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Sirohi, Vijayalaxmi – Educational Media International, 1999
Baroma (Balance of Rotating Machinery), the Web-based educational engineering interactive software for teaching/learning combines didactical and software ergonomical approaches. The software in tutorial form simulates a problem using Visual Interactive Simulation in graphic display, and animation is brought about through graphical user interface…
Descriptors: Animation, Computer Graphics, Computer Interfaces, Computer Simulation
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Ertmer, David J.; Maki, Jean E. – Journal of Speech, Language, and Hearing Research, 2000
The effects of speech training with real-time spectrographic displays (SDs) were examined and compared to the effects of noninstrumental instruction (NI) for four adolescents with deafness. All subjects demonstrated improvement under both forms of instruction. Maintenance of improvements was observed 6-week post-treatment for two NI-trained…
Descriptors: Adolescents, Communication Aids (for Disabled), Computer Assisted Instruction, Computer Graphics
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Ventura, Philip R., Jr. – Computer Science Education, 2005
The paper reports on an examination of predictors of success for an "objects-first" course. The predictors considered included prior programming experience, mathematical ability, academic and psychological variables, gender, and measures of student effort. Cognitive and academic factors such as SAT scores and critical thinking ability…
Descriptors: Academic Achievement, Predictor Variables, Computer Science Education, Programming
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Richardson, David C.; Richardson, Jane S. – Biochemistry and Molecular Biology Education, 2002
This article describes how the use of interactive molecular graphics makes a unique and important contribution to student learning of biochemistry and molecular biology at any level. These authors developed the concept of the kinemage (from "kinetic image"), a different way of organizing computer graphics that is aimed explicitly at the…
Descriptors: Biochemistry, Molecular Biology, Computer Graphics, Computer Assisted Instruction
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Hutzel, Karen – Art Education, 2007
The author taught a computer graphics course through a service-learning framework to undergraduate and graduate students in the spring of 2003 at Florida State University (FSU). The students in this course participated in learning a software program along with youths from a neighboring, low-income, primarily African-American community. Together,…
Descriptors: Computer Uses in Education, Computer Software, Graduate Students, Computer Graphics
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Petersson, Helge; Sinkvist, David; Wang, Chunliang; Smedby, Orjan – Anatomical Sciences Education, 2009
Despite a long tradition, conventional anatomy education based on dissection is declining. This study tested a new virtual reality (VR) technique for anatomy learning based on virtual contrast injection. The aim was to assess whether students value this new three-dimensional (3D) visualization method as a learning tool and what value they gain…
Descriptors: Student Attitudes, Textbooks, Computer Simulation, Visualization
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Lee, Mark J. W.; Pradhan, Sunam; Dalgarno, Barney – Journal of Information Technology Education, 2008
Modern information technology and computer science curricula employ a variety of graphical tools and development environments to facilitate student learning of introductory programming concepts and techniques. While the provision of interactive features and the use of visualization can enhance students' understanding and assist them in grasping…
Descriptors: Cognitive Processes, Computer Software Evaluation, Hypothesis Testing, Visualization
North Carolina Department of Public Instruction, 2006
As professionals, arts education teachers must model ethical use both when working with students and when preparing materials for classroom use. This document provides arts educators with guiding principles for managing a classroom where they both model and teach appropriate, ethical behavior, in adherence to copyright policy, legislation, and the…
Descriptors: Elementary Secondary Education, Ethics, Copyrights, Art Education
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Matsuda, Hiroshi; Shindo, Yoshiaki – Innovations in Education and Teaching International, 2006
The 3D computer graphics (3D-CG) animation using a virtual actor's speaking is very effective as an educational medium. But it takes a long time to produce a 3D-CG animation. To reduce the cost of producing 3D-CG educational contents and improve the capability of the education system, we have developed a new education system using Virtual Actor.…
Descriptors: Computer Graphics, Animation, Visual Aids, Audiovisual Aids
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Redish, Traci; Webb, Linda; Jiang, Binbin – Journal of Educational Technology Systems, 2006
Following a programmatic model for change, one new educational leadership department describes the process involved to design, develop, and implement a Web-portfolio to integrate, document, and evaluate leadership experiences of aspiring school leaders in a graduate education program. To ensure the successful implementation of the Web-portfolios,…
Descriptors: Internet, Models, School Administration, Graduate Study
Garofalo, Joe; Juersivich, Nicole – NCSSSMST Journal, 2007
There is much research that documents what many teachers know, that students struggle with many concepts in probability and statistics. This article presents two sample activities the authors use to help preservice teachers develop ideas about how they can use technology to promote their students' ability to understand mathematics and connect…
Descriptors: Preservice Teachers, Statistical Inference, Sampling, Probability
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Kinsey, Brad; Towle, Erick; Hwang, Grace; O'Brien, Edward J.; Bauer, Christopher F.; Onyancha, Richard M. – Engineering Design Graphics Journal, 2007
In this paper, results from a subset of the Purdue Spatial Visualization Test and a self-efficacy test developed by the authors are presented to determine whether certain object shapes, orientations, and types of rotations in standard spatial ability tests cause more difficulty than others and whether a solid object, which includes shading to…
Descriptors: Test Results, Self Efficacy, Visualization, Spatial Ability
Franchi, Jorge – 1995
Virtual Reality (VR) is a computer-created sensory experience that allows a participant to believe and barely distinguish a "virtual" experience from a real one using computer graphics, sounds, and images to reproduce electronic versions of real-life situations. This digest describes how VR works and discusses applications of VR in…
Descriptors: Computer Graphics, Computer Simulation, Computer Uses in Education, Futures (of Society)
Gregory, Gwen; Brown, M. Marlo – 1995
With no standards governing their creation, a variety of formats are being used for World Wide Web homepages. Some are well organized, present their information clearly, and work with multiple browsers. Others, however, are slow to load, function poorly with some Web browsing software, and are so badly structured that they are very difficult to…
Descriptors: Computer Graphics, Computer Mediated Communication, Computer Software, Design Preferences
Luck, Donald D.; Hunter, J. Mark – 1997
This paper describes basic types of World Wide Web pages and presents design criteria for page layout based on principles of visual literacy. Discussion focuses on pages that present information in the following styles: billboard; directory/index; textual; and graphics. Problems and solutions in Web page construction are explored according to…
Descriptors: Computer Graphics, Computer Interfaces, Design Requirements, Evaluation Criteria
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