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Sajjad Bahrami – ProQuest LLC, 2021
In this thesis, we incorporate information theory into statistical signal processing and machine learning in order to achieve robust learning in presence of outliers (or generally in environments with non-Gaussian structure). In other words, by incorporating information theory especially when structure of environment is non-Gaussian, the…
Descriptors: Electronic Learning, Artificial Intelligence, Algorithms, Information Networks
Diego Catalan Molina – ProQuest LLC, 2021
One of the main challenges in intervention research today is understanding who benefits from universal school programs. Partly, this challenge involves capturing the diversity of experiences, needs, and traits in across students that may explain "who benefits" from interventions. Here, we studied "motivation profiles" (i.e.,…
Descriptors: Social Emotional Learning, Student Motivation, Goal Orientation, Intervention
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Kurt D. Squire – International Journal of Designs for Learning, 2021
At Play in the Cosmos is a game for University-level Astronomy courses. Designed as a collaboration between the Games + Learning + Society Center, an academic center at the University of Wisconsin-Madison, and Norton & Company, Cosmos is intended to support a "game-first" model of curriculum in which students play the game before…
Descriptors: Astronomy, Game Based Learning, Learning Activities, Design
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Schmidt, Henk G.; Mamede, Silvia – Advances in Health Sciences Education, 2020
In this article, the contributions of cognitive psychology to research and development of medical education are assessed. The cognitive psychology of learning consists of activation of prior knowledge while processing new information and elaboration on the resulting new knowledge to facilitate storing in long-term memory. This process is limited…
Descriptors: Cognitive Psychology, Medical Education, Educational Research, Educational Change
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Goria, Cecilia; Guetta, Lea – Research-publishing.net, 2020
The design of innovative learning spaces currently affects different educational sectors, including university teaching and learning. A parallel can be identified between the weakening of the specialisation of spaces for formal, informal, life-long learning, social interaction, and leisure and the blurring of the boundaries between work/learning…
Descriptors: Space Utilization, Multilingualism, Interaction, Technology Integration
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Sockett, Geoffrey – Second Language Research, 2023
As research into online informal language learning (OILL) develops as a field, the impact on such practices for a wide variety of contexts can be considered. In the case of this publication, the study abroad (SA) context is of particular interest. Indeed the study abroad student may interact with a range of online learning resources in formal,…
Descriptors: Study Abroad, Informal Education, Learning Activities, Second Language Learning
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Fukuta, Junya; Yamashita, Junko – Second Language Research, 2023
This study investigates how implicit and explicit learning and knowledge are associated, by focusing on the salience of target form--meaning connections. The participants were engaged in incidental learning of artificial determiner systems that included grammatical rules of [± plural] (a taught rule), [± actor] (a more salient hidden rule), and [±…
Descriptors: Learning Processes, Grammar, Incidental Learning, Task Analysis
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Booton, Sophie A.; Hodgkiss, Alex; Murphy, Victoria A. – Computer Assisted Language Learning, 2023
Mobile touchscreen applications present new opportunities for children's language learning. This systematic review synthesizes the evidence on the impact of features of mobile applications on children's language learning. Experimental studies published from 2010 onwards with children aged 3 to 11 years old were included. Of the 1,081 studies…
Descriptors: Telecommunications, Handheld Devices, Second Language Instruction, Second Language Learning
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De Smet, Audrey; Mettewie, Laurence; Hiligsmann, Philippe; Galand, Benoît; Van Mensel, Luk – International Journal of Bilingual Education and Bilingualism, 2023
Besides being promoted as a way to improve target language proficiency, Content and Language Integrated Learning (CLIL) is also believed to positively impact socio-affective variables such as language attitudes and motivation. Yet, few extensive empirical studies exist on these aspects in CLIL. The present contribution aims to address this gap in…
Descriptors: Content and Language Integrated Learning, Teaching Methods, Second Language Learning, Second Language Instruction
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Haynes, Michele; Brown, Alinta; Nichols, Kim; Parveen Musofer, Reshma – International Journal of Science Education, 2023
An inquiry approach to learning can have a positive impact on students' attitudes to science and their science literacy skills; two attributes that have been in steady decline internationally. The professional development of teachers in inquiry science is one way to ensure that teachers are equipped with effective strategies to teach science,…
Descriptors: Student Attitudes, Scientific Attitudes, Inquiry, Active Learning
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Malazonia, David; Lobzhanidze, Sofiko; Maglakelidze, Shorena; Chiabrishvili, Nino; Giunashvili, Zakaria; Natsvlishvili, Natia – Cogent Education, 2023
Secondary schools of Georgia continue to be dominated by teacher-oriented models, which are insufficient to raise citizens who are active, informed and responsible. The process of multifaceted development of each student requires the use student-oriented pedagogy that focuses on developing the competencies for their active participation. The data…
Descriptors: Cooperative Learning, Democratic Values, Teaching Methods, Secondary School Students
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Imran, Hazra – Journal of Educational Computing Research, 2023
Adding gaming elements to conventional teaching methodologies has gained a lot of attention because of its ability to incorporate an engaging, motivating, and fun-based environment. As a result, learners' dedication and performance are also better. Unfortunately, current gamification models do not consider the effect of different levels of…
Descriptors: Introductory Courses, Game Based Learning, Learning Motivation, Learner Engagement
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Jabbari, Nasser; Peterson, Mark – Language Learning Journal, 2023
Many English as a foreign language (EFL) learners worldwide spend hours playing commercial-off-the-shelf massively multiplayer online games. They engage in a multitude of different interactions with the game environment and possibly with other gamers, using English as the predominant medium of communication. This raises the question of whether…
Descriptors: Accuracy, Video Games, English (Second Language), Second Language Learning
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An, Jiangshan; Childs, Ann – Studies in Second Language Learning and Teaching, 2023
Past research has often shown a lack of student output in English medium instruction (EMI) classes (e.g., An et al., 2021; Lo & Macaro, 2012) and this study seeks to identify possible reasons. Guided by literature on wait time (Rowe, 1986) and teacher higher-order thinking questions (Chin, 2007), this study explores whether these two…
Descriptors: Teacher Student Relationship, Language of Instruction, English (Second Language), Second Language Learning
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Mapile, Romyna Fortuna G.; Lapinid, Minie Rose C. – Mathematics Teaching Research Journal, 2023
This classroom-based action research aimed to determine the applicability of implementing Collaborative Learning in online setting to help students develop their interaction with one another and improve their academic performance. Participants of the study consisted of Grade 8 intact pilot section of a public school in an urban community which…
Descriptors: Cooperative Learning, Learning Activities, Computer Mediated Communication, Video Technology
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