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Morehead, Kayla; McEldoon, Katherine – Pearson, 2023
Pearson's Learning Foundations describe the optimal conditions for learning and reflect the learner experience Pearson hopes their products will create. Pearson does this by incorporating the Learning Design Principles. Each of the Learning Design Principles goes into detail about a key principle, supporting product design and marketing by…
Descriptors: Learning Experience, Instructional Design, Authentic Learning, Teaching Methods
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Biedermann, Daniel; Ciordas-Hertel, George-Petru; Winter, Marc; Mordel, Julia; Drachsler, Hendrik – Journal of Learning Analytics, 2023
Learners use digital media during learning for a variety of reasons. Sometimes media use can be considered "on-task," e.g., to perform research or to collaborate with peers. In other cases, media use is "off-task," meaning that learners use content unrelated to their current learning task. Given the well-known problems with…
Descriptors: Learning Processes, Learning Analytics, Information Technology, Behavior Patterns
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Ibrahim Abdullah Alshaye; Zaidatun Tasir; Nurul Farhana Jumaat – Open Education Studies, 2023
This study aims to examine the effectiveness of online problem-based learning (PBL) tasks on problem-solving ability (PSA) and programming skills of secondary school students. A quantitative research design of a quasi-experimental research was adopted in this study. A purposive non-random sampling method was used to select two schools. Then, a…
Descriptors: Electronic Learning, Problem Based Learning, Learning Activities, Foreign Countries
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Frederick R. Missel; Jeremy V. Ernst; Daniel P. Kelly; Erik Schettig; Aaron C. Clark – Technology and Engineering Teacher, 2023
For students to gain the most out of education, they need to form long-term memories from experiences gained through active learning. The greatest distinction between active learning and traditional approaches involves the types of tasks and problems the students are challenged to solve. Active learning activities should be structured with student…
Descriptors: Active Learning, Engineering Education, Computer Graphics, Design
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Jamal Kay B. Rogers; Tamara Cher R. Mercado; Ronald S. Decano – Journal of Education and Learning (EduLearn), 2025
Poor academic performance remains among the most concerning educational issues, especially in higher education and online learning. To address the concern, institutions like the University of Southeastern Philippines (USeP) leverage educational data mining (EDM) techniques to generate relevant information from learning management systems (LMS)…
Descriptors: Foreign Countries, Learning Management Systems, Academic Achievement, Data Analysis
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Emily Kroshus; Adrienne Moore; Mary Kathleen Steiner; Carolina Nieto; Julie McCleery; Ken Turner; Kimberly Garrett; Pooja S. Tandon – Journal of School Health, 2025
Background: Youth who have experienced trauma or other adverse childhood events have the potential to uniquely benefit from physical activity (PA). However, how PA is administered in schools can be re-traumatizing and fail to create positive experiences through movement. We sought to develop role-specific training to help increase the…
Descriptors: Trauma Informed Approach, Physical Activities, Web Sites, Electronic Learning
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Aytaj Ismayilzada; Ayaz Karimov; Mirka Saarela – Journal of Interactive Learning Research, 2025
This systematic literature review explores learning analytics (LA) in serious games within virtual reality (VR) environments, focusing on studies from the International Conference on Learning Analytics and Knowledge (LAK) and the Journal of Learning Analytics (JLA). Conducted in two stages, the review identifies key domains where serious games in…
Descriptors: Educational Games, Computer Simulation, Technology Uses in Education, Instructional Effectiveness
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Janea J. Thibodeaux; Pierce M. Taylor; Janelle K. Bacotti; Samuel L. Morris – Journal of Applied Behavior Analysis, 2025
Many researchers have evaluated how characteristics of feedback may influence trainee performance, but relatively little attention has been allocated to directly assessing trainee preference for feedback characteristics and its relation to performance. Thus, the primary purpose of this study was to use a within-subject experimental design to…
Descriptors: Undergraduate Students, Feedback (Response), Difficulty Level, Learning Strategies
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Maik Beege; Rolf Ploetzner – Instructional Science: An International Journal of the Learning Sciences, 2025
Recent research has shown that enhancing instructional videos with questions, such as self-explanation prompts, and thus shifting the process from receptive to constructive learning, is beneficial to learning. However, the inclusion of questions is often confounded with the implementation of learner pacing through navigation features. Furthermore,…
Descriptors: Interactive Video, Constructivism (Learning), Difficulty Level, Cognitive Processes
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Matthias Grünke; Isa Braunwarth; Vincent Connelly; Anne Barwasser – Education and Treatment of Children, 2025
This single-case study assessed the effectiveness of a mnemonic pegword strategy designed to enhance the multiplication fact fluency of three 6th-grade students who demonstrated persistent learning difficulties in mathematics. A nonconcurrent multiple baseline across subjects design was utilized, incorporating 3-5 baseline sessions followed by…
Descriptors: Mathematics Skills, Multiplication, Learning Problems, Mathematics Instruction
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Thomas Murray; Rebekah Brennan – Studies in the Education of Adults, 2025
In the context of rapid economic, social, and demographic change, fostering equity and inclusion in third level education is a prerequisite for adaptability, social cohesion, and human development. Community-university collaborations demonstrate significant potential to widen participation in Higher Education (HE). In the following article, we…
Descriptors: Community Education, Higher Education, Foreign Countries, Adult Learning
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Gerd Kortemeyer; Nora Dittmann-Domenichini; Claudia Merki – Discover Education, 2025
In the aftermath of the COVID-19 pandemic, students have more choice of how to attend courses than ever before; for a large number of courses at a technical university, they are still able to watch the lectures live online or in recorded format later. We found that interactivity may bring back students into the classroom almost as effectively as…
Descriptors: Lecture Method, Attendance, Decision Making, Blended Learning
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Samaneh Azarniyoosh; Ali Roohani – European Journal of Education, 2025
This study investigated the effectiveness of the flipped learning model, compared with the nonflipped learning model, in improving second/foreign language metacognitive listening awareness and perceived strategy use. For this purpose, 40 young adult learners studying English as a foreign language in two intact classes were selected. They were…
Descriptors: Flipped Classroom, Program Effectiveness, Second Language Instruction, Second Language Learning
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Junming Ma; Chengyu Liu – TESOL Journal, 2025
Classroom academic presentation (CAP) has been perceived as an important academic genre integral to college learners' academic success. However, the schematic structure of CAP and learners' acquisition of it remain unclear. In this study, we identified its schematic structure with the method of metagenres and investigated L2 learners' generic…
Descriptors: Undergraduate Students, English for Academic Purposes, Second Language Instruction, Second Language Learning
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Inas Sausan; Elda Frediana Rety Kartika; Faizal Akhmad Adi Masbukhin; Sukma Wahyu Wijayanti; Ayu Fahimah Diniyah Wathi; Dola Suciana – Journal of Chemical Education, 2025
STEAM (Science, Technology, Engineering, Arts, Mathematics) learning is designed to contextualize the abstract concepts of science in chemistry learning. Integration STEAM in chemistry learning needs a learning model to help students understand real-world problems. For this reason, STEAM-PBL (Project Based Learning) was employed. This paper…
Descriptors: Science Education, Chemistry, Information Sources, Social Media
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