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Irum Naz; Rodney Robertson – Electronic Journal of e-Learning, 2024
This study explores the feasibility of using AI technology, specifically ChatGPT-3, to provide reliable, meaningful, and personalized feedback. Specifically, the study explores the benefits and limitations of using AI-based feedback in language learning; the pedagogical frameworks that underpin the effective use of AI-based feedback; the…
Descriptors: Artificial Intelligence, Synchronous Communication, Computer Software, Feedback (Response)
Noawanit Songkram; Supattraporn Upapong; Heng-Yu Ku; Narongpon Aulpaijidkul; Sarun Chattunyakit; Nutthakorn Songkram – Interactive Learning Environments, 2024
This research proposes the integration of robotic education and scenario-based learning (SBL) paradigm for teaching computational thinking (CT) to enhance the computational abilities of primary school students, based on digital innovation and a teaching assistant robot acceptance model. The sample group consisted of 532 primary school teachers and…
Descriptors: Foreign Countries, Elementary School Students, Elementary School Teachers, Grade 1
Cleon M. McLean – ProQuest LLC, 2024
This non-consecutive, three-year qualitative study explored the testing experiences of high school juniors who used Chromebooks to take their Smarter Balanced Standardized Assessments (SBAC) in English Language Arts and Mathematics. The study began in 2015, the first year in which SBAC was administered to students across California and other…
Descriptors: Student Attitudes, Computer Assisted Testing, Standardized Tests, Student Evaluation
Emma García; M. Najeeb Shafiq – Prospects, 2024
Recent research from high-income countries and dated research from middle-income countries suggest that home computers and Internet (HCI) may cause more harm than good on students' academic and psychological outcomes. We consider the Program for International Student Assessment 2018 data for 15-year-old students in five middle-income countries…
Descriptors: Foreign Countries, Secondary School Students, International Assessment, Achievement Tests
Angelos Rodafinos; Vassilis Barkoukis; Katerina Tzafilkou; Despoina Ourda; Anastasios A. Economides; Maria Perifanou – Journal of Information Technology Education: Research, 2024
Aim/Purpose: This study aims to examine the influence of digital competences, technology acceptance, and individual factors (gender and educational level) on academic achievement in Physical Education and Sports Science (PESS). Background: Prior research has established a positive correlation between digital competences and performance, but the…
Descriptors: Technological Literacy, Academic Achievement, Physical Education, Athletics
Exploring Teachers' Mastery and Use of Minecraft in the Classroom a Survey of the Minecraft Teachers
Hae Ryung Rinpoche Kim – ProQuest LLC, 2024
This study explored the dynamic interplay of social constructivism, game-based learning, and communities of practice in the context of teachers using Minecraft as an educational tool. This study used a teacher survey to collect insights from teachers who use Minecraft and are members of the Minecraft Teachers' Lounge. The research investigated how…
Descriptors: Video Games, Educational Games, Computer Uses in Education, Surveys
Jörgen Ingemar Stenlund; Lena Anna Elisabet Tibell; Konrad Janek Schönborn – Journal of Biological Education, 2024
Despite the importance of emotions in science education, research?on affect remains sparse. A promising direction is to explore the role of immersive visualisation in evoking affective responses. We investigate whether touch-based zooming interaction with a tabletop visualisation of the tree of life evokes various affective responses,…
Descriptors: Foreign Countries, Secondary School Students, Evolution, Science Instruction
Özge Pinarcik Sakaryali; Nur Banu Yigit – International Journal of Modern Education Studies, 2024
This study explores the relationship between social media addiction, mental wellbeing, and emotional states among Early Childhood Education (ECE) candidates. Utilizing a sample of 330 ECE students from Düzce University and Alanya Alaaddin Keykubat University, the research employed the Social Media Addiction Scale-Adult Form, Positive and Negative…
Descriptors: Foreign Countries, Social Media, Addictive Behavior, Mental Health
Nathan R. Prestopnik – International Journal of Designs for Learning, 2024
"Ghosts of the Argonne" is an interactive virtual reality (VR) recreation of the World War 1 (WW1) M1897 "French 75" field artillery gun, intended to teach learners about WW1 and its impact on the world, the role of artillery and artillerymen in this war, and the stories of real soldiers who served. The "Ghosts of the…
Descriptors: College Faculty, College Students, Computer Simulation, History Instruction
Ouyang, Fan; Chen, Si; Li, Xu – British Journal of Educational Technology, 2021
Social learning analytics (SLA) tools are designed to visually demonstrate online discussions with a goal to foster student engagement. However, empirical studies indicate controversial results of the effect of SLA tools on student engagement. This design-based research designs a student-facing SLA tool to demonstrate discussions from three…
Descriptors: Learning Analytics, Visual Aids, Learner Engagement, Discussion
White, E. Jayne; Rooney, Tonya; Gunn, Alexandra C.; Nuttall, Joce – Australasian Journal of Early Childhood, 2021
This paper reports from a pilot study investigating the ways digital documentation platforms are changing educators' work in early childhood education. Digital documentation platforms are secure websites or application software, enabled by computer, smartphone, or tablet technologies, allowing educators to record observations of children's…
Descriptors: Foreign Countries, Early Childhood Teachers, Computer Uses in Education, Documentation
Pandya, Jessica Zacher – Theory Into Practice, 2021
In this essay I view writing as a communicative practice, and ask how and in what ways teachers and students define the role of writing in relation to digital video composition. While there is much research on the importance of multimodal composition, and teachers are being encouraged to incorporate more digital making into their curricula, we…
Descriptors: Writing (Composition), Computer Uses in Education, Video Technology, Multimedia Materials
Vlagos, Kristen; Salazar, Daisy; Reale, Andrea; Sukotjo, Cortino; Clarke, Stephanie; Campbell, Stephen D.; Rodriguez, Alexandra E. – Education Sciences, 2021
A comprehensive CAD/CAM dentistry curriculum that includes broad aspects of single tooth restoration has been implemented at the University of Illinois College of Dentistry (COD) since 2010. The purpose of the program is to promote an educational environment that utilizes current technology to enhance the quality and efficiency of single-tooth…
Descriptors: Computer Assisted Design, Dentistry, Medical Education, Curriculum Implementation
Monteiro, Ana Francisca; Miranda-Pinto, Maribel; Osório, António José – Education Sciences, 2021
Coding is increasingly recognized as a new literacy that should be encouraged at a young age. This understanding has recontextualized computer science as a compulsory school subject and has informed several developmentally appropriate approaches to computation, including for preschool children. This study focuses on the introduction of three…
Descriptors: Coding, Literacy, Computation, Thinking Skills
Sebutu, Abdulganiyu Salman; Adeyemi, Olaofe Musa; AbdulGaniyy, Abdullahi – Journal of Education and Learning (EduLearn), 2021
This study investigated utilisation of internet-enabled devices for academic and religious purposes among Muslim undergraduates in University of Ilorin, Nigeria. All Muslim students in the University constituted the population of the study, while only those in the Faculty of Arts were the target population. Meanwhile, 50 Muslim students were…
Descriptors: Internet, Handheld Devices, Computer Use, Telecommunications