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Kuznekoff, Jeffrey H.; Munz, Stevie M. – Higher Learning Research Communications, 2022
Objectives: This study examines how the transition to remote delivery during the spring of 2020 affected student learning in the basic communication course. Methods: Participants in three different course delivery modes (face-to-face, online, and live interactive) were enrolled in a public speaking course with standardized adaptive reading…
Descriptors: COVID-19, Pandemics, Electronic Learning, Teaching Methods
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Rizk, Nadya; McKenzie, Matt; Samrout, Marya – Teaching Science, 2022
Coding is a process often associated with computers. Nevertheless, coding is a thought process that can be mastered even without a computer. In NSW, primary students are introduced to computational and algorithmic thinking as early as Stage 1. Yet, teaching coding to young students is not always easy for teachers, mostly because the process is…
Descriptors: Programming, Computer Science Education, Computation, Thinking Skills
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Kirchner, Michael; London, Michael – College Teaching, 2022
Professional identity development of students is an often discussed but never resolved issue in higher education. To facilitate a shift toward developing students' professional identity, we propose a pedagogical model where students are tasked with developing and providing instruction to their classmates during a 75-minute teaching session.…
Descriptors: College Students, Professional Identity, Experiential Learning, Peer Teaching
Shekhar, Suraj Kushe – Geography Teacher, 2022
When the World Health Organization declared COVID-19 a deadly pandemic on March 11, 2020, trauma ensued across the world (Mishra, Gupta, and Shree 2020; Shekhar 2021). Children at home thought that they would return to school after a couple of weeks, but instead, many schools ended up shutting down for the entire year. The world switched to…
Descriptors: Kindergarten, Geography Instruction, COVID-19, Pandemics
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Brandt, Edward C.; Columba, Lynn – Mathematics Teaching Research Journal, 2022
Over the past decade, there has been an urgent calling for the improvement of teaching and learning of mathematics. At that same time, research has provided promising findings in the value of self-regulation and choice on learning for student achievement. With the ever-increasing availability of resources for educators to support student learning,…
Descriptors: Blended Learning, Student Motivation, Mathematics Achievement, Learning Strategies
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Spezzo, Vincent M.; Rudchenko, Tatiana – Online Journal of Distance Learning Administration, 2022
The purpose of this study was to survey undergraduate students of a management statistics course about their perceptions on the usefulness of a series of instructional videos with embedded quiz questions created by their instructor to provide students with knowledge of Excel functions needed to understand the course materials and complete course…
Descriptors: Interaction, Video Technology, Student Attitudes, Undergraduate Students
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Byl, Emmeline; Topping, Keith J.; Struyven, Katrien; Engels, Nadine – Journal of College Student Development, 2022
This study investigated the social integration (in relation to academic integration) of first-year students during the first semester at university. Sixteen focus group sessions with 93 students and 37 individual face-to-face follow-up interviews were conducted with first-year psychology and educational science students from a Dutch-speaking…
Descriptors: College Freshmen, Undergraduate Students, Cooperative Learning, Social Integration
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Balci, Sebiha; Secaur, Jonathan M.; Morris, Bradley J. – Education and Information Technologies, 2022
Gamification, or the intentional use of gaming elements in non-game contexts, has been touted as a promising tool to improve educational outcomes in online education, yet the evidence regarding why it might work and its effectiveness is inconclusive. One reason is that previous research has often included several gamification tools together,…
Descriptors: Academic Achievement, Program Effectiveness, Student Motivation, Game Based Learning
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Mercat, Christian – Open Education Studies, 2022
This introduction presents Active Learning Methodology, surveying its history, main existing tools and supporting evidence, with an emphasis on mathematics and higher education, in particular engineering studies. This work is part of the DrIVE-Math project, developing innovative mathematical teaching strategies in engineering studies.
Descriptors: Active Learning, Classroom Techniques, Engineering Education, Higher Education
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Ellmer, E. M. M.; Rynne, S. B. – Physical Education and Sport Pedagogy, 2022
Background and Purpose: Participation rates in many organised sports are stagnating, yet a rapid growth in participation, commercialisation and institutionalisation has been observed in self-organised sports such as surfing, snowboarding skateboarding, BMX racing and rock climbing over the past five decades. These sports are continuously…
Descriptors: Athletics, Athletes, Athletic Coaches, Learning Experience
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Stabel, Linda Sturesson; McGrath, Cormac; Björck, Erik; Elmberger, Agnes; Laksov, Klara Bolander – Vocations and Learning, 2022
Medical specialists' lifelong learning is essential for improving patients' health. This study identifies affordances for learning general practitioners (GPs) engage in, and explores what influences engagement in those affordances. Eleven GPs were interviewed and the interview transcripts were analysed thematically. Stephen Billett's theoretical…
Descriptors: Physicians, Health Personnel, Professional Development, Clinical Experience
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Liu, Fang; Zhao, Liang; Zhao, Jiayi; Dai, Qin; Fan, Chunlong; Shen, Jun – IEEE Transactions on Learning Technologies, 2022
Educational process mining is now a promising method to provide decision-support information for the teaching-learning process via finding useful educational guidance from the event logs recorded in the learning management system. Existing studies mainly focus on mining students' problem-solving skills or behavior patterns and intervening in…
Descriptors: Data Use, Learning Management Systems, Problem Solving, Learning Processes
Duculescu, Cristina – ProQuest LLC, 2022
The purpose of this dissertation is three-fold: to further the understanding of grammar learning strategies (GLS) that students at an American university use when they engage in language study sessions on their own, in technology-enhanced language learning (TELL) outside of the classroom; to examine how previous language learning experience (PLLE)…
Descriptors: Grammar, Learning Strategies, Language Acquisition, Technology Uses in Education
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Robson, Robby; Ray, Fritz; Hernandez, Mike; Blake-Plock, Shelly; Casey, Cliff; Hoyt, Will; Owens, Kevin; Hoffman, Michael; Goldberg, Benjamin – International Educational Data Mining Society, 2022
The context for this paper is the "Synthetic Training Environment Experiential Learning -- Readiness" (STEEL-R) project [1], which aims to estimate individual and team competence using data collected from synthetic, semi-synthetic, and live scenario-based training exercises. In STEEL-R, the "Generalized Intelligent Framework for…
Descriptors: Experiential Learning, Mathematical Models, Vignettes, Decision Making
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Hur, Paul; Lee, HaeJin; Bhat, Suma; Bosch, Nigel – International Educational Data Mining Society, 2022
Machine learning is a powerful method for predicting the outcomes of interactions with educational software, such as the grade a student is likely to receive. However, a predicted outcome alone provides little insight regarding how a student's experience should be personalized based on that outcome. In this paper, we explore a generalizable…
Descriptors: Artificial Intelligence, Individualized Instruction, College Mathematics, Statistics
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