Publication Date
| In 2026 | 1 |
| Since 2025 | 305 |
| Since 2022 (last 5 years) | 1237 |
| Since 2017 (last 10 years) | 2457 |
| Since 2007 (last 20 years) | 3935 |
Descriptor
Source
Author
| Teo, Timothy | 21 |
| Gu, Xiaoqing | 8 |
| Huang, Fang | 8 |
| Sandra M. Chafouleas | 8 |
| Al-Emran, Mostafa | 7 |
| Chafouleas, Sandra M. | 7 |
| Hwang, Gwo-Jen | 7 |
| Alias, Norlidah | 6 |
| Amy M. Briesch | 6 |
| Huang, Yueh-Min | 6 |
| Islam, A. Y. M. Atiquil | 6 |
| More ▼ | |
Publication Type
Education Level
Audience
| Teachers | 27 |
| Policymakers | 13 |
| Administrators | 10 |
| Media Staff | 8 |
| Researchers | 8 |
| Practitioners | 5 |
| Students | 3 |
| Community | 2 |
| Support Staff | 2 |
| Counselors | 1 |
Location
| Turkey | 134 |
| China | 120 |
| Malaysia | 106 |
| Taiwan | 106 |
| Australia | 77 |
| Indonesia | 75 |
| Spain | 69 |
| India | 68 |
| Canada | 63 |
| South Africa | 60 |
| United Kingdom | 58 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Does not meet standards | 2 |
Joseph Lobo; Kirth Teodosio; Kristia Estilo; Michael Achas; Johnlenon Aliser; Christie Lynne Codod – Journal of Educators Online, 2025
This predictive-causal study determined the factors affecting students' Behavioral Intention (BI) and Actual Use (AU) of Canvas Learning Management System (LMS) and Zoom for both synchronous and asynchronous classes in a private higher education institution in the Philippines adopting Technology Acceptance Mode (TAM). After surveying 496 students,…
Descriptors: Learning Management Systems, Videoconferencing, Physical Activities, Health Promotion
Geesje van den Berg – Discover Education, 2025
The research aimed to explore teachers' use of artificial intelligence (AI) in the classroom. The context of the study was a master's programme in Education at a South African open distance learning institution. One of the modules focussed on technology integration in open distance learning, and 19 enrolled students participated in the study. The…
Descriptors: Artificial Intelligence, Technology Uses in Education, Open Education, Distance Education
Nurul Ashikin Izhar; Wendy Ven Ye Teh; Anita Adnan – Journal of Information Technology Education: Innovations in Practice, 2025
Aim/Purpose: This study investigates the key factors influencing the adoption and use of artificial intelligence (AI) applications among researchers, focusing on effort expectancy, satisfaction, perceived ease of use, and perceived usefulness, which shaped attitudes and drove AI adoption as a research assistant. Background: AI tools have rapidly…
Descriptors: Artificial Intelligence, Computer Software, Technology Uses in Education, Technology Integration
Design and Usability Evaluation of a Mobile App for Elementary School Inquiry-Based Science Learning
Iraya Yánez-Pérez; Radu Bogdan Toma; Jesús Ángel Meneses-Villagrá – School Science and Mathematics, 2025
Teachers often struggle to implement inquiry-based science teaching. To support them, IndagApp--a 3D educational app that offers curriculum-aligned, inquiry-based lesson plans--was designed. The app is rooted in the inquiry phases recommended in best-practices literature, which arguably align with most international standards. This study describes…
Descriptors: Usability, Computer Software, Private Schools, Public Schools
Cristina Portalés; Javier Sevilla; Pablo Casanova-Salas; Mar Gaitán; Sergio Casas – Journal of Geography in Higher Education, 2025
Data visualization is a complex matter and so is teaching it in the context of engineering and data science. Even more challenging is teaching in a midst of once in a century pandemic. In this paper, we show the results of a workshop conducted with second-year students on a university degree in data science, which took place in the context of…
Descriptors: Blended Learning, Geography Instruction, Learning Processes, Workshops
Georgios Lampropoulos; Nian-Shing Chen – Education and Information Technologies, 2025
This study aims to create and validate an evaluation tool that assesses the learning effectiveness of extended reality applications (e.g., augmented reality, virtual reality, mixed reality, and the metaverse). Six research questions were formulated to guide this study. The Extended Reality in Education (XREd) questionnaire consists of 50-items…
Descriptors: Outcomes of Education, Computer Simulation, Test Construction, Test Validity
Melanie W. Jensen; Peter J. Rich – International Journal of Designs for Learning, 2025
