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Van Deur, Penny – Educational Studies, 2021
Middle school teachers are being urged to involve students in inquiry learning to counter disengagement from learning common in this group. To do this, teachers need to develop students' self-directed learning (SDL) skills so they will be equipped to take responsibility for their learning. This study collected perspectives of four years 6 and 7…
Descriptors: Middle School Teachers, Teacher Attitudes, Independent Study, Learning Strategies
Tzur, Ron; Johnson, Heather Lynn; Norton, Anderson; Davis, Alan; Wang, Xin; Ferrara, Michael; Harrington, Cody; Hodkowski, Nicola Mercedes – Cognition and Instruction, 2021
We examine a hypothesis implied by Steffe's constructivist model of children's numerical reasoning: a child's "spontaneous" additive strategy may relate to a foundational form of multiplicative reasoning, termed multiplicative double counting (mDC). To this end, we mix quantitative and qualitative analyses of 31 fourth graders' responses…
Descriptors: Constructivism (Learning), Mathematics Skills, Elementary School Students, Grade 4
Hasegawa, Atsushi – Modern Language Journal, 2021
In order to conceptualize materials used in pair-work activities from a sociomaterialist perspective, this study examined the moment-by-moment unfolding of 67 pair-work interactions in beginner-level Japanese-as-a-foreign-language classrooms. The types of pair-work materials used in the focal classrooms--either textbook or teacher-designed…
Descriptors: Second Language Instruction, Japanese, Cooperative Learning, Textbooks
Garcia, Gibran; Jung, Insung – Australasian Journal of Educational Technology, 2021
Previous studies have revealed that when video gamers, or users of three-dimensional (3D) virtual worlds, display intense concentration coupled with an emotional engagement in their undertaking, they are affected by multisensory stimuli. This can lead to developing a feeling of detachment from the physical world, which, in turn, can lead to high…
Descriptors: Cooperative Learning, Electronic Learning, Learner Engagement, College Students
Shih, Chun Chao; Kuo, Ying Chih – International Journal of Mobile and Blended Learning, 2021
This study applies the bibliometric method to review research in collaborative learning in e-learning and analyzes the trends of research on this topic. Using quantitative tools of science mapping, 8,575 papers in the Scopus database, prior to and including 2019, were reviewed, tracing back to 1988. Retrospective analysis uncovers continuing…
Descriptors: Educational Trends, Trend Analysis, Cooperative Learning, Electronic Learning
Loh, A. P.; Law, Elliot; Putra, Andi Sudjana; Koh, Edwin; Zuea, Tang Kok; Tat, Khoo Eng – Advances in Engineering Education, 2021
A quick literature survey shows that Engineering education has been undergoing change since more than a hundred years ago, largely due to the needs of industry. The current drive for change is not very different and comes from the perception that Engineering graduates of today are not able to function effectively in the workplace. This is in part…
Descriptors: Foreign Countries, Innovation, Design, Engineering Education
Walsh, Bridget A.; Steffen, Rose; Manz, Patricia H.; Innocenti, Mark S. – Early Childhood Education Journal, 2021
The Head Start Program Performance Standards (HSPPS) have mandated that Early Head Start (EHS) programs implement coaching experiences for education staff (§ 1302.93, ACF 2016). Therefore, coaching in EHS with the home visitor-as-coachee warrants further attention. Despite multiple calls for coaching home visitors, there remains a lack of research…
Descriptors: Early Childhood Education, Federal Programs, Coaching (Performance), Home Visits
Tsiakmaki, Maria; Kostopoulos, Georgios; Kotsiantis, Sotiris; Ragos, Omiros – Journal of Computing in Higher Education, 2021
Predicting students' learning outcomes is one of the main topics of interest in the area of Educational Data Mining and Learning Analytics. To this end, a plethora of machine learning methods has been successfully applied for solving a variety of predictive problems. However, it is of utmost importance for both educators and data scientists to…
Descriptors: Active Learning, Predictor Variables, Academic Achievement, Learning Analytics
Amarasinghe, Ishari; Hernández-Leo, Davinia; Ulrich Hoppe, H. – International Journal of Computer-Supported Collaborative Learning, 2021
Under the notion of "CSCL scripts", different pedagogical models for structuring and supporting collaboration in the classroom have been proposed. We report on a practical experience with scripts based on the Pyramid collaborative learning flow pattern supported by a specific classroom tool and a teacher-facing dashboard that implements…
Descriptors: Cooperative Learning, Computer Assisted Instruction, Scripts, Learning Analytics
Bacak, Julie; Byker, Erik Jon – Journal of Teacher Education and Educators, 2021
In this study, we aim to examine the phases of inquiry-based learning and how to best prepare future teachers for inquiry-based teaching. While preservice teachers may leave teacher preparation with an understanding of the tenets of inquiry, their experiences in methods courses and experiences teaching in the field do not adequately prepare them…
Descriptors: Preservice Teachers, Preservice Teacher Education, Inquiry, Active Learning
Okyar, Hatice – Journal of English Teaching, 2021
This study aimed to: (1) identify vocabulary learning strategies (VLSs) employed by Turkish EFL learners; and (2) determine whether the use of VLSs varies by gender. To achieve these aims, the "vocabulary learning strategies scale" developed by Kocaman and Kizilkaya Cumaoglu (2014) was administered to preparatory school students (n=209)…
Descriptors: Vocabulary Development, Learning Strategies, Foreign Countries, English (Second Language)
Alkan, Sel çuk; Korkmaz, Ebru – World Journal of Education, 2021
In this study, the design and educational aspects of digital games on Steam (Digital Game Sales Platform) were examined. Case study, one of the qualitative research methods, was used in the research. Universal design model and principles, educational and game mechanics were used in the analysis of the games. The games were analyzed using the…
Descriptors: Video Games, Mathematics Education, Game Based Learning, Learning Processes
Charalambous, Magda; Hodge, Josh A.; Ippolito, Kate – Educational Action Research, 2021
Competence in statistics is a fundamental component of a biological scientist's toolbox. However, anxiety often affects undergraduate students' development of this competence and research has shown that perceived self-efficacy for statistics is correlated to academic performance. Self-efficacy may be promoted by reducing anxiety, and also allowing…
Descriptors: Learning Experience, Self Efficacy, Undergraduate Students, Statistics Education
Czerkawski, Betül; Berti, Margherita – Research in Learning Technology, 2021
Recent years have seen a growing interest in augmented reality (AR) technologies due to their potential for simulating real-life situations and creating authentic learning tasks. Studies have shown that AR enables engaging and interactive learning experiences (e.g. Bressler and Bodzin 2013; Klopfer and Sheldon 2010) and can benefit student…
Descriptors: Computer Simulation, Simulated Environment, Learning Experience, Instructional Design
Ipek, Jale; Kalay, Abdullah; Ertas, Sercan – Education Quarterly Reviews, 2021
Today, the speed of the development of technology has various effects in many areas. In the field of education, some concepts, methods, techniques, theories and models come to the fore with the effect of technology and attract the attention of researchers. One of them is blended learning. Blended learning is a learning process in which both…
Descriptors: Preservice Teachers, Student Attitudes, Cooperative Learning, Interactive Video

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