NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 11,101 to 11,115 of 356,287 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Zhang, Tan; Wang, Yubing; Yli-Piipari, Sami; Chen, Ang – Research Quarterly for Exercise and Sport, 2021
Purpose: It is argued that the constructivist physical education has the potential to overcome socioeconomic (SES) constraints and promote learning. The purpose of this study was to determine the extent to which school SES-related class environmental factors influenced student learning in a constructivist physical education context. Methods:…
Descriptors: Physical Education, Constructivism (Learning), Prior Learning, Socioeconomic Status
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Masalimova, Alfiya R.; Ryazanova, Elena L.; Tararina, Larisa I.; Sokolova, Ekaterina G.; Ikrennikova, Yuliya B.; Efimushkina, Svetlana V.; Shulga, Tatiana I. – Cypriot Journal of Educational Sciences, 2021
The relevance of the research is determined by the key ideas of the hybrid format of students distance learning and collaborative technologies of its implementation in the post- pandemic perspective of the university educational process. The authors, taking into account the trends of transformations of the educational process of the university in…
Descriptors: Distance Education, Electronic Learning, Online Courses, Educational Change
Peer reviewed Peer reviewed
Direct linkDirect link
Amponsah, Samuel; Ussher, Yvette; Amoak Benjamin, Kwesi – International Journal of Information and Communication Technology Education, 2021
The transformation in the distance education system has led to the emergence of blended learning approaches that have necessitated effective support to facilitate students learning. This web survey aimed at determining the kinds of support available and accessible to distance education students of the University of Ghana. Data collected from 103…
Descriptors: Foreign Countries, Blended Learning, Distance Education, Student Personnel Services
Peer reviewed Peer reviewed
Direct linkDirect link
Murillo-Zamorano, Luis R.; López Sánchez, José Ángel; Godoy-Caballero, Ana Luisa; Bueno Muñoz, Carmen – International Journal of Educational Technology in Higher Education, 2021
This study aims to examine whether it is possible to match digital society, academia and students interests in higher education by testing to what extent the introduction of gamification into active learning setups affects the skills development demanded by the workplace of the digital society of the twenty-first century, the academic achievement…
Descriptors: Game Based Learning, Active Learning, Higher Education, Student Interests
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Palit, Shamik; Roy, Chandrima Sinha – International Society for Technology, Education, and Science, 2021
Big Data Technology (BDT) and Analytics have gained immense recognition in recent years. BDT plays an essential role in various sectors. This study intends to provide a review of BDT in the education sector which includes analyzing, predicting learner's results based on behavior patterns, assessing their performance regularly. Education…
Descriptors: Learning Analytics, Data Analysis, Educational Administration, Educational Improvement
Grill, Leslie Anne – ProQuest LLC, 2021
An empirical research study was performed to identify potential relationships between five student characteristics and online learner readiness (as measured by the SmarterMeasureTM Learner Readiness Indicator survey instrument) among a population of current and prospective online students of a post-secondary degree program in AgRiculture at Auburn…
Descriptors: Student Characteristics, Electronic Learning, Learning Readiness, Postsecondary Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Zhang, Qiao; Maclellan, Christopher J. – International Educational Data Mining Society, 2021
Knowledge tracing algorithms are embedded in Intelligent Tutoring Systems (ITS) to keep track of students' learning process. While knowledge tracing models have been extensively studied in offline settings, very little work has explored their use in online settings. This is primarily because conducting experiments to evaluate and select knowledge…
Descriptors: Electronic Learning, Mastery Learning, Computer Simulation, Intelligent Tutoring Systems
Li, Linlin; Flynn, Kylie S.; DeRosier, Melissa E.; Weiser, Gary; Austin-King, Kelsey – Grantee Submission, 2021
School closures because of natural phenomena, such as COVID-19, have emphasized the importance of effective distance learning strategies when there are no in-person alternatives. Although infrequently mentioned in discussions of student performance, social-emotional skill building came to the forefront of conversations due to the isolation and…
Descriptors: COVID-19, Pandemics, School Closing, Social Emotional Learning
UK Department for Education, 2021
The United Kingdom (UK) Government has committed to the creation of a National Retraining Scheme, which will aim to prepare workers for future changes to the economy, including through automation, to retrain into better jobs. This will help to address challenges to the economy, including automation and advances in technology that are changing the…
Descriptors: Adult Students, Decision Making, Foreign Countries, Access to Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Bilbao-Quintana, Naiara; López-de-la-Serna, Arantzazu; Romero-Andonegui, Ainara; Tejada-Garitano, Eneko – Online Submission, 2021
Introduction: The term escape room has undergone a notable evolution in recent years, extending its presence to areas not only recreational but also business or educational. The defining traits (overcoming obstacles, problem-solving, teamwork, time management...) have proven to be valid in business and education. This study presents the…
Descriptors: Thinking Skills, Skill Development, Learning Motivation, Curriculum Design
Peer reviewed Peer reviewed
Direct linkDirect link
Mariusz Kruk – Second Language Learning and Teaching, 2021
This book focuses on the dynamic relationships among individual difference (ID) variables (i.e., willingness to communicate, motivation, language anxiety and boredom) in learning English as a foreign language in the virtual world Second Life. The theoretical part provides an overview of selected issues related to the four ID factors in question…
Descriptors: English (Second Language), Second Language Learning, Electronic Learning, Computer Simulation
Melissa Watson – ProQuest LLC, 2021
Blended learning is defined by its combination of traditional face-to-face and online educational resources. It requires that students have some control over some element of time, place, path, or pace of their own learning. In their efforts to improve student outcomes, schools adopt instructional models such as blended learning in their efforts to…
Descriptors: Blended Learning, In Person Learning, Electronic Learning, Program Implementation
Christopher Richard Ongaro – ProQuest LLC, 2021
This case study explored the ways that aspects of a high school blended learning program (pseudonym: BL High) encourage or discourage personalization. For K-12 learners a major concern exists in the increasingly rigid dominion of the programmatic over the personal, which leaves many students disengaged and disconnected. Having expanded the ways in…
Descriptors: Blended Learning, Computer Mediated Communication, Interpersonal Relationship, High Schools
Babad, Rivka – ProQuest LLC, 2023
This dissertation studied the effects of Teacher Directed Games (TDGs) on student vocabulary development and student engagement in a second language. Achieving automaticity with vocabulary is crucial to mastering a second language. A sample of 40 first grade students in a Jewish Day School participated in the study. Students learned their…
Descriptors: Game Based Learning, Vocabulary Development, Second Language Learning, Learner Engagement
Polmart, Piyathida; Nuangchalerm, Prasart – Online Submission, 2023
Through STEAM education, this action research aims to improve senior high school students' ability to think critically and learn effectively. The target group for this study consisted of 36 senior high school students from one school in Thailand. A STEAM education lesson plan, a test of productive thinking, and a test of learning achievement were…
Descriptors: High School Seniors, Foreign Countries, STEM Education, Art Education
Pages: 1  |  ...  |  737  |  738  |  739  |  740  |  741  |  742  |  743  |  744  |  745  |  ...  |  23753