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Chang, Ching-Wen – Journal of Transformative Education, 2021
Transformative learning theory has provided a sound theoretical base for adult education's Western and Eastern academic field. This article aims to introduce the mandala model of transformative learning by transferring Mezirow's theory of perspective transformation onto a mandala map. In the mandala model, the learning agent exercises two…
Descriptors: Transformative Learning, Adult Education, Models, Problem Solving
Asniza, Ishak Nor; Zuraidah, Md Osman Siti; Baharuddin, Abdul Rahman Md; Zuhair, Zainal Muhammad; Nooraida, Yakob – Journal of Turkish Science Education, 2021
It is the teacher's responsibility in paying serious attention on highlighting the 21st century way of learning in transforming the education system, focusing on equipping students with communication skills, critical thinking, and collaboration skills. This 21st century learning requires suitable teaching aids to achieve the learning objectives.…
Descriptors: Electronic Learning, Game Based Learning, Educational Games, High School Students
Alibraheim, Essa A.; El-Sayed, Sabah A. – EURASIA Journal of Mathematics, Science and Technology Education, 2021
This study aims to identify the perceptions of female student teachers enrolled in the Primary Classroom Teacher Program (PCTP) at a university in Saudi Arabia. It will focus on Collaborative Online Project-Based Learning (COPBL), its advantages, challenges facing the implementation of this strategy, and provide suggestions and recommendations to…
Descriptors: Females, Undergraduate Students, Education Majors, Student Attitudes
Li, Juan; Jiang, Hongquan; Shang, Aihua; Chen, Jingli – Computer Assisted Language Learning, 2021
Associative learning strategy (ALS) is an important means of acquiring vocabulary--especially in L2 learning. This study proposes a method to identify the associative learning mechanism based on complex network theory. First, a distributed association strategy (DAS) for the associative learning of L2 learners based on distributed language learning…
Descriptors: Associative Learning, Second Language Learning, Vocabulary, Learning Strategies
Safsouf, Yassine; Mansouri, Khalifa; Poirier, Franck – Journal of Information Technology Education: Research, 2021
Aim/Purpose: Since the beginning of the COVID-19 pandemic, many countries have adopted online education as an alternative to face-to-face courses. This has increased awareness of the importance of analyzing learning data left by students to improve and evaluate the learning process. This article presents a new tool, named TaBAT, created to work…
Descriptors: Learning Analytics, Integrated Learning Systems, Visual Aids, Electronic Learning
Elford, Daniel; Lancaster, Simon J.; Jones, Garth A. – Journal of Chemical Education, 2021
An educational escape activity was developed, embedding elements of both augmented and immersive virtual reality technologies, in an active learning environment. The mental visualization of abstract concepts can be difficult for students, inhibiting their ability to reason cogently regarding important topics of stereochemistry. Consequently, an…
Descriptors: Chemistry, Learning Activities, Problem Solving, Computer Simulation
Aljohani, Obaidalah H.; Alajlan, Sarah M. – International Journal of Information and Communication Technology Education, 2021
This study's aim was to explore advanced diploma program students' perceptions about the application and importance of andragogy. The study also investigated if there is a difference, by gender, among the learners' point of view about the application and importance of andragogy to the learning environment. A self-administered questionnaire was…
Descriptors: Andragogy, Foreign Countries, Gender Differences, Student Attitudes
Sloman, Sabina J.; Goldstone, Robert L.; Gonzalez, Cleotilde – Cognitive Science, 2021
How do people use information from others to solve complex problems? Prior work has addressed this question by placing people in social learning situations where the problems they were asked to solve required varying degrees of exploration. This past work uncovered important interactions between groups' "connectivity" and the problem's…
Descriptors: Cooperative Learning, Problem Solving, Information Utilization, Models
Kumar, Abhilasha A.; Steyvers, Mark; Balota, David A. – Cognitive Science, 2021
Considerable work during the past two decades has focused on modeling the structure of semantic memory, although the performance of these models in complex and unconstrained semantic tasks remains relatively understudied. We introduce a two-player cooperative word game, Connector (based on the boardgame Codenames), and investigate whether…
Descriptors: Semantics, Recall (Psychology), Cooperative Learning, Game Based Learning
Moving Hands-On Mechanical Engineering Experiences Online: Course Redesigns and Student Perspectives
Johnson, Jaclyn E.; Barr, Nancy B. – Online Learning, 2021
Hands-on lab experiences are essential for enabling students to be successful engineers, especially those who identify as kinesthetic learners. This case study describes how a Mechanical Engineering Practice course sequence was redesigned during the COVID-19 emergency transition to remote learning and examines how students responded to these…
Descriptors: Experiential Learning, Engineering Education, Student Experience, Electronic Learning
Bourina, Helena V.; Dunaeva, Larisa A. – E-Learning and Digital Media, 2021
The formation of hypertext competence emerges from a combination of methods, tools and technologies that provide communication between hypertext network devices with the aim of transmitting information. The information transmitted may be diverse depending on its type and content and is intended to be used collectively through network information…
Descriptors: Hypermedia, Competence, Computer Simulation, Multimedia Instruction
Crosslin, Matt – Current Issues in Education, 2021
In the Fall of 2014, several universities came together to offer a unique "dual-layer" open online course. This course was designed with two complete layers from two different course design modalities (instructivism and connectivism). Learners were granted the freedom to create an individualized pathway through the course involving…
Descriptors: Open Education, Online Courses, Universities, Learning Processes
Pujolà, Joan-Tomàs – Research-publishing.net, 2021
Gamification is a methodological strategy that uses "game design elements in non-game contexts" (Deterding, Dixon, Khaled, and Nacke 2011). The purpose of gamification is to engage people, motivate action, promote learning, and solve problems. This chapter describes examples of Spanish content gamifications that integrate different game…
Descriptors: Second Language Learning, Second Language Instruction, Game Based Learning, Spanish
Kellie J. L. Seals – ProQuest LLC, 2021
Interest is a unique internal motivator of learning that can be sustained and developed by outside influences. A challenge in rural areas is instilling interest in young adults to pursue careers local industries demand in order to mitigate rural out-migration. The purpose of this mixed methods intervention study was to determine if and explain how…
Descriptors: Authentic Learning, Experiential Learning, Teacher Student Relationship, Vocational Interests
Donna Hess – Issues and Trends in Learning Technologies, 2021
This review examines instructional design principles from Behaviorist, Cognitivist, Constructivist, and Contemporary learning inspired models within the landscape of Arabic language education research. Specific characteristics from instructional design models such as ADDIE, Morrison, Ross, and Kemp, ASSURE, and Rapid Prototyping are explored…
Descriptors: Instructional Design, Arabic, Technology Integration, Learning Theories

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