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Laherto, Antti; Rasa, Tapio – On the Horizon, 2022
Purpose: The aims and pedagogies in the field of science education are evolving because of global sustainability crises. School science is increasingly concerned with responsible agency and value-based transformation. The purpose of this conceptual paper is to argue that perspectives and methods from the field of futures studies are needed to meet…
Descriptors: Transformative Learning, Science Education, Science and Society, Futures (of Society)
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Eloy, Adelmo; Achutti, Camila F.; Fernandez, Cassia; Lopes, Roseli de Deus – Informatics in Education, 2022
Integrating computational thinking into K-12 Education has been a widely explored topic in recent years. Particularly, effective assessment of computational thinking can support the understanding of how learners develop computational concepts and practices. Aiming to help advance research on this topic, we propose a data-driven approach to assess…
Descriptors: Computation, Thinking Skills, Learning Processes, Evaluation Methods
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Lulaj, Enkeleda – International Journal of Instruction, 2022
This paper presents empirical evidence on financial-stress (FSF) and educational-teaching (ETF) factors to students. Therefore, the purpose of this research was to identify whether these factors were related to each-other, as well as if they affected students' performance during online learning during the Cov19 pandemic. Correlation analysis…
Descriptors: Correlation, Financial Problems, COVID-19, Pandemics
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Setiawan, Anton Agus; Muhtadi, Ali; Hukom, Julham – International Journal of Instruction, 2022
Currently, masses of studies on mathematics learning getting to know have been discovered in numerous literatures supported by the use of blended learning model. This meta-analysis study aims at determining the overall effect of using blended learning. This study analyses 36 effect sizes from ERIC documents, Google scholar, and repositories from…
Descriptors: Mathematics Skills, Meta Analysis, Effect Size, Mathematics Instruction
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Nuankaew, Pratya; Nuankaew, Wongpanya Sararat – European Journal of Educational Research, 2022
Modern technology is necessary and important for improving the quality of education. While machine learning algorithms to support students remain limited. Thus, it is necessary to inspire educational scholars and educational technologists. This research therefore has three main targets: to educate the holistic context of rural education…
Descriptors: Grade Prediction, Academic Achievement, High School Students, Rural Schools
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Mousa, Manal Omar – Journal of Language and Linguistic Studies, 2022
Learning should be assisted by both outdoor and in-class activities that contribute to knowledge structuring. Students can energetically participate in outdoor actions and learn by doing. Learning requires an unlimited deal of participation and effort. These activities that afford firsthand experiences, support EFL students in putting theory into…
Descriptors: Outdoor Education, Language Arts, Second Language Learning, English (Second Language)
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Alsharif, Rawan – International Journal of Education and Literacy Studies, 2022
Vocabulary knowledge has been largely viewed as an important component in language learning and language acquisition. Understanding how EFL learners approach vocabulary learning is also considered crucial for language teachers and researchers to develop an effective learning environment that may stimulate high-quality learning outcomes. Studies on…
Descriptors: Foreign Countries, Second Language Instruction, Vocabulary Development, Metacognition
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Benyo, Ahmed; Alkhaza'leh, Bilal Ayed; Kumar, Tribhuwan – World Journal on Educational Technology: Current Issues, 2022
This study aims to emphasize students' views on using unfair means in e-learning programmes in English at undergraduate level. The research examines further how they trick, why they trick, and possible approaches to decrease this unfair practice. This investigation was carried out after the second half of 2020 when the whole world was witnessing…
Descriptors: Undergraduate Students, Electronic Learning, English (Second Language), Second Language Learning
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Aifan, Hanan – E-Learning and Digital Media, 2022
In this industrial age, skills required in most jobs are 21st-century skills. The current study aimed to investigate whether there is a relationship between implementing project-based collaborative learning using PowerPoint and improving students' 21st-century skills from the students' perspectives. It also examines whether there is a significant…
Descriptors: Active Learning, Student Projects, Cooperative Learning, Computer Software
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Spates, Stephen A. – Communication Teacher, 2022
Organizational communication has concepts and processes that can be difficult to absorb. Using gamification as a pedagogical strategy, a semester-long project is developed to help students learn through application. The Bear Cave is a class-wide competition where students create an organization and seek a fictional investment of $1,000,000. In…
Descriptors: Organizational Communication, Game Based Learning, Competition, Cooperative Learning
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Chung, Chih-Hung; Lin, You Yin – Journal of Computer Assisted Learning, 2022
Background: Most students have exhibited low motivation to engage in traditional learning methods. Additionally, students have difficulty concentrating on the course content, being easily distracted by their smartphones. Objectives: Therefore, we adopted an online 3D gamification problem-based learning (PBL) model to motivate students and improve…
Descriptors: Computer Simulation, Game Based Learning, Problem Based Learning, Human Resources
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Atmojo, Arief Eko Priyo – Acuity: Journal of English Language Pedagogy, Literature and Culture, 2022
This research aims to seek answers on the students' perceptions towards teacher-made YouTube videos for learning English online and how do they take advantage of the videos. Eight non-English department students were invited to become participants and they voluntarily accepted the invitation. Data were garnered through written reflections. It was…
Descriptors: Teacher Developed Materials, Video Technology, Social Media, English (Second Language)
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van de Kamp, Marie-Thérèse; Admiraal, Wilfried; Coertjens, Liesje; Goossens, Maarten; Rijlaarsdam, Gert – Journal of Creative Behavior, 2022
This study examines "specific" exploration activities in students' visual arts portfolios from secondary education. Creating original visual arts products requires exploration according to Getzels and Csiksentmihalyi ("The creative vision. A longitudinal study of problem finding in Art." New York: John Wiley & Sons Inc.,…
Descriptors: Discovery Learning, Learning Activities, Visual Arts, Design
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Cicchinelli, Analia; Pammer-Schindler, Viktoria – Journal of Workplace Learning, 2022
Purpose: This paper aims to understand what drives people -- their motivations, autonomous learning attitudes and learning interests -- to volunteer as mentors for a program that helps families to ideate technological solutions to community problems. Design/methodology/approach: A three-phase method was used to build volunteer mentor profiles;…
Descriptors: Volunteers, Mentors, Motivation, Family Programs
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Chung, Chih-Chao; Huang, Shu-Lan; Cheng, Yuh-Ming; Lou, Shi-Jer – International Journal of Technology and Design Education, 2022
The purposes of this study were to integrate imagination and STEAM education to construct a special topic course on wearable devices for pets for technology senior high school students studying electronic science; to explore the impacts of the learning process on students' imagination, STEAM competences and satisfaction with learning…
Descriptors: STEM Education, Art Education, Active Learning, Student Projects
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