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Birgit Pepin; Nils Buchholtz; Ulises Salinas-Hernández – Digital Experiences in Mathematics Education, 2025
This study presents a scoping survey examining the integration of ChatGPT in mathematics education, highlighting its benefits, challenges, and implications for teaching and learning. The survey identifies key themes, including ChatGPT's ability to assist in understanding mathematical concepts, lesson planning, assessment design, personalized…
Descriptors: Mathematics Education, Artificial Intelligence, Computer Uses in Education, Mathematical Concepts
Palaiologou, Ioanna; Kewalramani, Sarika; Dardanou, Maria – British Journal of Educational Technology, 2021
This study examines whether the Internet of Toys (IoToys) (de)limits children's make-believe play and whether the functionality and manipulatives offered by the IoToys serve as motivational pleasure (tactile, virtual and visual) for children to engage in make-believe play. Combining Piagetian and Vygotskian ideas of play as a unity of cognition…
Descriptors: Toys, Internet, Young Children, Foreign Countries
Franceschi, Roberta Barban; de Miguel Álvarez, Laura – Journal of Educational Technology and Online Learning, 2021
Virtual museums are the answer a digital society, a new cultural, social, and economic system and a tool for educational innovation and digital learning. This article aims to collate all relevant evidence in virtual cultural museums with a teaching approach and detect what is published using the following question "What is published about…
Descriptors: Museums, Computer Uses in Education, Educational Research, Internet
Vörös, Zsófia; Kehl, Dániel; Rouet, Jean-François – Journal of Educational Computing Research, 2021
To be able to solve complex information problems in a digital environment is a key 21st century skill. Technology users usually expect to achieve their goals in a fast and accurate way. However, the actual relationship between time-on-task and task outcome is currently not well understood. We analyzed data from a large-scale international study in…
Descriptors: Problem Solving, Difficulty Level, Computer Use, Adults
Hidayati, Nurkhairo; Fitriani, Apriza; Saputri, Wulandari; Ferazona, Sepita – Journal of Turkish Science Education, 2023
Creative thinking is an unorthodox way of thinking to produce fresh and new ideas. Creative thinking can be trained using innovative learning strategies. This study aimed to explore creative thinking aspects in the Digital Mind Maps (DMM) created by Universitas Islam Riau, Indonesia, students who were enrolled in Human Anatomy and Physiology…
Descriptors: College Students, Creative Thinking, Cognitive Mapping, Learning Strategies
Bañez, Richard Mendoza – Journal of Learning for Development, 2023
This paper attempts to describe the signifier choice of student artists in thematic representations of digital visual arts and determine its implications for digital pedagogy. Utilising a qualitative approach to research and covering a corpus of six digital artworks of student artists, the semiotic analysis utilising Peirce's (1991) sign modes…
Descriptors: Visual Arts, Art Products, Computer Uses in Education, Artists
Gray, Brenna Clarke – Collected Essays on Learning and Teaching, 2023
This paper reviews the Digital Detox project at TRU. At TRU, the Digital Detox is not necessarily about abstaining from technology altogether, but rather establishing a more ethical, healthier approach to the tools we are required to use every day. Conceived this way, a Digital Detox offers an approachable opportunity to discuss difficult and…
Descriptors: Educational Technology, Ethics, Partnerships in Education, Universities
Nieminen, Juuso Henrik; Bearman, Margaret; Ajjawi, Rola – Assessment & Evaluation in Higher Education, 2023
Authentic assessment aligns higher education with the practices of students' future professions, which are increasingly digitally mediated. However, previous frameworks for authentic assessment appear not to explicitly address how authenticity intersects with a broader digital world. This critical scoping review describes how the digital has been…
Descriptors: Performance Based Assessment, Higher Education, Educational Technology, Computer Uses in Education
Pearson, Andrew D.; Young, phd, Chelsie M.; Shank, Faith; Neighbors, Clayton – Journal of American College Health, 2023
Smartphones, while useful, can also function as a source of distraction from daily life and may reduce life satisfaction by inhibiting concentration and interrupting attention to ongoing tasks, thoughts, and social interactions. Objectives: The current study tested whether interruptions in flow mediate associations between problematic smartphone…
Descriptors: Telecommunications, Handheld Devices, Life Satisfaction, Behavior Problems
Alan, Burcu; Zengin, Fikriye K.; Kececi, Gonca – Journal of Education, 2023
This study investigated the effects of science, technology, engineering, and mathematics (STEM) applications carried out with the purpose of supporting the integrated knowledge of prospective science teachers on the scientific process skills and STEM education orientation skills of prospective teachers. According to the results, the STEM…
Descriptors: STEM Education, Preservice Teachers, Science Teachers, Science Process Skills
Ozkan Cikrikci; Ragip Umit Yalcin – Journal of Education in Science, Environment and Health, 2023
The present study aimed to explore the mediating pathway on internet addiction through vengeance. The sample was consisted of 392 university students (N female = 242, 61.7% and N male = 150, 38.3%). The ages ranged between 18 and 35, with a mean age of 21.6 (SD = 1.95). The sample completed Young's Internet Addiction Test-Short Form, The Vengeance…
Descriptors: Internet, Addictive Behavior, Computer Use, College Students
Nilesh Washnik; Chandan Suresh; Chao-Yang Lee – Teaching and Learning in Communication Sciences & Disorders, 2023
Audacity is a multi-platform free, open-source audio recorder and editor software. The advantage of Audacity software is as follows: easy installation and simple visual interface, no registrations or hardware requirements, and availability at no cost might make it a preferred software to carry out class demonstrations and lab activities for an…
Descriptors: Computer Uses in Education, Computer Software, Audio Equipment, Undergraduate Study
Fidan, Nuray Kurtdede; Olur, Burak – Education and Information Technologies, 2023
Digital resources have begun to be used frequently by both children and parents. Digital resources, which are used very frequently, have entered our lives more and more with the pandemic with the development of technology. Children are now regular users of smartphones and tablets, so children's early digital interactions have brought new concepts…
Descriptors: Computer Use, Parent Child Relationship, Self Efficacy, Parent Attitudes
Griffith, Shayl F.; Casanova, Samantha M.; Delisle, Jillian H.; Mavrakis, Athena A. – Journal of Early Childhood Research, 2023
During the COVID-19 pandemic, families with young children were suddenly tasked with adapting to remote schooling, where lessons were largely delivered online via screen media devices. Meanwhile, concerns rose about increased amount of time young children were spending with screen media devices during periods of "lockdown". Few studies…
Descriptors: Distance Education, Electronic Learning, COVID-19, Pandemics
James Lloyd; Sohail Akhtar; Packianathaswamy Balaji – Discover Education, 2023
Background: Virtual reality technology is increasingly used in medical education to facilitate immersive experiences allowing users to interact with a simulated environment to foster learning. However, the potential barriers to this experience from a user perspective have not been fully explored. Methods: Twenty final-year medical students…
Descriptors: Medical Students, Medical Education, Computer Uses in Education, Computer Simulation

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