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Margaret Bearman; Paige Mahoney; Harsha Chandir; Christine Contessotto; Matthew Dunn; Brandi Fox; Fiona McKay; Darci Taylor – Australasian Journal of Educational Technology, 2024
Innovative changes to online teaching practices are becoming increasingly important with the rise of e-learning across the higher education sector. Such innovations ideally become part of teaching repertoires rather than reverting to prior approaches. This study investigated the sustainability of a centralised approach to online learning design.…
Descriptors: Sustainability, Instructional Design, Centralization, Electronic Learning
Christi Matitaputty; Toto Nusantara; Erry Hidayanto; Sukoriyanto – Journal on Mathematics Education, 2024
The COVID-19 pandemic has catalyzed the widespread adoption of distance learning, necessitating a comprehensive understanding of how teacher knowledge evolves within the context of Teacher Professional Education (TPE) programs. Some research endeavors may employ evaluation methodologies that inadequately capture the nuanced dimensions of…
Descriptors: Mathematics Teachers, Knowledge Level, Cooperative Learning, Computer Mediated Communication
Heejung Chun – International Journal of School & Educational Psychology, 2024
Social comparison is prevalent, even within classrooms, yet limited research explores its impact on academic outcomes. The current study adopted social comparison theory and achievement goal theory and tested a structural equation model that explained the pathways among two types of social comparison (i.e. ability-based and opinion-based),…
Descriptors: Foreign Countries, High School Students, Comparative Analysis, Peer Groups
Shian-Shyong Tseng; Tsung-Yu Yang; Wen-Chung Shih; Bo-Yang Shan – Interactive Learning Environments, 2024
In this paper, to handle the problem of the quick evolution of cyber-security attacks, we developed the iMonsters board game and proposed the attack and defense knowledge self-evolving algorithm. Three versions of the iMonsters were launched in 2013, 2017, and 2019, respectively. Accordingly, the cyber-security ontology can be refined by the…
Descriptors: Educational Games, Computer Security, Computer Science Education, Game Based Learning
Tracey Denese Ticer – ProQuest LLC, 2024
This qualitative descriptive study aims to explore how secondary teachers describe how the course influenced their teacher efficacy and how their teacher efficacy influenced student performance. There is a problem space in the literature on the effectiveness of technology-supported learning in transforming teachers' behaviors and practices. A…
Descriptors: Secondary School Teachers, Teaching Methods, Computer Assisted Instruction, Teacher Education
Sunita Saikia; Yeasmin Sultana; Mei Yuan Law – Asian Association of Open Universities Journal, 2024
Purpose: This research aimed to capture undergraduate students' experiences in the transition from face-to-face (F2F) learning to online learning. This study explored their perceptions regarding the effectiveness of online learning in their academic lives, challenges encountered and suggestions for enhancing online learning in the post-COVID-19…
Descriptors: Undergraduate Students, Student Experience, In Person Learning, Electronic Learning
Kevin Andrew Richards; Nicolette Smith-Suchon; Christopher J. Kinder; Benjamin D. Kern; Kim C. Graber; Amelia Mays Woods – European Physical Education Review, 2024
The COVID-19 pandemic has had both short- and long-term impacts on the institution of schooling, as well as on teachers and students who experienced it. While much has been learned about the impact of the pandemic, including in physical education, less is known about how physical education teachers navigated the sociopolitical realities of their…
Descriptors: Socialization, COVID-19, Pandemics, Physical Education Teachers
Yunfei Hou; Amir Ghasemkhani; Hani Aldirawi; Miranda McIntyre; Montgomery Van Wart – American Journal of Distance Education, 2024
Prior to the COVID-19 pandemic, Computer Science and STEM-related fields were among the most resistant to online courses. This is because of a perception of the need for more hands-on instruction with labs, clinicals, field studies, etc. Additionally, many STEM students had perceptions based on limited experience of an online STEM course.…
Descriptors: STEM Education, Student Attitudes, Attitude Change, Electronic Learning
Angélica Ribeiro – Journal of Second Language Acquisition and Teaching, 2024
Communication strategies interlocutors use to avoid or resolve potential problems in face-to-face (FTF) and computer-mediated interactions can facilitate English learners' second language acquisition (SLA) (Smith, 2003). Such strategies are beneficial because they encourage English learners to practice the second language (L2), learn vocabulary,…
Descriptors: Communication Strategies, Computer Mediated Communication, English (Second Language), Second Language Learning
Ta Hong Thuong – Journal of Second Language Acquisition and Teaching, 2024
This study aimed to develop a Vietnamese word recognition test for Taiwanese undergraduate students and to investigate students' performances at different learning stages. The formal test consists of 100 words as test items. With each word, test takers were asked to select the correct Vietnamese word form corresponding to the pronunciation they…
Descriptors: Foreign Countries, Word Recognition, Vietnamese, Second Language Learning
Winda Tri Astutik; Aditya Nugroho Widiadi; Dewa Agung Gede Agung; Daya Negeri Wijaya – International Society for Technology, Education, and Science, 2024
Merdeka Curriculum, the latest curriculum implemented in Indonesia by the Ministry of Education and Culture since 2021, faces obstacles in its implementation, including in history subject. A key obstacle history teachers encounter is the lack of alternative learning strategies designed to develop students' historical thinking skills. This study…
Descriptors: Historiography, History Instruction, Teaching Methods, Problem Based Learning
Kohnle, Antje; Ainsworth, Shaaron E.; Passante, Gina – Physical Review Physics Education Research, 2020
[This paper is part of the Focused Collection on Curriculum Development: Theory into Design.] This manuscript discusses how learning theories have been applied to shape multiple aspects of the design of curricular activities combining interactive computer simulations and University of Washington style tutorials (so-called simulation-tutorials).…
Descriptors: Freehand Drawing, Visual Learning, Computer Simulation, Tutoring
Fan, Min; Antle, Alissa N.; Warren, Jillian L. – Journal of Educational Computing Research, 2020
In this article, we present a systematic review of literature on augmented reality (AR) supported for early language learning. We analyzed a total of 53 papers from 2010 to 2019 using qualitative analysis with complementary descriptive quantitative analysis. Our findings revealed three main AR learning activities: word spelling games, word…
Descriptors: Computer Simulation, Language Acquisition, Educational Research, Spelling
Marden, Mariolina Pais; Herrington, Jan – Educational Media International, 2020
This paper describes a research study that investigated foreign language students' collaborative practice in a blended, authentic learning environment. A group of intermediate and advanced level students of Italian at an Australian university interacted and collaborated with each other and with a group of native speaker mentors through a web-based…
Descriptors: Cooperative Learning, Second Language Learning, Second Language Instruction, Instructional Design
Whitted, Charles R., Jr. – ProQuest LLC, 2023
The topic of this research study is the experience of older adult learners' inclusion in a cooperative learning traditional classroom environment. For this study, older adult learners were defined as learners aged 50 and over. The definition of inclusion for older adult learners was focused on their perceptions of being equally valued and…
Descriptors: Undergraduate Students, Older Adults, Student Experience, Inclusion

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