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Probing Cultural Differences in Product Design and Consumer Evaluation Using Repertory Grid Analysis
Tang, Pinyan; Lawson, Glyn; Sun, Xu; Sharples, Sarah – International Journal of Technology and Design Education, 2022
Culture plays an essential role in the success of product design, especially in the age of a global economy where there is a high probability of discrepancy between the designer's intention and the consumer's response. However, the role of culture is often challenging to identify and measure. In the current paper, we employed Repertory Grids to…
Descriptors: Cultural Differences, Design, Foreign Countries, Program Evaluation
Songkram, Noawanit; Chootongchai, Suparoek – Education and Information Technologies, 2022
Learning systems are widely adopted as educational tools. The success of a learning system depends on the level of acceptance by instructors and learners. Research has identified Education as a Service (EaaS) as a resource that enables instructors and learners to access a new kind of service for learning system, containing: (1) support tools and…
Descriptors: Models, Usability, Educational Quality, Higher Education
Brann, Kristy L.; Daniels, Brian; Chafouleas, Sandra M.; DiOrio, Courtney A. – School Psychology Review, 2022
To fully execute multitiered systems of support (MTSS), schools must have access to screening and progress monitoring measures that are defensible and appropriate for intended use yet also must be usable within the intended context. Usability is the extent to which a measure, process, or system is acceptable and can be feasibly used by…
Descriptors: Positive Behavior Supports, Screening Tests, Progress Monitoring, Usability
Chen, Si; Ouyang, Fan; Jiao, Pengcheng – Journal of Computer Assisted Learning, 2022
Background: Online Collaborative Writing (OCW) has been reported to be useful to improve writing quality in higher education. However, challenges emerge during the collaborative processes, mainly centering on how to sustain active interactions and communications in order to complete a high quality of writing. Objectives: Using the design-based…
Descriptors: Learner Engagement, Computer Mediated Communication, Collaborative Writing, Cooperative Learning
Baji, Fatima; Azadeh, Fereydoun; Sabaghinejad, Zivar; Zalpour, Amir – Journal of Global Education and Research, 2022
E-learning can address some of the unmet needs of learners and educational communities; however, not all learners and educators accept e-learning as a delivery modality. This research endeavored to study the factors which affect e-learning acceptance among Iranian post-graduate students using the Davis Technology Acceptance Model (TAM) and to…
Descriptors: Foreign Countries, Electronic Learning, Educational Technology, Graduate Students
Alfageh, Dalal – Distance Learning, 2022
Digital technologies have, over the past few decades, brought significant changes to the learning tools that are available to teachers and students. One of the reading interventions that has contributed to enhancing the reading ability of elementary school students is known as MyON. This intervention helps students easily identify books they can…
Descriptors: Student Experience, Usability, Electronic Books, Elementary School Students
Al Shamsi, Jawaher Hamad; Al-Emran, Mostafa; Shaalan, Khaled – Education and Information Technologies, 2022
Artificial intelligence (AI)-based voice assistants have become an essential part of our daily lives. Yet, little is known concerning what motivates students to use them in educational activities. Therefore, this research develops a theoretical model by extending the technology acceptance model (TAM) with subjective norm, enjoyment, facilitating…
Descriptors: Artificial Intelligence, Technology Uses in Education, Trust (Psychology), Usability
Ernne John F. Dolor – Online Submission, 2022
The study entitled, "Evaluation of the Utility and Usability of the Learning Resource Management System of Las Piñas National High School-Learning Resource Center of Junior High School", aims to gauge the usefulness of the curated learning resource management system of the researcher and others. To ensure the best version of the portal,…
Descriptors: Learning Management Systems, Junior High Schools, Program Evaluation, Web Sites
Salimon, Maruf Gbadebo; Mokhtar, Sany Sanuri Mohd; Aliyu, Olayemi Abdullateef; Yusr, Maha Mohammed; Perumal, Selvan – Journal of Applied Research in Higher Education, 2023
Purpose: E-learning system has been widely acknowledged to have positive impacts on the learning process. Nevertheless, the intention to use it is globally low, thereby constituting puzzles to be solved. This study aims to proffer some insights to solve the puzzles. Design/methodology/approach: The data of the study were collected through an…
Descriptors: Foreign Countries, Electronic Learning, Educational Technology, Intention
Rekha, I S; Shetty, Jyothi; Basri, Savitha – Education and Information Technologies, 2023
In recent years, there has been an increasing interest in understanding the Massive open online courses (MOOCs) due to its gaining popularity. Even though the number of online platforms and programs has grown during the COVID-19 pandemic, there is still a high rate of dropout and non-completion. In this work, the expectation-confirmation model is…
Descriptors: Undergraduate Students, Graduate Students, Intention, MOOCs
Romero Rodríguez, Laura – Education and Information Technologies, 2023
Society is continually evolving and the needs of current generations of students are changing, deriving from the ongoing digital evolution of the whole of society. Gamification tools are increasingly being implemented in education, since previous studies have demonstrated their usefulness to foster motivation, particularly in the case of…
Descriptors: Engineering Education, Educational Games, Gamification, Game Based Learning
Jahnke, Isa – International Journal of Information and Learning Technology, 2023
Purpose: Fischer "et al." (2022) present a framework for rethinking education, including broad design components such as learning-on-demand or learning takes place in the context of authentic problems. How can we bring those design components into practice? I argue that the design of innovative learning approaches for the digital age…
Descriptors: Electronic Learning, Learning Experience, Instructional Design, Evaluation Methods
Ma, RunTao; Ma, Runchun – Education and Information Technologies, 2023
The research objectives are as follows: to consider the possibilities of modern digital technologies in education; to assess the impact of digital technology on the study of a work of art. The study results show the advantages and disadvantages of the WeChat software and the MOOC application, obtained on the basis of a survey of students.…
Descriptors: Music Education, Musical Instruments, Educational Technology, MOOCs
Toma, Radu Bogdan – Technology, Knowledge and Learning, 2023
The development of computational thinking skills is attracting attention worldwide. The use of visual or block-based coding in primary schools has gained momentum. Yet, students' acceptance of such coding environments has been neglected in the literature. This study presents a measurement instrument that will allow pursuing such an endeavor. The…
Descriptors: Computation, Thinking Skills, Coding, Measurement
Saputra, H.; Suhandi, A.; Setiawan, A.; Permanasari, A.; Firmansyah, J. – Physics Education, 2023
This study proposes an online practicum model supported by Wireless Sensor Network (WSN) to implement a physics practicum after the COVID-19 Pandemic. This system is guided by exploratory inquiry questions to help structure students' mindsets in answering investigative questions. Online practicum is also integrated with video conferencing, chat,…
Descriptors: Science Tests, Computer Assisted Testing, Physics, Practicums

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