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Izkair, Ayad Shihan; Lakulu, Muhammad Modi – Journal of Information Technology Education: Research, 2023
Aim/Purpose: The main aims of this research are to explore the moderating effects of gender on the relationships of such factors and the intention to use mobile learning, to examine the factors that influence m-learning acceptance in the universities and higher education institutions (HEI) in Iraq, and to investigate the influence of the intention…
Descriptors: Electronic Learning, Foreign Countries, Higher Education, Gender Differences
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Roslan, Rosfuzah; Mohd Ayub, Ahmad Fauzi; Ghazali, Norliza; Zulkifli, Nurul Nadwa; Md Latip, Siti Noor Haslina; Abu Hanifah, Siti Syuhada – Journal of Information Technology Education: Research, 2023
Aim/Purpose: The main purpose of this study is to identify the factors affecting the continuance use intention of gamified m-learning applications by Higher Education Institution (HEI) learners in Malaysia. Background: Mobile learning (m-learning) has been a popular choice among learners in HEIs due to its convenient 'on-the-go' concept. On the…
Descriptors: Intention, College Students, Gamification, Educational Technology
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Boitumelo Tiny Ramoroka; Keokgale Basetsana Tlhogogang; Brigid Goitse Conteh; Beauty Boikanyo Ntereke – International Journal of Teaching and Learning in Higher Education, 2023
The abrupt shift to online teaching and learning during the COVID-19 pandemic put a strain on the education sector the world over. Using the social constructivist theory, this study postulates that face to-face teaching and learning does not seamlessly translate to online instruction both in terms of pedagogical practice and learner experiences.…
Descriptors: Foreign Countries, Online Courses, COVID-19, Pandemics
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Kitjanat Tangjitnusorn; Theerawut Pingyod – THAITESOL Journal, 2023
This study's objectives were to develop the English vocabulary manual for football enthusiasts, evaluate the characteristics, qualities, and usability factors contributing to users' satisfaction with the developed manual, and investigate its effectiveness in improving their football skills and overall performance on the field. The data was…
Descriptors: Team Sports, Guides, Language Proficiency, English
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Attiya Baddar; Mahmood Ahmad Khan – Higher Learning Research Communications, 2023
Objectives: Rapid advancements in information processing and technology are causing transformations in education at an unprecedented pace. The use of digital resources is becoming essential for educators to ensure the effectiveness of their teaching. There is thus a need to transform ways and means of educating teachers to meet the new challenges.…
Descriptors: Educational Resources, Electronic Learning, Intention, Educational Technology
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Berendsen, Margo E.; Hodza, Paddington; Hamerlinck, Jeffrey D. – Journal of Geography, 2023
A better understanding of differences in the nature of human computer interaction (HCI) relating to GIS software can help with learning spatial concepts and spatial thinking skills. This motivates our study, which aims to create a standard measure of interaction with GIS software that can be used individually or along with existing measurement…
Descriptors: Geography Instruction, Teaching Methods, Geographic Information Systems, Computer Software
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Wang, Ying; Wang, Hong; Albert, Leslie Jordan – Journal of Information Systems Education, 2023
The MOOC (Massive Open Online Course) providers promote their courses as education that builds marketable skills. However, little research examines the role of relevance in the success of MOOCs or how this relevance influences learner behaviors. This study highlights the importance of MOOC relevance by decomposing it into personal relevance and…
Descriptors: MOOCs, Adult Students, Student Behavior, Relevance (Education)
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Nur Effatul Fairuz Zainal Apandi; Nur Azlina Mohamed Mokmin; Regania Pasca Rassy – International Society for Technology, Education, and Science, 2023
As a result of the worldwide dissemination of COVID-19, educational institutions across the globe, particularly those that serve students in the field of science, have been mandated to close their doors. Consequently, educators and students have increasingly relied on educational technology to obtain a diverse array of resources. This research…
Descriptors: Usability, Computer Simulation, Laboratories, Medicine
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Granic, Andrina; Marangunic, Nikola – British Journal of Educational Technology, 2019
A respectable amount of work dealing with Technology Acceptance Model (TAM) clearly indicates a popularity of TAM in the field of technology acceptance in general. Nevertheless, there is still a gap in existing knowledge regarding representative academic literature that underlie research on TAM in educational context. The main objective of this…
Descriptors: Adoption (Ideas), Models, Technology Uses in Education, Educational Research
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Park, Yeonjeong; Jo, Il-Hyun – Educational Technology Research and Development, 2019
A learning analytics dashboard enables teachers and students to monitor and reflect on their online teaching and learning patterns. This study was a review of prior studies on learning analytics dashboards to show the need to develop an instrument for measuring dashboard success. An early version of the instrument based on the framework of…
Descriptors: Learning Analytics, Test Validity, Factor Analysis, Aesthetics
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Sarwar, Binesh; Zulfiqar, Salman; Aziz, Saira; Ejaz Chandia, Khurram – Journal of Educational Computing Research, 2019
The adoption level of emerging web technologies is rapidly growing in educational settings. Given the widespread popularity of social media, it has become essential to understand and adopt social media sites to develop future educational plans as well as deploy current course material on new technologies. This article addresses the issue of…
Descriptors: Social Media, Cooperative Learning, Computer Mediated Communication, Bullying
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Valenza, Matheus V.; Gasparini, Isabela; Hounsell, Marcelo da S. – Educational Technology & Society, 2019
Digital games can be used as allies to support and motivate the learning process. Many researchers focus their studies on the so-called Serious Games (SG), which are games whose primary objective is not solely entertainment. What happens, however, is that these games end up being far from children´s expectations, especially when compared to…
Descriptors: Educational Games, Instructional Design, Computer Games, Children
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Pérez-Colado, Víctor Manuel; Pérez-Colado, Iván José; Freire-Morán, Manuel; Martínez-Ortiz, Iván; Fernández-Manjón, Baltasar – Educational Technology & Society, 2019
Developer-friendly professional authoring tools have greatly simplified entertainment videogame development. However, this simplification had a limited impact on serious games, which require the active collaboration of developers with educators and other stakeholders. To address this issue, we present uAdventure, an easy-to-use game development…
Descriptors: Educational Games, Video Games, Adventure Education, Instructional Design
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Pellegrini, Mason – Journal of Technical Writing and Communication, 2022
Fierce competition has made innovation increasingly necessary for business success, and this has increased the importance of user-based innovation strategies like design thinking (DT). While many studies in technical and professional communication (TPC) have explored how DT can be used pedagogically, no studies have done this through investigating…
Descriptors: Teaching Methods, Design, Thinking Skills, Web Sites
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Chugani, Carla D.; Murphy, Courtney E.; Talis, Janine; Miller, Elizabeth; McAneny, Christopher; Condosta, Daniel; Kamnikar, Julie; Wehrer, Edward; Mazza, James J. – School Mental Health, 2022
Adolescents living in low-income areas often have high need for mental health supports due to experiences of poverty and trauma, coupled with limited access and availability of such supports. This study investigated the implementation of a socio-emotional learning curriculum titled, "Dialectical Behavior Therapy Skills Training for Emotional…
Descriptors: Adolescents, Low Income Students, High School Students, Mental Health
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