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Zhang, Chao; Wan, Lili; Min, Daihwan – International Association for Development of the Information Society, 2016
The emphasis of this study lies in behavior change after using car apps that assist users in using their vehicles and establishing a process for examining the interrelationship between car app's persuasive characteristics and behavior change. A categorizing method was developed and 697 car apps were investigated and classified into eight…
Descriptors: Behavior Change, Motor Vehicles, Computer Oriented Programs, Design
Brown, Alicia M. – ProQuest LLC, 2016
Innovations in mobile technology are occurring at a rapid pace. Mobile phone software applications (apps) in particular have great potential within the field of mental health. Lack of organizational oversight and hesitancy from providers to utilize mobile technology has delayed technological advancement--consequently limiting the ability of the…
Descriptors: Computer Oriented Programs, Technological Advancement, Innovation, Handheld Devices
Oakley, Grace; Wildy, Helen; Berman, Ye'Elah – Journal of Early Childhood Literacy, 2020
This article reports on an exploratory mixed-methods study that investigated how the creation of multimodal digital texts, using tablets, and open-ended creative apps contributed to the literacy learning of five-year-old children in two schools in low socioeconomic areas in Western Australia. Participating teachers learned about seven exemplar…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Telecommunications
Klieger, Aviva; Goldsmith, Lihi – Physics Education, 2020
The importance of this research is the use of WhatsApp in physics instruction beyond the classroom. This study evaluated the content of conversations in a in a class-wide WhatsApp group of high-school physics students (e.g., the goals of the conversations, topics of conversation, the hours at which conversations were conducted, and who…
Descriptors: Science Instruction, Physics, Computer Oriented Programs, Educational Technology
Romans, Sara K.; Wills, Howard P.; Huffman, Jonathan M.; Garrison-Kane, Linda – Preventing School Failure, 2020
Individuals with Autism Spectrum Disorders (ASD) often demonstrate behaviors that impair their school experiences. Therefore, the implementation of research-based strategies that will foster success for students with ASD is critical. The purpose of this study was to investigate the effect of a web-based self-monitoring application, I-Connect,…
Descriptors: Autism, Pervasive Developmental Disorders, Behavior Problems, Time on Task
Ball, Edward; Ruiz, Frances; Ruiz, Michael J. – Physics Education, 2017
We have developed an online oscilloscope program which allows users to see waveforms by utilizing their computer microphones, selecting from our library of over 30 audio files, and opening any *.mp3 or *.wav file on their computers. The oscilloscope displays real-time signals against time. The oscilloscope has been calibrated so one can make…
Descriptors: Measurement Equipment, Science Equipment, Physics, Scientific Concepts
Rosell-Aguilar, Fernando – CALICO Journal, 2017
The widespread growth in availability and use of smartphones and tablets has facilitated an unprecedented avalanche of new software applications with language learning and teaching capabilities. However, little has been published in terms of effective design and evaluation of language learning apps. This article reviews current research about the…
Descriptors: Telecommunications, Handheld Devices, Computer Software, Computer Oriented Programs
Tortorella, Richard A. W.; Graf, Sabine – Education and Information Technologies, 2017
Mobile devices are becoming ubiquitous in our society and more so with school aged children. In order to get the most out of the portable computing power present at students' fingertips, this paper proposes an approach for providing mobile, personalized course content tailored to each individual's learning style while incorporating adaptive…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Educational Technology
Purba, Siska Wati Dewi; Hwang, Wu-Yuin – Journal of Science Education and Technology, 2017
In this study, we designed and developed an app called Ubiquitous-Physics (U-Physics) for mobile devices like tablet PC or smart phones to help students learn the principles behind a simple pendulum in Physics. The unique characteristic of U-Physics is the use of sensors on mobile devices to collect acceleration and velocity data during pendulum…
Descriptors: Vocational High Schools, Physics, Computer Oriented Programs, Handheld Devices
Bartholomew, Scott R. – Technology and Engineering Teacher, 2017
Pokémon GO ranks as one of the most downloaded apps of all time. The app works by utilizing the GPS embedded in a user's phone to locate real-world locations. The phone screen shows the user's real-world location, and when moving about, he or she will encounter Pokémon that can be caught with a Pokéball (Pokémon, 2016). What does STEM Education…
Descriptors: Teaching Methods, Computer Oriented Programs, Geographic Information Systems, Technology Uses in Education
Sanchez, Eric; Young, Shawn; Jouneau-Sion, Caroline – Education and Information Technologies, 2017
In this article, we discuss the concept of gamification, based on a literature review and preliminary feedback from teachers using "Classcraft," a role-playing game supported by a digital platform and a mobile application that were developed to answer high school teachers' classroom management needs. Our results come from two experiments…
Descriptors: Classroom Techniques, Computer Oriented Programs, Role Playing, Secondary School Teachers
Howard, Julie; Dorgo, Sandor; Salvatore, Anthony; Boyle, Jason B. – Journal of Physical Education, Recreation & Dance, 2019
Concussions continue to be an injury that is confusing for healthcare professionals, athletes and parents alike. This confusion stems from the fact that not every concussion presents or resolves in the same way. What is known, however, is that coaches must have appropriate screening and identifying practices in place for every athlete at every…
Descriptors: Computer Oriented Programs, Handheld Devices, Computer Uses in Education, Head Injuries
Ghalebandi, S. Ghazal; Noorhidawati, A. – Journal of Educational Computing Research, 2019
Traditional definitions of reading seem inadequate in today's world as children encounter and interact with electronic screen-based reading using handheld devices such as tablets, smart phones, and so on. This study builds upon the context of reading engagement for pleasure and targets Malaysian bilingual children at the early stage of learning to…
Descriptors: Recreational Reading, Electronic Publishing, Handheld Devices, Telecommunications
Hingle, Melanie; Patrick, Heather; Sacher, Paul M.; Sweet, Cynthia Castro – Health Education & Behavior, 2019
A decade after the first health app became available, the field of digital health has produced a range of health behavior insights and an expanding product portfolio. Despite sustained interest and growth fueled by academic and industry interests, the impact of digital health on health behavior change and related outcomes has been limited. This…
Descriptors: School Business Relationship, Industry, Behavioral Sciences, Information Technology
Akinola, Motolani; Hebert, Luciana E.; Hill, Brandon J.; Quinn, Michael; Holl, Jane L.; Whitaker, Amy K.; Gilliam, Melissa L. – Health Education & Behavior, 2019
Young African American and Latina women aged 15 to 24 are more likely to adopt short-acting forms of contraception over long-acting reversible contraception. Mobile applications and other forms of digital media may be useful for providing adolescents with information about sexual and reproductive health both inside and outside of the health care…
Descriptors: African Americans, Hispanic Americans, Adolescents, Young Adults

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