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Laifa, Meriem; Giglou, Roya Imani; Akhrouf, Samir – Innovative Higher Education, 2023
Given the still existing restrictions of COVID-19, blended learning is undoubtedly becoming a better-fitting strategy for higher education institutions in underprivileged countries. Acknowledging the current changes in higher education, this study aims to investigate the elements that influence students' satisfaction and their future preferences…
Descriptors: Foreign Countries, Blended Learning, Student Satisfaction, College Students
Nina Rosalie Mandracchia – ProQuest LLC, 2023
There are a range of educational web-based resources available for use by education professionals. Although widely available, such web resources vary in terms of usability. As of 2022, there was no way to assess whether these web resources are useful for educators in terms of identifying new classroom interventions to implement. In response, the…
Descriptors: Educational Resources, Internet, Usability, Preservice Teachers
Alexandros Liapis; Vicky Maratou; Theodor Panagiotakopoulos; Christos Katsanos; Achilles Kameas – Interactive Learning Environments, 2023
The current era of (e-)learning invests heavily on Massive Open Online Courses (MOOCs). Various dedicated MOOC platforms are used, such as Coursera, Udacity, and Open edX. Moodle, one of the most popular open-source Learning Management Systems (LMS), has been also used for MOOC implementations. Usability and user experience (UX) are very important…
Descriptors: MOOCs, Usability, Learning Management Systems, Computer Software Evaluation
Weiling Li; Aaron Butler; Amy Dray – Society for Research on Educational Effectiveness, 2023
Background/Context: Technology in education has become a vital part of modern education systems (Turugare & Rudhumbu, 2020, Osterweil et. al, 2015; Ghory & Ghafory, 2021). Over the past two decades, it has transformed the way we teach, learn, and assess knowledge (U.S. Department of Education Office of Educational Technology, 2017; Partala…
Descriptors: Educational Technology, Technology Uses in Education, Program Termination, Program Evaluation
Taylor, Joshua – ProQuest LLC, 2023
This dissertation considers critical, digital information literacy from a variety of perspectives including composition and rhetoric, applied linguistics, and human-computer interaction. My work seeks to ask what is being done within academia regarding critical, digital literacy when applied to student writing, sociolinguistics, and design. The…
Descriptors: Digital Literacy, Information Literacy, Video Games, English
Schmitt, Kelly L.; Hurwitz, Lisa B.; Nichols, Deborah – Journal of Computer Assisted Learning, 2022
Background: Previous eBook studies were primarily cross-sectional surveys or experimental studies providing a snapshot of the impact of eBook reading on children's emergent literacy skills. Scholars have yet to characterize more fine grain developmental progressions in the use of eReaders and similar devices -- that is, how children's…
Descriptors: Electronic Publishing, Childrens Literature, Preschool Children, Technological Literacy
Seale, Maura; Hicks, Alison; Nicholson, Karen P. – College & Research Libraries, 2022
In the past decade, cataloguing and classification and information literacy have experienced a critical turn, acknowledging the political, economic, and social forces that shape complex information environments. Library user experience (UX) has yet to undergo such a transformation, however; instead, it continues to be seen as a toolkit of…
Descriptors: Academic Libraries, Usability, Library Science, Information Science
Kang, Jin; Girouard, Audrey – ACM Transactions on Computing Education, 2022
Objectives: Internships can bring a host of professional and academic benefits to students. Then, how do User Experience (UX) internships influence Human-Computer Interaction (HCI) graduate students' professional and academic growth? What are the challenges experienced by HCI graduate students during internships? We explored these two research…
Descriptors: Usability, Design, Internship Programs, Man Machine Systems
Ricardo G. Altahif Jr.; Kirsten Davin; Yue Ma; Celina Casas – Journal of Occupational Therapy Education, 2025
This study explores the development and implementation of a custom-designed simulated Electronic Medical Record (sEMR) system integrated into a simulation-based Level I occupational therapy fieldwork experience. The sEMR was collaboratively developed by the Occupational Therapy Department and the University Learning Design Team to provide…
Descriptors: Occupational Therapy, Allied Health Occupations Education, Simulation, Records (Forms)
Hao Lijie; Shahazwan Mat Yusoff; Anwar Farhan Mohamad Marzaini – Education and Information Technologies, 2025
This research examines the factors that affect critical thinking disposition (CTD) in Malaysian university students using AI-based educational technologies. It analyzes the impact of AI literacy (AIL), perceived ease of use (PEOU), perceived usefulness (PU), and motivation (MO) through the lens of the Technology Acceptance Model (TAM) and…
Descriptors: Foreign Countries, College Students, Artificial Intelligence, Technology Uses in Education
Pengfei Yang; Shaowen Qian – SAGE Open, 2025
E-learning has revolutionized the educational landscape, changing how knowledge is imparted to students and enhancing the learning process. Despite the growing popularity of e-learning worldwide, a lingering question remains regarding the behavioral intentions of Physical Education students toward its use. This study endeavors to address this…
Descriptors: Foreign Countries, Physical Education, Intention, Electronic Learning
Chun-Hua Hsiao; Kai-Yu Tang – Education and Information Technologies, 2025
The rapid development of generative AI (GenAI), such as ChatGPT, has created both opportunities and challenges for its use in education. Some educators have expressed concern that such rapid report generation from AI may encourage cheating or hinder the development of critical thinking skills in students. Moving beyond mere acceptance, we propose…
Descriptors: Technology Uses in Education, Artificial Intelligence, Higher Education, Ethics
Runping Zhu; Xiujie Wang; Xinxin Yu; Philip Wing Keung Chan – Education and Information Technologies, 2025
As artificial intelligence (AI) makes inroads into all aspects of work, the need for training in the use of AI should be self-evident. Often, however, education institutions lag in incorporating these new skills into the curriculum. Drawing on previous research, this paper develops a bespoke model to investigate how three groups of factors --…
Descriptors: Foreign Countries, College Students, Student Attitudes, Journalism Education
Ruchika Vatsa; Purnima Bhatnagar – International Journal of Information and Learning Technology, 2024
Purpose: The purpose of this paper is to apply systems modeling to explore the usability of the online learning platform in the future compared to its usefulness during the pandemic era. Design/methodology/approach: The applied systems research methodology has been used to develop a stock-flow model encompassing enablers and constraints for…
Descriptors: Electronic Learning, Student Behavior, Student Motivation, COVID-19
Serkan Solmaz; Liesbeth Kester; Tom Van Gerven – Education and Information Technologies, 2024
Virtual reality has become a significant asset to diversify the existing toolkit supporting engineering education and training. The cognitive and behavioral advantages of virtual reality (VR) can help lecturers reduce entry barriers to concepts that students struggle with. Computational fluid dynamics (CFD) simulations are imperative tools…
Descriptors: Computer Simulation, Educational Environment, Engineering Education, Technology Uses in Education