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Gang Lei – Interactive Learning Environments, 2024
With the emergence of the Industrial Revolution 4.0, modern technologies such as cloud computing, artificial intelligence, and big data are profoundly transforming the education ecosystem. The development of education is not only faced with huge challenges but also contains rare opportunities. New concepts such as deep learning, adaptive learning,…
Descriptors: Educational Technology, Artificial Intelligence, Blended Learning, Data
Eunjae Park; Michelle M. Neumann – Journal of Comparative and International Higher Education, 2024
New digital technologies such as social robots are embodied computers with human-like features and conversational capabilities that can socially interact with people. Social robots have been used in education as a learning tool to support second language learning. This essay discusses current research literature that has explored how social robots…
Descriptors: Robotics, Second Language Instruction, Second Language Learning, Teaching Methods
Robbie Lee Sabnani – Language Teaching Research Quarterly, 2024
Despite the importance of speaking in developing learners' command of language, due to a paucity of research in the domain, little is understood of teachers' systematic strategy instructional practices to improve the quality of their students' utterances. This study sought to address this gap in knowledge through the study of the practices of an…
Descriptors: Learning Strategies, Speech Communication, Second Language Learning, Second Language Instruction
Kanako Tabuchi; Sho Kobayashi; Steve T. Fukuda; Yuya Nakagawa – Technology in Language Teaching & Learning, 2024
Second language learners, particularly those with lower proficiency, often struggle with insufficient practice and heightened anxiety when speaking. This case study investigates the impact of one-on-one online conversation lessons on a university student's speaking skills and language anxiety. The participant, a university student with low…
Descriptors: Anxiety, Speech Skills, Electronic Learning, Computer Mediated Communication
Sara Klingenberg; Robin Bosse; Richard E. Mayer; Guido Makransky – Educational Psychology Review, 2024
This study investigates the role of embodiment when learning a technical procedure in immersive virtual reality (VR) by introducing a framework based on immersion and interactivity. The goal is to determine how increasing the levels of immersion and interactivity affect learning experiences and outcomes. In a 2 × 2 factorial design, 177 high…
Descriptors: Computer Simulation, Learning Experience, Outcomes of Education, High School Students
Sani Sahara; Dadang Juandi; Turmudi Turmudi; Agus Hendriyanto; Lukman Hakim Muhaimin; Matawal D. Bulus – Mathematics Teaching Research Journal, 2024
This study aims to establish a knowledge base on how to support students in learning. We develop an initial hypothetical learning trajectory by formulating learning activities and predicting the development of students' thinking and understanding. The methodological framework employed in this study is design research, which seeks to generate…
Descriptors: Foreign Countries, Junior High School Students, Middle School Mathematics, Geometry
Rebecca S. Borden – NECTFL Review, 2024
This classroom practice article explores the integration of TalkAbroad, an online language conversation platform, in an undergraduate World Languages Education program to support pre-service language teachers' oral proficiency development. Two pre-service teachers, facing challenges like family responsibilities and limited study abroad…
Descriptors: Self Evaluation (Individuals), Speech Skills, Language Proficiency, Preservice Teachers
Gembo Tshering – Mathematics Teaching Research Journal, 2024
Algebra is critical in shaping future mathematics success and is integral to the K-12 curriculum. Despite its inclusion, a common challenge arises as students' progress to higher grades without a solid foundation, resulting in challenging learning experiences. This action research study focuses on the algebraic learning experience of a Grade 7…
Descriptors: Grade 7, Intervention, Algebra, Mathematics Instruction
Connie Levina Yuen; Nadja Schlote – Journal of Educational Technology Systems, 2024
This study examines learners' experiences and the use of language learning applications ("apps") as a primary source of "second or additional language learning" ("L2") instruction and assessment in higher education. It purviews the integration of artificial intelligence (AI)-powered features that support…
Descriptors: Handheld Devices, Learning Experience, Computer Oriented Programs, Artificial Intelligence
Embedding the Sustainable Development Goals into Higher Education Institutions' Marketing Curriculum
Barbara Tomasella; Bilal Akbar; Alison Lawson; Richard Howarth; Rebecca Bedford – Journal of Marketing Education, 2024
The 21st century's growing societal and environmental challenges are ubiquitous. The combination of knowledge, values, mindsets, and abilities needed to address these challenges requires educating society about the simultaneous pursuit of economic, environmental, and social goals as advocated by the United Nations' (UN) Sustainable Development…
Descriptors: Marketing, Business Administration Education, Teacher Attitudes, Student Attitudes
Kristie L. Calvin; Shelley Gray – Learning Disability Quarterly, 2024
The purpose of this study was to examine the efficacy of a graphic organizer for improving the expository text comprehension of adolescent Spanish-English bilingual students with learning disabilities. Students were two females and one male. Using a multiple baseline single case design, researchers taught students to create a funnel map graphic…
Descriptors: Instructional Materials, Bilingualism, Spanish, English (Second Language)
Tuba Temel; Kürsat Cesur – SAGE Open, 2024
New teaching and learning practices related to gamified tools in online learning environments have become even more important during the pandemic and will continue to reshape educational processes, including higher education institutions, in the post-pandemic period. In line with this, the present study aimed to investigate the effects of…
Descriptors: Gamification, Web 2.0 Technologies, English (Second Language), Second Language Learning
Jewoong Moon; Laura McNeill; Christopher Thomas Edmonds; Seyyed Kazem Banihashem; Omid Noroozi – International Journal of Educational Technology in Higher Education, 2024
This study explored the dynamics of students' knowledge co-construction in an asynchronous gamified environment in higher education, focusing on peer discussions in college business courses. Utilizing epistemic network analysis, sequence pattern mining, and automated coding, we analyzed the interactions of 1,319 business students. Our findings…
Descriptors: Learning Analytics, Cooperative Learning, Asynchronous Communication, Gamification
Uril Bahruddin; Mahyudin Ritonga; Muh. Faruq; Muhammad Fadli Ramadhan – Journal of Education and Learning (EduLearn), 2024
Online Arabic learning presents several challenges, one of which is the ineffective utilization of learning media. This study aims to describe the tendency of Arabic learners through the Dars Arabi YouTube channel video media and the relationship between the learner's propensity and the variables of gender, age, and educational background of Dars…
Descriptors: Foreign Countries, Distance Education, Second Language Learning, English (Second Language)
Soledad Estrella; Sergio Morales; Maritza Méndez-Reina; Pedro Vidal-Szabó; Alejandra Mondaca-Saavedra – International Journal for Lesson and Learning Studies, 2024
Purpose: This paper aims to describe the statistical arguments produced by third-grade students (8-9 years old) and to identify the teaching support for collective argumentation in a lesson based on data comparison. A Lesson Study Group researched and planned the lesson around a problem from the official mathematics textbook.…
Descriptors: Persuasive Discourse, Open Education, Electronic Learning, Thinking Skills

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