In the teaching of math-fact automaticity, most classroom teachers are unaware of research-based practices such as the use of a controlled response time, the scaffolded teaching of individual math facts, the limiting of exposure to new math facts, the separation of math facts with common operands, and even the definition of automaticity. As a…
Descriptors: Computer Software, Mathematics Instruction, Evidence Based Practice, Scaffolding (Teaching Technique)
Burcu Karafil; Ahmet Uyar – Education and Information Technologies, 2025
This study investigates the knowledge, attitudes, and practices (KAP) of Chat Generative Pre-Trained Transformer (ChatGPT) among academics working in the field of educational science in Türkiye. Employing a mixed-methods research design, the study aimed to explore both quantitative and qualitative aspects of academics' interactions with ChatGPT.…
Descriptors: Foreign Countries, College Faculty, Teacher Attitudes, Computer Attitudes
Huibin Zhang; Christopher R. Robert; Diana Joyce-Beaulieu; Zhen Xu – Assessment for Effective Intervention, 2025
School climate plays a critical role in student well-being, academic success, and behavioral outcomes, yet the length of existing school climate surveys limits their feasibility for frequent administration within intervention frameworks such as Multi-Tiered Systems of Support (MTSS) and Positive Behavioral Interventions and Supports (PBIS). The…
Descriptors: Educational Environment, Educational Assessment, Psychometrics, Intervention
Kappus, Martin; Ehrensberger-Dow, Maureen – Interpreter and Translator Trainer, 2020
Professional translation and consequently translation training involve a wide range of technological aids and translation tools. A great deal of effort has been devoted to developing and implementing features that can contribute to higher consistency, productivity and quality but less attention has been paid to the needs of learners and users.…
Descriptors: Human Factors Engineering, Translation, Training, Usability
Malihi, Mahan; Nguyen, Jenny; Cardy, Robyn E.; Eldon, Salina; Petta, Catharine; Kushki, Azadeh – Autism: The International Journal of Research and Practice, 2020
Virtual reality provides a relatively inexpensive way to learn and repeatedly practice skills in personalized, controlled, and safe computer-generated settings. These systems are increasingly receiving attention as an innovative medium for delivering interventions to children with autism spectrum disorder. Although many virtual reality systems are…
Descriptors: Computer Simulation, Children, Autism, Pervasive Developmental Disorders
Zulkanain, Nani Amalina; Miskon, Suraya; Syed Abdullah, Norris – Education and Information Technologies, 2020
WhatsApp is one of the most popular and widely used communication platforms today. However, from an application in a few subject areas, this mobile application (app) can be distractive and cause users to lose their focus as it attracts and promotes social interaction among learning communities. In this study, firstly, qualitative research approach…
Descriptors: Computer Software, Guidelines, Social Networks, Pretests Posttests
Mohd Hashim, Mohd Hisyamuddin; Tasir, Zaidatun – Educational Technology Research and Development, 2020
This research investigates the usability of an e-learning environment that is embedded with sign language videos and deaf students' related academic performances and learning patterns. A mixed-methods research design was utilized, which involved the use of a usability questionnaire, performance tests, learning activities, e-learning log data, and…
Descriptors: Electronic Learning, Sign Language, Deafness, Video Technology
Olimpio, Anara; Notargiacomo, Pollyana – International Association for Development of the Information Society, 2020
The article analyzes the success of interactive methods for evaluating digital tools and digital games with a focus on usability. To do so, it maps out the game's heuristic evaluations of usability, called playability. In this context, a bibliographic review was performed, seeking to encompass the most prominent authors as well as the articles…
Descriptors: Educational Games, Usability, Evaluation, Design
Vlachogianni, Prokopia; Tselios, Nikolaos – Interactive Technology and Smart Education, 2022
Purpose: The purpose of this paper is to investigate the impact of personality traits on the perceived usability evaluation of e-learning platforms. In specific, perceived usability levels of the educational platforms and tools used in primary and secondary education in Greece are demonstrated. The impact which personality traits and other…
Descriptors: Personality Traits, Usability, Computer Software, Educational Technology

Peer reviewed
Direct link
