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Elias, Tanya – International Review of Research in Open and Distance Learning, 2011
The report extends a previous analysis of universal instructional design principles in distance education by applying them to the design of mobile learning. Eight principles with particular relevance for distance education are selected, and their recommendations are discussed in relation to the design of educational materials for a range of mobile…
Descriptors: Electronic Learning, Instructional Design, Distance Education, Educational Technology
Cerrah Ozsevgec, Lale; Ayas, Alipasa; Ozsevgec, Tuncay – Asia-Pacific Forum on Science Learning and Teaching, 2010
This study examines the effectiveness of handbook preparation as a method in the self-directed learning process of student teachers in teaching endocrine glands, and increasing their levels of knowledge. Thirty student teachers were selected from a biology department. A pencil and paper test and a clinical interview procedure were used to collect…
Descriptors: Material Development, Guides, Biology, Student Teachers
Chai, Ching Sing; Woo, Huay Lit; Wang, Qiyun – Campus-Wide Information Systems, 2010
Purpose: The main purpose of this paper is to present how meaningful e-learning units can be created by using an online tool called Meaningful E-learning Units (MeLU). The paper also aims to describe how created e-learning units can be shared by teachers and students. Design/methodology/approach: This tool can help to produce e-learning units that…
Descriptors: Electronic Learning, Constructivism (Learning), Teacher Developed Materials, Material Development
Zapalska, Alina; Brozik, Dallas; Rudd, Denis – Online Submission, 2012
Educational games and simulations are excellent active learning tools that offer students hands-on experience. Little research is available on developing games and simulations and how teachers can be assisted in making their own games and simulations. In this context, the paper presents a multi-step process of how to develop games and simulations…
Descriptors: Educational Games, Active Learning, Educational Technology, Instructional Design
Lee, Jae Hwa; Segev, Aviv – Computers & Education, 2012
Maps such as concept maps and knowledge maps are often used as learning materials. These maps have nodes and links, nodes as key concepts and links as relationships between key concepts. From a map, the user can recognize the important concepts and the relationships between them. To build concept or knowledge maps, domain experts are needed.…
Descriptors: Expertise, Electronic Learning, Concept Mapping, Instructional Materials
Vorvilas, George; Vergidis, Dimitris; Ravanis, Konstantinos – Themes in Science and Technology Education, 2011
This paper presents a genre-based conceptual framework for designing content for learning objects. Some content aggregation models are reviewed in order to stress the lack of such an approach. In this framework, learning objects are considered as multimodal macrogenres. These macrogenres are constituted of content objects which in fact are several…
Descriptors: Multimedia Materials, Material Development, Models, Concept Mapping
Collins, Jill – Education in Science, 2011
In 2008, the Centre for Science Education at Sheffield Hallam University teamed up with VT Enterprise (now Babcock International) in their submission of a successful bid to deliver the national STEM (Science, Technology, Engineering and Maths) Subject Choice and Careers Project. An integral part of the bid was the promotion of equality and…
Descriptors: Careers, Science Course Improvement Projects, Program Descriptions, Barriers
Hua, David M. – Information Systems Education Journal, 2013
The demand for qualified information technology professionals remains high despite downturns in the economy. It is imperative to provide students with a curriculum that provides a broad foundation in information technology knowledge, skills, and abilities. Students also need access to specialized technologies and learning materials to develop the…
Descriptors: Cost Effectiveness, Online Vendors, Instructional Materials, Information Technology
Hackling, Mark; Murcia, Karen; Ibrahim-Didi, Khadeeja – Teaching Science, 2013
Video-based classroom research is opening-up exciting new insights into how teachers generate productive opportunities for student engagement in quality learning. This research reveals the extent to which effective teachers draw on a range of multimodal representations of science phenomena and learners must use these as semiotic resources for…
Descriptors: Astronomy, Science Instruction, Instructional Materials, Material Development
Muniafu, Maina; Wambalaba, Francis; Wanyama, Walter; Nduati, Gidraph; Ndirangu, Dalton – Journal of Asynchronous Learning Networks, 2013
Agriculture is the mainstay of Kenya's economy and contributes significantly to the gross domestic product. A great majority of this contribution comes from smallholder farmers who paradoxically face numerous obstacles ranging from a lack of support structures to poor policies and inadequate resources. A major challenge is assisting these farmers…
Descriptors: Agribusiness, Administrator Education, Rural Areas, Extension Education
Jameson, Daphne A. – Business Communication Quarterly, 2013
The increasing availability of recording technologies makes it easier to include usability testing projects in business communication courses. Usability testing is a method of discovering whether people can navigate, read, and understand a print or electronic communication well enough to achieve a particular purpose in a reasonable time frame.…
Descriptors: Business Communication, Usability, Technology Uses in Education, Video Technology
Green, Nicole; Wolodko, Brenda; Stewart, Cherry; Edwards, Helen; Brooks, Margaret; Littledyke, Ros – International Journal for Academic Development, 2013
Six academics at a regional university in Australia engaged in collaborative research examining their teaching and learning practices, their current understandings and beliefs about teacher education pedagogy and, specifically, the online teaching and learning environments. This collegial self-study project was guided by the goal of achieving…
Descriptors: Early Childhood Education, Teacher Education Programs, Online Courses, Transformative Learning
Cortina, Jose Luis – Mathematics Education Research Journal, 2013
Results from a project conducted in Mexico are discussed, in which a group of 17 indigenous teachers analyzed the numeration systems of their first language. The main goal of the project is to develop resources that help teachers in supporting students' understanding of the systems. In the first phase of the project, the central organizing ideas…
Descriptors: Foreign Countries, Program Descriptions, Number Concepts, Numbers
Brown, James Dean, Ed. – National Foreign Language Resource Center at University of Hawaii, 2012
Rubrics are essential tools for all language teachers in this age of communicative and task-based teaching and assessment--tools that allow us to efficiently communicate to our students what we are looking for in the productive language abilities of speaking and writing and then effectively assess those abilities when the time comes for grading…
Descriptors: Scoring Rubrics, Language Tests, Case Studies, Malayo Polynesian Languages
Biles, Melissa – Cultural Studies of Science Education, 2012
This response to Leah A. Bricker and Phillip Bell's paper, "GodMode is his video game name", examines their assertion that the social nexus of gaming practices is an important factor to consider for those looking to design STEM video games. I propose that we need to go beyond the investigation into which aspects of games play a role in learning,…
Descriptors: Video Games, Social Environment, Learning Processes, STEM Education