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Keith Devlin – ZDM: Mathematics Education, 2021
The paper describes an implementation of research done over several years, by me and in some cases others, at Stanford University and elsewhere. The implementation comprised the design, building, testing, and marketing of a digital educational technology platform to provide a supplementary tool for explorative mathematics learning and assessment.
Descriptors: Mathematics Instruction, Teaching Methods, Educational Technology, Marketing
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Tomczyk, Lukasz; Fedeli, Laura; Wloch, Anna; Limone, Pierpaolo; Frania, Monika; Guarini, Piergiorgio; Szyszka, Michal; Mascia, Maria Lidia; Falkowska, Joanna – Technology, Knowledge and Learning, 2023
The aim of this research was to compare the level of digital competence of future pedagogical staff (students of pedagogical faculties) in Italy and Poland. The research was conducted using original measurement tools and knowledge tests. The triangulation of techniques and research tools made possible the determination of the level of knowledge of…
Descriptors: Foreign Countries, Preservice Teachers, Technological Literacy, Computer Software
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Akdur, Deniz – ACM Transactions on Computing Education, 2023
Many practitioners might struggle with becoming productive in different software engineering (SE) roles due to misalignment of the skills learnt during the university time with what is expected in the industry. Companies spend significant resources to train the personnel, whose academic backgrounds are not only based on "computing…
Descriptors: Computer Software, Computer Science Education, Skill Development, Employment Potential
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Parhusip, Hanna A.; Purnomo, Hindriyanto D.; Nugroho, Didit B.; Kawuryan, Istiarsi S. S. – International Journal for Technology in Mathematics Education, 2023
This paper explains teaching modern geometry for schools using software called Surfer and converting the algebraic surfaces into Batik motifs as one example of teaching mathematics with the integration of STEAM. Typical algebraic surfaces known in schools were, for example, cylinders and spheres which are identified as traditional geometry in this…
Descriptors: STEM Education, Art Education, Mathematics Instruction, Geometry
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Bülbül, Buket Özüm; Güler, Mustafa – E-Learning and Digital Media, 2023
Geometric habits of mind (GHoM) are the approaches that individuals use to solve geometry problems. This study aimed to determine the effect of dynamic geometry software (DGS) in activating the GHoM of pre-service mathematics teachers. The study was conducted with six teacher candidates who were enrolled in a semester-long course titled…
Descriptors: Cognitive Processes, Problem Solving, Geometry, Computer Software
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Moro, Christian; Mills, Kathy A.; Phelps, Charlotte; Birt, James – International Journal of Educational Technology in Higher Education, 2023
Educational institutions are increasingly investing into digital delivery, acquiring new devices, and employing novel software and services. The rising costs associated with maintenance, in combination with increasing redundancy of older technologies, presents multiple challenges. While lesson content itself may not have changed, the educational…
Descriptors: Sustainability, Educational Technology, Blended Learning, Intervention
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Bitzenbauer, Philipp – Contemporary Educational Technology, 2023
Large language models, such as ChatGPT, have great potential to enhance learning and support teachers, but they must be used with care to tackle limitations and biases. This paper presents two easy-to-implement examples of how ChatGPT can be used in physics classrooms to foster critical thinking skills at the secondary school level. A pilot study…
Descriptors: Physics, Science Instruction, Teaching Methods, Computer Software
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Dilmen, Kaan; Kert, Serhat Bahadir; Ugras, Tuba – Education and Information Technologies, 2023
Programming education is an important educational process that enables the development of children's problem solving and algorithmic thinking skills. It is known that children frequently encounter syntax problems in coding activities. Many block-based programming software has been developed to eliminate this difficulty in the learning process.…
Descriptors: Children, Adolescents, Coding, Programming Languages
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Weisberg, Steven M.; Schinazi, Victor R.; Ferrario, Andrea; Newcombe, Nora S. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2023
Relying on shared tasks and stimuli to conduct research can enhance the replicability of findings and allow a community of researchers to collect large data sets across multiple experiments. This approach is particularly relevant for experiments in spatial navigation, which often require the development of unfamiliar large-scale virtual…
Descriptors: Programming, Error Patterns, Computer Simulation, Spatial Ability
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Heddy, Benjamin C.; Danielson, Robert W.; Ross, Kelly; Goldman, Jacqueline A. – Journal of Engineering Education, 2023
Background: Promoting engagement and motivation in early engineering experiences is important for fostering interest and retention in engineering. One method that has been effective for doing so is facilitating transformative experiences (TEs), which occurs when students apply academic content to everyday experience. Our goal was to explore the…
Descriptors: Engineering Education, Transformative Learning, Program Effectiveness, Middle School Students
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Wang, Hai; Wang, Shouhong – Journal of Information Systems Education, 2023
NoSQL databases have been used in organizations for decades. Few database textbooks on the market, however, have suitable materials about NoSQL beyond general introductions for typical business students. In fact, users of the typical NoSQL systems on the software market need to have certain computer programming skills. This teaching tip introduces…
Descriptors: Databases, Programming, Computer Science Education, Business Administration Education
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Verma, Amit; Purohit, Pratibha; Thornton, Timothy; Lamsal, Kamal – Industry and Higher Education, 2023
The fields of augmented reality (AR) and virtual reality (VR) have seen massive growth in recent years. Numerous degree programs have started to redesign their curricula to meet the high market demand for people qualified to fill related job positions. In this paper, the authors perform a content analysis of online job postings hosted on…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
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Jason Ferguson; Michelle Louch – Information Systems Education Journal, 2023
The case focuses upon 1) a public health outcome, namely improving access to healthcare, 2) systems and design thinking approaches to software development and the internet of things, 3) mockup tools and user interface design, 4) understanding stakeholder requirements and feature requests, 5) presentation of a prototype application. This case…
Descriptors: Design, Public Health, Access to Health Care, Systems Approach
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Jessica Winston – CEA Forum, 2023
The purpose of this article is to provide an introductory survey of the field that might be called "mediated theatre studies"--that is, the study of recordings of theatrical performances. The survey has three parts. First, I chart broad trends in the research. Next, I review types and capabilities of some of the longer-running digital…
Descriptors: Theater Arts, Films, Film Study, Media Research
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Raweewarn Rattanakha; Pinanta Chatwattana – Higher Education Studies, 2023
The problem-based learning model via cloud technology (PBL model via cloud technology) is a research tool fabricated with the concepts of problem-based learning management, in which students are stimulated and enabled to foresee the problems that will arise. Also, in this learning style, teachers will define the problem situations and encourage…
Descriptors: Problem Based Learning, Computer Science Education, Teaching Methods, Programming
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