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Charito G. Ong; Josan C. Fermano; Albert Christopher P. Daniot II – International Association for Development of the Information Society, 2022
This study reports an impact assessment of the basic Arduino programming training conducted among select Junior High School Students in a National High School in Cagayan De Oro City. The Focus Group Discussion sessions and survey questionnaires via goggle form complemented the content of the impact study table. The researchers aimed to determine…
Descriptors: Computer Software, Programming, Computer Science Education, Junior High School Students
Constance Kunkler – ProQuest LLC, 2022
Background Significance: A shortage of clinical sites has made it difficult for the psychiatric technician (PT) to practice skills, such as therapeutic communication. Therapeutic communication is an important component of the PT curriculum. The development of virtual reality (VR) software has the potential to enhance communication skills,…
Descriptors: Computer Simulation, Mental Health Workers, Clinical Experience, Curriculum Implementation
Fisher, Aidan A. E. – Journal of Chemical Education, 2020
The drive in computational methods and more intuitive software has seen a rise in the number of publications in this area in recent years. Computational simulations can be found in many areas of science from computational biology and chemistry to fundamental physics. These may help synthetic chemists in their drug discovery endeavors and…
Descriptors: Chemistry, Computation, Kinetics, Computer Software
Sharaff, Aakanksha; Nagwani, Naresh Kumar – International Journal of Web-Based Learning and Teaching Technologies, 2020
A multi-label variant of email classification named ML-EC[superscript 2] (multi-label email classification using clustering) has been proposed in this work. ML-EC[superscript 2] is a hybrid algorithm based on text clustering, text classification, frequent-term calculation (based on latent dirichlet allocation), and taxonomic term-mapping…
Descriptors: Electronic Mail, Classification, Taxonomy, Indexes
Hickey, Daniel T.; Chartrand, Grant T. – Education and Information Technologies, 2020
Open digital badges are new credentials that can contain specific claims and links to web-enabled evidence, and can then circulate in networks. Badges are helping facilitate broader shifts away from measuring, accrediting, and credentialing "achievement" and towards capturing, validating, and recognizing "learning." A study of…
Descriptors: Information Technology, Networks, Evidence, Competence
Ajiboye, Adeleke Raheem; Ogundokun, Roseline Oluwaseun; Sadiku, Peter O.; Kayode, Olufunke O. – Journal on School Educational Technology, 2020
The application of computer science is fast-growing and things change day by day; with this there is a necessity to adapt to the changes as software applications are powerful tools that herald significant development in diversified fields including education. Adoption of the computer systems in various operations of schools (primary, secondary and…
Descriptors: Computer Software, Numeracy, Young Children, Mathematics Instruction
Hegedus, Stephen J.; Otálora, Yenny – Educational Studies in Mathematics, 2023
Our research aimed to investigate the potential learning benefits to young children of implementing digital interactive multimodal technologies that provide both visual and haptic experiences in elementary mathematics classrooms. We studied the ways in which fourth-grade students collaboratively create collective strategies for solving…
Descriptors: Elementary School Students, Grade 4, Learning Strategies, Cooperative Learning
Rouse, Sharon E.; Jones, Rose; Cleveland, Jonnie – Journal of the American Academy of Special Education Professionals, 2023
This study is on data-gathering software for special teachers in local education agencies Grades K-14. Increasing pressure for the use of accountability to follow the effectiveness of meeting educational standards has caused schools to reassess methods of using data and the core technologies surrounding its collection. The amount of data…
Descriptors: Computer Software, Computer Uses in Education, Data Collection, Educational Improvement
Koç, Feden – International Journal of Technology in Education, 2023
In this study, it is aimed to determine the effect of video game playing time on academic performance of students who play video games and take computerized accounting courses at Usak University and attend computerized accounting courses. The data obtained with the questionnaire applied to a total of seventy students within the scope of the study…
Descriptors: Video Games, Accounting, College Students, Educational Technology
Oliveira, Leonam Cordeiro de; Guerino, Guilherme Corredato; Oliveira, Leander Cordeiro de; Pimentel, Andrey Ricardo – Informatics in Education, 2023
Industry 4.0 technologies are being applied in the teaching and learning process, called Education 4.0. However, there is no specification of what is being considered when developing technologies for education in the 4.0 context. Therefore, we performed a Systematic Mapping Study to investigate the information and communication technologies (ICTs)…
Descriptors: Computer Software, Teaching Methods, Learning Processes, Information Technology
Money, William H.; Mew, Lionel Q. – Information Systems Education Journal, 2023
This paper proposes a Project-based team instruction methodology with open-ended projects to teach students critical analysis, design and implementation steps of developing Robotic Process Automation (RPA) for information systems. The use of project-based learning is appropriate for teaching RPA analysis and design with lean Six Sigma tools…
Descriptors: Student Projects, Active Learning, Teaching Methods, Robotics
Owusu, Raphael; Bonyah, Ebenezer; Arthur, Yarhands Dissou – Cogent Education, 2023
This study sought to examine the impact of dynamic mathematics software, GeoGebra, on university mathematics students' understanding of polar coordinates. A quasi-experimental design with an equivalent group of 42 participants in each group was used. A simple random sampling approach was used to select the 84 participants from the population and a…
Descriptors: Computer Software, College Students, College Mathematics, Mathematical Concepts
Griffith, Shayl F.; Casanova, Samantha M.; Delisle, Jillian H. – Early Child Development and Care, 2023
Parent-child back-and-forth conversation is recognized as important for early development. Accordingly, child media use guidelines encourage parents to co-use media, including mobile media, with children. However, information on the types of conversational interactions that occur during co-use of apps, and the best ways for parents to encourage…
Descriptors: Parent Child Relationship, Computer Software, Child Development, Preschool Children
Hsiao, Hsien-Sheng; Chen, Jyun-Chen; Chen, Jhen-Han; Chien, Yu-Hung; Chang, Chung-Pu; Chung, Guang-Han – Educational Technology Research and Development, 2023
Since the late twentieth century, with the development of the Internet of Things (IoT), the IoT covers the application of comprehensive knowledge and technology in the fields of circuitry, physics, mechanics, and information, making it a suitable topic for hands-on science, technology, engineering, and mathematics (STEM) activities. The IoT covers…
Descriptors: Gamification, Models, High School Students, Programming
Larsen, Deirdre; Ikuma, Takeshi; Neubig, Luisa; Kist, Andreas M.; Leonard, Rebecca; McWhorter, Andrew J.; Kunduk, Melda – Journal of Speech, Language, and Hearing Research, 2023
Purpose: This research note illustrates the effects of video data with nonsquare pixels on the pixel-based measures obtained from videofluoroscopic swallow studies (VFSS). Method: Six pixel-based distance and area measures were obtained from two different videoflouroscopic study units; both yielding videos with nonsquare pixels with different…
Descriptors: Video Technology, Measurement, Physiology, Effect Size