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Reed, Peter; Smith, Brian; Sherratt, Cathy – E-Learning, 2008
This article presents work in progress exploring social constructivism within Mode Neutral, and how various conditions impact upon the student experience. Mode Neutral's three dimensions--curriculum design, the role of the tutor and communication for learning--are affected by the conditions that can vary in any given context. The authors realise…
Descriptors: Constructivism (Learning), Curriculum Design, Teaching Experience, Student Experience
Nussbaum-Beach, Sheryl – Technology & Learning, 2008
Digital technologies have opened up unimagined environments for students and teachers. The speedy evolution of technology over the past 30 years has often outpaced man's ability to use it to transform teaching and learning in real and meaningful ways. Much of that time people just tried to keep up, with new technologies often simply bolted onto…
Descriptors: Technological Advancement, Teaching Methods, Technology Education, Technology Uses in Education
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Oral, Behcet – Computers & Education, 2008
The aims of this study are to find out (1) how student teachers' attitudes toward Internet affect their attitudes toward democracy, (2) how student teachers' attitudes toward democracy are in terms of their purpose of using Internet and (3) benefits provided by the Internet. The research is carried out in Ziya Gokalp Education Faculty at Dicle…
Descriptors: Foreign Countries, Student Teacher Attitudes, Computer Attitudes, Internet
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Glazer, Evan; Hannafin, Michael – Journal of Technology and Teacher Education, 2008
This study examined factors that influence teachers' technology integration during Collaborative Apprenticeships designed to provide onsite, ongoing, and just-in-time peer mentoring to create technology-enhanced materials. Results indicate that teachers who were successful in designing technology-enhanced lessons tended to interact differently…
Descriptors: Mentors, Technology Integration, Apprenticeships, Educational Technology
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Prensky, Marc – Educational Leadership, 2008
In the past, many children knew little of the world outside their neighborhoods. It was the job of education to enlighten children, to lead them out of ignorance into knowledge. Today's students are different. They grow up connected to the world through their computers and mobile devices. Instead of embracing students' technology-infused lives,…
Descriptors: Computer Literacy, Telecommunications, Information Technology, Student Motivation
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Dillenbourg, Pierre – Distance Education, 2008
Discourse on e-learning propagated myths that generated overstatements regarding the effects of technologies on learning. No pedagogical approach could ever meet such overexpectations. The subsequent disappointment actually paves the way for research targeting more realistic goals. As the myths are fading away, learning technologies might take a…
Descriptors: Technology Integration, Educational Technology, Instructional Materials, Educational Policy
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Finkenberg, Mel E. – Quest, 2008
This lecture focuses on recent innovations in technology since the era of Dudley Allen Sargent, with an analysis of contemporary use of technology in the field of human performance, as well as a vision of where it appears we are heading in terms of technology. de la Pena argued that those who maintain sport science began in the 20th century have…
Descriptors: Physical Education, Physical Sciences, Trend Analysis, Innovation
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Williams, John – Physics Education, 2008
The value of creating an interactive science centre in a school context is explored. Practical advice is given about how to go about this, and its possible impact on the school and the improved perceptions of science are discussed. (Contains 12 figures and 3 resources.)
Descriptors: Educational Change, Technology Planning, Technology Integration, Educational Technology
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Bennett, Shirley; Barp, Donatella – Teaching in Higher Education, 2008
Peer observation is increasingly a feature of higher education (HE) practice. We argue that the principal drivers of quality assurance and professional development apply online as offline, given the growing importance of e-learning and related teacher development needs. Currently, discussion is largely restricted to traditional classroom-based…
Descriptors: Higher Education, Observation, Quality Control, Peer Evaluation
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Clough, G.; Jones, A.C.; Mcandrew, P.; Scanlon, E. – Journal of Computer Assisted Learning, 2008
There has been increasing interest in informal learning in recent years alongside interest in how such learning can be supported by technology. However, relatively little is known about the extent to which adults make use of their own mobile devices to support informal learning. In this study, a survey was used to investigate whether, and to what…
Descriptors: Computers, Telecommunications, Adult Learning, Informal Education
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Westera, W.; Nadolski, R. J.; Hummel, H. G. K.; Wopereis, I. G. J. H. – Journal of Computer Assisted Learning, 2008
Serious games open up many new opportunities for complex skills learning in higher education. The inherent complexity of such games, though, requires large efforts for their development. This paper presents a framework for serious game design, which aims to reduce the design complexity at conceptual, technical and practical levels. The approach…
Descriptors: Feedback (Response), Higher Education, Computer System Design, Educational Technology
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Bush, Michael D. – CALICO Journal, 2008
Learning a second language is a challenging endeavor, and, for decades now, proponents of computer-assisted language learning (CALL) have declared that help is on the horizon. As documented not only in the "CALICO Journal" over its 25-year history but also in other scholarly venues, research has demonstrated the value of CALL. Nevertheless,…
Descriptors: Delivery Systems, Research and Development, Textbooks, Computer Assisted Instruction
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Calongne, Cynthia M. – EDUCAUSE Review, 2008
Virtual worlds are engaging, stimulating spaces where students can meet online for normal class activities, including lectures, discussions, case studies, projects, papers, exams, and labs. Classes are a mix of synchronous and asynchronous activity. A virtual world class differs from a traditional course management system, such as Blackboard or…
Descriptors: Online Courses, Learning Experience, Social Networks, Virtual Classrooms
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Johnson, Chris – EDUCAUSE Review, 2008
The goal of this article is to draw a roadmap for designing an "ideal" virtual world for higher education, pointing decision-makers in a general direction for implementing virtual worlds and noting various barriers along the way. When using a roadmap, one can take many different paths to reach a desired destination. Similarly, institutions can…
Descriptors: Higher Education, Barriers, Virtual Classrooms, Computer System Design
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Curts, Jaime; Tanguma, Jesus; Pena, Carmen M. – Computers in the Schools, 2008
A study to predict teachers' self-efficacy in using technology for pedagogical purposes was conducted in a predominantly Hispanic school district in south Texas; 438 elementary teachers completed a 32-item survey aligned to the National Educational Technology Standards for Teachers. Findings suggested that the instrument is highly reliable in…
Descriptors: Self Efficacy, Factor Analysis, Educational Technology, Predictor Variables
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