions that applets have in the problem solving context, the difficulties they encounter when using applets in this context and the necessity or need of their use. I attempt to…
Descriptors: Preservice Teachers, Problem Solving, Content Analysis, Preservice Teacher Education
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Ketterl, Markus; Mertens, Robert; Vornberger, Oliver – Interactive Technology and Smart Education, 2007
Purpose: The purpose of this paper is to describe vector graphics for web lectures, focusing on the experiences with Adobe Flash 9 and SVG. Design/methodology/approach: The paper presents experiences made during the development and everyday use of two versions of the lecture-recording system virtPresenter. The first of these versions is based on…
Descriptors: Internet, Lecture Method, Computer Graphics, Computer Uses in Education
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Cobb, Kristine – SchoolArts: The Art Education Magazine for Teachers, 2007
This article introduces digital imaging, an Adobe Photoshop course at Shrewsbury High School in Shrewsbury, Massachusetts. Students are able to earn art credits to graduate by successfully completing the course. Digital imaging must cover art criteria as well as technical skills. The course begins with tutorials created by the instructor and other…
Descriptors: Portraiture, Credits, Course Descriptions, High Schools
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