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Yüksel Emre Harmanbasi; Rezan Yilmaz – Online Submission, 2024
Circle and disc are fundamental concepts introduced in middle school, forming the basis for many other mathematical ideas. Students often face challenges in comprehending circles, discs, and their basic elements. This research examines the processes of sixth-grade students in constructing circles, discs, and their essential components within a…
Descriptors: Grade 6, Middle School Students, Mathematics Skills, Mathematical Concepts
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Tanjea Ane; Tabatshum Nepa – Research on Education and Media, 2024
Precision education derives teaching and learning opportunities by customizing predictive rules in educational methods. Innovative educational research faces new challenges and affords state-of-the-art methods to trace knowledge between the teaching and learning ecosystem. Individual intelligence can only be captured through knowledge level…
Descriptors: Artificial Intelligence, Prediction, Models, Teaching Methods
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Matthew Mauntel; Michelle Zandieh – International Journal of Research in Undergraduate Mathematics Education, 2024
In this article we analyze how students reason about linear combinations across multiple digital environments. We present the work of three groups of undergraduate students in the Southeast United States (US) who were considered ready to take linear algebra. The students played the game "Vector Unknown," reflected upon aspects of their…
Descriptors: Video Games, Algebra, Mathematics Instruction, Teaching Methods
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Frederik Dilling; Jacqueline Köster; Amelie Vogler – International Journal of Research in Undergraduate Mathematics Education, 2024
In the digital age, the range of digital technologies used in mathematics education grows. Since beliefs are affective-cognitive elements that significantly determine teachers' behavior in the classroom, they are an interesting field of research in mathematics education. A review of previous research has identified different groups of beliefs…
Descriptors: Mathematics Instruction, Student Attitudes, Teaching Methods, Technology Integration
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Dongkwang Shin; Jang Ho Lee – Education and Information Technologies, 2024
In recent years, various strategies have been employed to integrate ChatGPT into the field of second language (L2) teaching and learning. In line with such efforts, this study investigates the potential of ChatGPT as an automated writing evaluation (AWE) tool for L2 assessment, given the lack of systematic and quantitative investigation into human…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Second Language Instruction
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Amelie Elm; Peter Bergström; Daniel Pettersson – Education and Information Technologies, 2024
This study explores practitioners' beliefs and experiences of education, socialisation and care and their impact on the introduction of a software application for quality work in early childhood education. Based on field notes, audio recordings and follow-up semi-structured interviews in four Swedish preschools, it explores how teachers' beliefs…
Descriptors: Foreign Countries, Early Childhood Education, Preschools, Early Childhood Teachers
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Jean-Baptiste Ndagijimana; Evode Mukama; Liz Lakin; Samia Khan; Jean Pierre Alpha Munyaruhengeri; Jean Claude Dushimimana; Olivier Habimana; Paulin Manirakiza; Jeannette Musengimana; Henriette Mushimiyimana – Cogent Education, 2024
This study examines the effectiveness of GeoGebra in enhancing students' conceptual understanding of points, lines, and angles within a socio-cultural learning context. A quasi-experimental, nonequivalent pretest-posttest design was utilized, involving 279 first-year secondary school students from four public schools in Rwanda. Participants were…
Descriptors: Mathematics Instruction, Educational Technology, Computer Software, Instructional Effectiveness
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Nesra Yannier; Scott E. Hudson; Henry Chang; Kenneth R. Koedinger – International Journal of Artificial Intelligence in Education, 2024
Adaptivity in advanced learning technologies offer the possibility to adapt to different student backgrounds, which is difficult to do in a traditional classroom setting. However, there are mixed results on the effectiveness of adaptivity based on different implementations and contexts. In this paper, we introduce AI adaptivity in the context of a…
Descriptors: Artificial Intelligence, Computer Software, Feedback (Response), Outcomes of Education
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Sari Atmini; Ruzita Jusoh; Arum Prastiwi; Setyo Tri Wahyudi; Kurniasari Novi Hardanti; Nadafajar Nurmani'ah Widiarti – Cogent Education, 2024
This research investigates the factors influencing plagiarism from the perspective of the fraud diamond framework. It aims to obtain empirical evidence that higher pressure, opportunity, rationalization, and competencies influence an increase in plagiarism. Currently, information technology has rapidly advanced, and artificial intelligence has…
Descriptors: Plagiarism, Accounting, Deception, Guidelines
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Christophe O. Soulage; Fabien Van Coppenolle; Fitsum Guebre-Egziabher – Advances in Physiology Education, 2024
Artificial intelligence (AI) has gained massive interest with the public release of the conversational AI "ChatGPT," but it also has become a matter of concern for academia as it can easily be misused. We performed a quantitative evaluation of the performance of ChatGPT on a medical physiology university examination. Forty-one answers…
Descriptors: Medical Students, Medical Education, Artificial Intelligence, Computer Software
Roberto C. Trejo – ProQuest LLC, 2024
GeoGebra, a dynamic mathematics software, was used to study high school students' perceptions and achievements in learning trigonometric ratios. The study addresses a critical gap in the literature concerning the use of GeoGebra for understanding trigonometric concepts, particularly in fostering conceptual clarity and problem-solving skills.…
Descriptors: High School Students, Student Attitudes, Mathematics Education, Trigonometry
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Mufidah Firzanah Mihat – Journal of Science and Mathematics Education in Southeast Asia, 2024
The digital era's technological transformation has a wide range of beneficial effects on the science learning process. Game-based learning (GBL) is the use of game design ideas to learn about some topic while pupils are striving to do their best in the process. This study was carried out with the help of Educaplay apps ("Identify Me…
Descriptors: Science Education, Computer Software, Grade 4, Elementary School Students
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Abdullah Alamer; Florian Schuberth; Jörg Henseler – Studies in Second Language Acquisition, 2024
Researchers in second language (L2) and education domain use different statistical methods to assess their constructs of interest. Many L2 constructs emerge from elements/parts, i.e., the elements "define" and "form" the construct and not the other way around. These constructs are referred to as emergent variables (also called…
Descriptors: Factor Analysis, Factor Structure, Second Language Learning, Language Research
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Kerstin Wagner; Agathe Merceron; Petra Sauer; Niels Pinkwart – Journal of Educational Data Mining, 2024
In this paper, we present an extended evaluation of a course recommender system designed to support students who struggle in the first semesters of their studies and are at risk of dropping out. The system, which was developed in earlier work using a student-centered design, is based on the explainable k-nearest neighbor algorithm and recommends a…
Descriptors: At Risk Students, Algorithms, Foreign Countries, Course Selection (Students)
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Joseph M. Furner – Quarterly Review of Distance Education, 2024
Employing best practices for teaching mathematics like math manipulatives, children's literature picture books, and GeoGebra can all be connected and better help to prepare students for a STEM world to develop confident young individuals in doing mathematics in a world of AI, distance learning, and online with emerging technologies. This paper…
Descriptors: Mathematics Instruction, Manipulative Materials, Picture Books, Computer Software
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