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Karthik Mani; Amber B. Armstead; Lima Ghulmi; Flor Nunez; Amy Boyd – Journal of Occupational Therapy Education, 2023
Technology has transformed health science education delivery over the past decade. Students in all health science disciplines must learn and master anatomy to be successful in their education and career. Several virtual resources are available to learn anatomy. The University of Texas Medical Branch introduced Anatomage Table to its entry-level…
Descriptors: Occupational Therapy, Allied Health Occupations Education, Graduate Students, Anatomy
Dickson-Karn, Nicole M.; Orosz, Steven – Journal of Chemical Education, 2021
Proper sampling techniques are of the utmost importance in obtaining accurate and precise results in chemical analysis. A Python language computer simulation providing fast feedback on sampling concepts and statistics was delivered to students through Google Colab. Students used the simulation to aid in their exploration of sampling and sampling…
Descriptors: Programming Languages, Chemistry, Computer Simulation, Sampling
Torun, Berkay; Karakurt, Serdar; Aydin, Taha Bilal; Altunel, Yusuf – Turkish Online Journal of Educational Technology - TOJET, 2021
In this paper we present the result of our work on implementation of an interactive environment that can be used to develop adaptive games with animating characters. The environment is designed to run in design and run mode, whereas certain design mode characteristics are still applicable in run mode so that the player can enhance the game and…
Descriptors: Educational Games, Instructional Design, Computer Games, Computer Simulation
Sisk, Caitlin A.; Interrante, Victoria; Jiang, Yuhong V. – Cognitive Research: Principles and Implications, 2021
When a visual search target frequently appears in one target-rich region of space, participants learn to search there first, resulting in faster reaction time when the target appears there than when it appears elsewhere. Most research on this location probability learning (LPL) effect uses 2-dimensional (2D) search environments that are distinct…
Descriptors: Spatial Ability, Probability, Visual Stimuli, Learning Processes
Berti, Margherita – The EUROCALL Review, 2021
Educational technology tools that improve learning and foster engagement are constantly sought by teachers and researchers. In the domain of Computer-Assisted Language Learning a variety of tools, for instance blogs and podcasts, have been used to promote language and cultural learning (Shih, 2015). More recently, virtual reality has been…
Descriptors: Computer Simulation, Cultural Education, Computer Assisted Instruction, Second Language Learning
Johnson-Glenberg, Mina C.; Bartolomea, Hannah; Kalina, Elena – Journal of Computer Assisted Learning, 2021
Experiences in immersive 3D virtual reality (VR) are more presence-inducing, and so it may be tempting to claim that content will be learned better in VR. This randomized control trial study on natural selection challenges that assumption. This study answers the question of whether learning STEM in an immersive 3D VR environment is always superior…
Descriptors: Computer Simulation, STEM Education, Learning Experience, Instructional Effectiveness
Hu, Chih-Hsiang; Barrett, Neil E.; Liu, Gi-Zen – Journal of Computer Assisted Learning, 2021
Background: Augmented reality (AR) has been incorporated in context-aware ubiquitous learning (CAUL) designs to guide learners but few of the designs adopt specific learning theories. Furthermore, there are no CAUL design models that align learning theories to CAUL effectiveness. In addition, CAUL review papers have not documented CAUL…
Descriptors: Computer Simulation, Teaching Methods, Learning Theories, Instructional Effectiveness
Abidin, M. Izani Zainal; Alkaabi, E.; Razak, A. – International Society for Technology, Education, and Science, 2021
With an urgent change of the learning approach from face-to-face to online learning in academic institutions due to the COVID 19, this medium's effectiveness is arguable, particularly in the case of practicalbased courses. This paper discusses our experience in handling photography course during this pandemic time using an online simulator and…
Descriptors: Instructional Effectiveness, Photography, COVID-19, Pandemics
Mohammed Ali Mohsen; Tahani Salman Alangari – Education and Information Technologies, 2024
This study aims to analyze the research outputs of immersive technology in the field of education for the past two decades. To this end, we retrieved 2665 articles that contained 75674 valid references from the Scopus database for the period between 2001-2021. Several structural and temporal metrics were used to find out the emerging topics…
Descriptors: Technology Uses in Education, Educational Research, Educational Trends, Computer Simulation
Jordan Tinsley; Amanda Stead; Brittany Halladay – Perspectives of the ASHA Special Interest Groups, 2024
Purpose: This study aimed to explore students' learning outcomes as a result of participating in a simulated aphasia escape room related to (a) the development of aphasia assessment and treatment self-efficacy, (b) students' perceptions of the experience, and (c) overall student performance on escape room tasks. Method: Thirty-six first-year…
Descriptors: Self Efficacy, Aphasia, Graduate Students, Computer Simulation
Chen, Junyu; Kong, Wai Kei; Chi, Hung-Lin; Seo, JoonOh; Kim, Minkoo; Yam, Michael C. H. – Journal of Civil Engineering Education, 2024
In construction technology education (CTE), construction site tours play an essential role for undergraduate students to obtain familiarity with construction environments, combine content knowledge with practice, and develop their competencies to embrace construction innovations before entering the industry. Implementing real construction site…
Descriptors: Construction Industry, Technology Education, Undergraduate Students, Computer Simulation
Hsin-Yi Chang; Chen-Chung Liu; Chi-Ting Wen; Ming-Hua Chang; Shih-Hsun Fan Chiang; Fu-Kwun Hwang – International Journal of Science Education, 2024
One issue facing teachers who implement model-based instruction within the school system is the tight curricular schedule. The 'lesson objective tension' calls for investigations to address instructional issues such as how to organise modelling-based instruction at the curriculum level which is across multiple units. We investigated the effect of…
Descriptors: Computer Simulation, Virtual Classrooms, Laboratories, Models
Nan Zhang; Hongkai Wang; Tianqi Huang; Xinran Zhang; Hongen Liao – IEEE Transactions on Learning Technologies, 2024
Trunk anatomy education is critical in the training of the surgeon. Most trunk anatomy education systems use a personal or synthetic anatomical model. It remains difficult to obtain appropriate population anatomy information and create individualized anatomy customization based on a quantity of diverse data. Furthermore, the naked-eye virtual…
Descriptors: Computer Simulation, Simulated Environment, Human Body, Anatomy
Ajay Shankar Tiwari; Kaushal Kumar Bhagat; Georgios Lampropoulos – Smart Learning Environments, 2024
Currently, augmented reality (AR) is one of the emerging technologies which is being widely used in the education sector. In engineering drawing, AR has been implemented to enhance learners' spatial ability but not their conceptual knowledge yet. Therefore, this study aims to evaluate the effect of AR on engineering drawing students' learning…
Descriptors: College Freshmen, Engineering Education, Physical Environment, Simulated Environment
Jiaxu Liu; Qingtang Liu; Shufan Yu; Jingjing Ma; Mengfan Liu; Linjing Wu – Education and Information Technologies, 2024
Virtual reality learning environment (VRLE), which allow students to transcend time and space and provide them with a sense of immersion, is becoming more common in education. Although many studies have explored the effects of VRLE on learners' learning outcomes as well as learning experiences, the results of these studies indicate that the…
Descriptors: Personal Autonomy, Student Characteristics, Outcomes of Education, Cognitive Processes

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